我有UIViewController
。如何在其中一个以编程方式创建的视图中绘制一条线?
答案 0 :(得分:179)
有两种常用技巧。
使用CAShapeLayer
:
创建UIBezierPath
(用您想要的任何内容替换坐标):
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(10.0, 10.0)];
[path addLineToPoint:CGPointMake(100.0, 100.0)];
创建使用CAShapeLayer
的<{1}}:
UIBezierPath
将CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = [path CGPath];
shapeLayer.strokeColor = [[UIColor blueColor] CGColor];
shapeLayer.lineWidth = 3.0;
shapeLayer.fillColor = [[UIColor clearColor] CGColor];
添加到视图的图层:
CAShapeLayer
在以前版本的Xcode中,您必须手动添加QuartzCore.framework to your project's "Link Binary with Libraries"并在.m文件中导入[self.view.layer addSublayer:shapeLayer];
标题,但这不再是必需的(如果您有“启用模块”和“链接框架自动“打开构建设置”。
另一种方法是继承<QuartzCore/QuartzCore.h>
,然后在CoreGraphics方法中使用drawRect
次调用:
创建一个UIView
子类并定义一个用于绘制线条的UIView
。
您可以使用Core Graphics执行此操作:
drawRect
或使用- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, [[UIColor blueColor] CGColor]);
CGContextSetLineWidth(context, 3.0);
CGContextMoveToPoint(context, 10.0, 10.0);
CGContextAddLineToPoint(context, 100.0, 100.0);
CGContextDrawPath(context, kCGPathStroke);
}
:
UIKit
然后您可以将此视图类用作NIB /故事板或视图的基类,也可以让视图控制器以编程方式将其添加为子视图:
- (void)drawRect:(CGRect)rect {
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(10.0, 10.0)];
[path addLineToPoint:CGPointMake(100.0, 100.0)];
path.lineWidth = 3;
[[UIColor blueColor] setStroke];
[path stroke];
}
上述两种方法的Swift演绎如下:
PathView *pathView = [[PathView alloc] initWithFrame:self.view.bounds];
pathView.backgroundColor = [UIColor clearColor];
[self.view addSubview: pathView];
:
CAShapeLayer
// create path
let path = UIBezierPath()
path.move(to: CGPoint(x: 10, y: 10))
path.addLine(to: CGPoint(x: 100, y: 100))
// Create a `CAShapeLayer` that uses that `UIBezierPath`:
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.strokeColor = UIColor.blue.cgColor
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.lineWidth = 3
// Add that `CAShapeLayer` to your view's layer:
view.layer.addSublayer(shapeLayer)
子类:
UIView
并将其添加到您的视图层次结构中:
class PathView: UIView {
var path: UIBezierPath? { didSet { setNeedsDisplay() } }
var pathColor: UIColor = .blue { didSet { setNeedsDisplay() } }
override func draw(_ rect: CGRect) {
// stroke the path
pathColor.setStroke()
path?.stroke()
}
}
上面,我是以编程方式添加let pathView = PathView()
pathView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(pathView)
NSLayoutConstraint.activate([
pathView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
pathView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
pathView.topAnchor.constraint(equalTo: view.topAnchor),
pathView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
pathView.backgroundColor = .clear
let path = UIBezierPath()
path.move(to: CGPoint(x: 10, y: 10))
path.addLine(to: CGPoint(x: 100, y: 100))
path.lineWidth = 3
pathView.path = path
,但您也可以通过IB添加它,只需以编程方式设置PathView
。
答案 1 :(得分:12)
创建一个UIView并将其添加为视图控制器视图的子视图。您可以将此子视图的高度或宽度修改为非常小,以使其看起来像一条线。如果需要绘制对角线,可以修改子视图转换属性。
e.g。绘制黑色水平线。这是从视图控制器的实现中调用的
UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.view.frame.size.width, 1)];
lineView.backgroundColor = [UIColor blackColor];
[self.view addSubview:lineView];
答案 2 :(得分:8)
这是一种很有用的技巧:Using blocks for drawing to avoid subclassing in Objective-C
在项目中包含文章的通用视图子类,然后这是您可以在视图控制器中创建一个动画视图的代码类型:
DrawView* drawableView = [[[DrawView alloc] initWithFrame:CGRectMake(0,0,320,50)] autorelease];
drawableView.drawBlock = ^(UIView* v,CGContextRef context)
{
CGPoint startPoint = CGPointMake(0,v.bounds.size.height-1);
CGPoint endPoint = CGPointMake(v.bounds.size.width,v.bounds.size.height-1);
CGContextSetStrokeColorWithColor(context, [UIColor grayColor].CGColor);
CGContextSetLineWidth(context, 1);
CGContextMoveToPoint(context, startPoint.x + 0.5, startPoint.y + 0.5);
CGContextAddLineToPoint(context, endPoint.x + 0.5, endPoint.y + 0.5);
CGContextStrokePath(context);
};
[self.view addSubview:drawableView];
答案 3 :(得分:6)
您可以使用UIImageView绘制线条。
但是,它允许跳过子类。因为我不太倾向于Core Graphics仍然可以使用它。您可以将其放入 -ViewDidLoad
UIGraphicsBeginImageContext(self.view.frame.size);
[self.myImageView.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), brush);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 50, 50);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), 200, 200);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
self.myImageView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
除了Rob的答案之外,第三种方法是使用UIImageView
- 掩盖它 - xib的视图。 (这是在xcode 5中的xib上拖动时的默认UIImageView外观)
欢呼和+1!
答案 4 :(得分:6)
斯威夫特3:
let path = UIBezierPath()
path.move(to: CGPoint(x: 10, y: 10))
path.addLine(to: CGPoint(x: 100, y: 100))
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.strokeColor = UIColor.blue.cgColor
shapeLayer.lineWidth = 3.0
view.layer.addSublayer(shapeLayer)
答案 5 :(得分:2)
你不应该真的,但如果由于某种原因它对你有意义,你可以创建一个UIView的子类,例如,名为DelegateDrawView,它接受一个实现像
这样的方法的委托- (void)delegateDrawView:(DelegateDrawView *)aDelegateDrawView drawRect:(NSRect)dirtyRect
然后在方法 - [DelegateDrawView drawRect:]中调用你的委托方法。
但是为什么要将视图代码放在控制器中呢。
你最好创建一个UIView的子类,它在它的两个角之间画一条线,你可以有一个属性来设置哪两个,然后将你想要它的视图定位到你的视图控制器。
答案 6 :(得分:1)
在你的视图内部绘制非常简单,@ Mr.ROB说2方法我采取了第一种方法。
只需将代码粘贴到您想要的地方即可。
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
startingPoint = [touch locationInView:self.view];
NSLog(@"Touch starting point = x : %f Touch Starting Point = y : %f", touchPoint.x, touchPoint.y);
}
-(void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
}
-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
touchPoint = [touch locationInView:self.view];
NSLog(@"Touch end point =x : %f Touch end point =y : %f", touchPoint.x, touchPoint.y);
}
-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
touchPoint = [touch locationInView:self.view];
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(touchPoint.x,touchPoint.y)];
[path addLineToPoint:CGPointMake(startingPoint.x,startingPoint.y)];
startingPoint=touchPoint;
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = [path CGPath];
shapeLayer.strokeColor = [[UIColor blueColor] CGColor];
shapeLayer.lineWidth = 3.0;
shapeLayer.fillColor = [[UIColor redColor] CGColor];
[self.view.layer addSublayer:shapeLayer];
NSLog(@"Touch moving point =x : %f Touch moving point =y : %f", touchPoint.x, touchPoint.y);
[self.view setNeedsDisplay];
}
- (void)tapGestureRecognizer:(UIGestureRecognizer *)recognizer {
CGPoint tappedPoint = [recognizer locationInView:self.view];
CGFloat xCoordinate = tappedPoint.x;
CGFloat yCoordinate = tappedPoint.y;
NSLog(@"Touch Using UITapGestureRecognizer x : %f y : %f", xCoordinate, yCoordinate);
}
它会像一条线一样画出,手指在哪里移动
答案 7 :(得分:0)
使用高度为 1 或 2 磅的 UIView 并将其添加为视图控制器视图的子视图。
class Separator: UIView {
let line = UIView()
override init(frame: CGRect) {
super.init(frame: frame)
configure()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func configure() {
backgroundColor = .red
addSubview(line)
line.translatesAutoresizingMaskIntoConstraints = false
line.backgroundColor = .secondaryLabelColor
NSLayoutConstraint.activate([
line.centerYAnchor.constraint(equalTo: self.centerYAnchor),
line.centerXAnchor.constraint(equalTo: self.centerXAnchor),
line.heightAnchor.constraint(equalToConstant: Pad.separatorHeight),
line.widthAnchor.constraint(equalTo: self.widthAnchor, multiplier: 0.8 )
])
}
}
然后将其添加到您的视图控制器中:
let separator = Separator()
view.addSubview(separator)
separator.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
separator.trailingAnchor.constraint(equalTo: view.trailingAnchor),
separator.topAnchor.constraint(equalTo: view.bottomAnchor),
separator.leadingAnchor.constraint(equalTo: view.leadingAnchor),
separator.heightAnchor.constraint(equalToConstant: 72.0)
])