如何修复我的applet制作多个按钮?

时间:2013-05-30 17:22:10

标签: java button applet

我正在制作一个超级井字游戏,一切正常,除非重新加载网页时添加更多按钮。我已经四处寻找如何解决这个问题,我找不到任何修复方法。添加更多按钮的错误很难解释,因此applet的链接如下。重新加载该页面,你会看到我的意思。 小程序:click here for applet page

代码:

import javax.swing.*;

import java.awt.*;
import java.awt.event.*;

public class Frame extends JApplet implements ActionListener{
   /**
     * 
     */
    private static final long serialVersionUID = 1L;
    public static JFrame frame;
   public static JPanel center = new JPanel();
   public static JMenuBar menu = new JMenuBar();
   public static JMenu file = new JMenu("File");
   public static JMenu view = new JMenu("View");
   public static JMenu help = new JMenu("Help");
   public static JMenuItem newGame = new JMenuItem("New game");
   public static JCheckBoxMenuItem showColor = new JCheckBoxMenuItem("Player Colors");
   public static JMenuItem helpMenu = new JMenuItem("How to Play");
   public static JMenuItem helpOpt = new JMenuItem("Options Help");
   public static JCheckBoxMenuItem ending = new JCheckBoxMenuItem("Show Panel Results");
   public static JCheckBoxMenuItem ai = new JCheckBoxMenuItem("Enable AI");
   public static JMenuItem playerNames = new JMenuItem("Change player names");
   public static JPanel playerIndicator = new JPanel();
   public static JTextField f1 = new JTextField(20);
   public static String player = "x";
   public static TicTacToeButtonPanel[][] bg;
   public static boolean done = false;

   public static String player1 = "Player 1";
   public static String player2 = "Player 2";

   public static TicTacToeButtonPanel selected;
   public static boolean playerMove = true;
   public static JPanel right =  new JPanel();
   public static PlayerIndecator p1 = new PlayerIndecator(player1);
   public static PlayerIndecator p2 = new PlayerIndecator(player2);
   /**
    * Called by Applet
    * Constructs basic frame and sets up game
    */
   @Override
   public void init()
   {
       this.setVisible(false);
       this.setSize(500,500);
       this.setPreferredSize(new Dimension(500,500));
       bg = new TicTacToeButtonPanel[3][3];
       center.setLayout(new GridLayout(3,3));
       playerIndicator.setLayout(new BorderLayout());
       helpMenu.setActionCommand("help");
       helpOpt.setActionCommand("opt");
       helpMenu.addActionListener(new Frame());
       helpOpt.addActionListener(new Frame());
       int k = 0;
       for(int i=0;i<3; i++)
           for(int j=0; j<3; j++){
                   bg[i][j] = null;
                   bg[i][j] = new TicTacToeButtonPanel(k);
                   center.add(bg[i][j]);
                   newGame.addActionListener(bg[i][j]);
                   showColor.addActionListener(bg[i][j]);
                   bg[i][j].isSelected = true;
                   k++;
           }
       setJMenuBar(menu);
       menu.add(file);
       menu.add(view);
       view.add(showColor);
       view.add(ending);
       view.add(playerNames);
       menu.add(help);
       help.add(helpMenu);
       help.add(helpOpt);
       file.add(newGame);
       file.add(ai);
       right.add(p1);
       right.add(p2);
       p1.setBorder(BorderFactory.createBevelBorder(1, Color.lightGray, Color.white, Color.gray, Color.lightGray));
       p2.setBorder(BorderFactory.createBevelBorder(1, Color.gray,Color.white));
       p1.setBackground(Color.white);
       p2.setBackground(Color.white);
       ai.setSelected(true);
       newGame.setActionCommand("new game");
       showColor.setActionCommand("color");
       playerNames.setActionCommand("names");
       playerNames.addActionListener(new Frame());
       showColor.setSelected(true);
       ending.setSelected(true);
       add(center);
       add(right, BorderLayout.PAGE_START);
       add(playerIndicator, BorderLayout.PAGE_END);
       f1.setBackground(Color.white);
       playerIndicator.add(f1);
       f1.setEditable(false);
       this.setVisible(true);
       return;
   }
   @Override
   public void stop()
   {
       for(Component a: this.getContentPane().getComponents())
           this.remove(a);
   }
   @Override
   public void start()
   {
       return;
   }
   @Override
   public void destroy()
   {
       for(Component a: this.getContentPane().getComponents())
           this.remove(a);
   }
   /**
    * Check on the BIG board if a player has won or a cats game
    */
   public static void check()
   {
        checkSpace(0,0, 0,1, 0,2);
        checkSpace(1,0, 1,1, 1,2);
        checkSpace(2,0, 2,1, 2,2);
        checkSpace(0,0, 1,0, 2,0);
        checkSpace(0,1, 1,1, 2,1);
        checkSpace(0,2, 1,2, 2,2);
        checkSpace(0,0, 1,1, 2,2);
        checkSpace(0,2, 1,1, 2,0);
        checkCats();
   }
   /**
    * Used to check if a player has won the game at a location
    * @param ROW1
    * @param COLUMN1
    * @param ROW2
    * @param COLUMN2
    * @param ROW3
    * @param COLUMN3
    */
   public static void checkSpace(int ROW1, int COLUMN1, int ROW2, int COLUMN2, int ROW3, int COLUMN3)
    {
        if (bg[ROW1][COLUMN1].getOwner() == 1
            && bg[ROW2][COLUMN2].getOwner() == 1
                && bg[ROW3][COLUMN3].getOwner() == 1
                    && !done)
                        winGame(1);
        else if (bg[ROW1][COLUMN1].getOwner() == 2
            && bg[ROW2][COLUMN2].getOwner() == 2
                && bg[ROW3][COLUMN3].getOwner() == 2
                    && !done)
                        winGame(2);
    }
   /**
    * Used to check if game ends up as a cats game
    */
   public static void checkCats()
   {
       if(bg[0][0].getOwner() != 0 && bg[0][1].getOwner() != 0 
            && bg[0][2].getOwner() != 0 && bg[1][0].getOwner() != 0
                && bg[1][1].getOwner() != 0 && bg[1][2].getOwner() != 0 
                    && bg[2][0].getOwner() != 0 && bg[2][1].getOwner() != 0 
                        && bg[2][2].getOwner() != 0 && !done)
                            catsGame();
   }
   /**
    * Called by checkCats()
    * ends game and tells user that its a tie
    */
   public static void catsGame()
   {
       JOptionPane.showMessageDialog(Frame.frame ,
        "Aww! The game turned out to be \n a cats game. \n better luck next time",
        "CATS GAME!",
        JOptionPane.ERROR_MESSAGE);
        done = true;
   }
   /**
    * Ends game and tells player who won
    * @param Winningplayer player who won the game
    */
   public static void winGame(int Winningplayer)
   {
       String play;
       String winPlayer;
       if(Winningplayer == 1){
            play = "x";
            winPlayer = player1;
        }
       else{
            play = "o";
            winPlayer = player2;
        }
        for(int k=0; k<3; k++)
            for(int t=0;t<3;t++)
                for(int i=0; i<3; i++)
                    for(int j=0; j<3; j++)
                    {
                        bg[k][t].board[i][j].setEnabled(false);
                        bg[k][t].isSelected = false;
                        if(showColor.isSelected() && Winningplayer == 1)bg[k][t].board[i][j].setForeground(Color.red);
                        if(showColor.isSelected() && Winningplayer == 2)bg[k][t].board[i][j].setForeground(Color.blue);
                        if(!showColor.isSelected())bg[k][t].board[i][j].setForeground(Color.black);
                        bg[k][t].board[i][j].setText(play);
                        bg[k][t].done = true;
                    }
       done = true;
       f1.setText(winPlayer + " WON THE GAME!");
       JOptionPane.showMessageDialog(frame,
        "Congradulations!\n"+
        winPlayer +"\n"+
        "YOU WON!",
        "CONGRADULATIONS!",
        JOptionPane.WARNING_MESSAGE);
   }
   /**
    * Basic button actions
    */
   public void actionPerformed(ActionEvent e)
   {
       if("help".equals(e.getActionCommand()))
       {
           JOptionPane.showMessageDialog(frame,
        "How to play:\n"+
        "SUPER Tic-Tac-Toe is regular Tic-Tac-Toe inside Tic-Tac-Toe. \n there are 9 Tic-Tac-Toe games inside one big Tic-Tac-Toe game \n"+
        "if you win a game then you gain that panel for the big board. once the big board is won the game is over. \n Ways to tell who owns a panel: \n 1) a colored border around one of the games.\n 2) a big letter representing a player.",
        "How to play",
        JOptionPane.INFORMATION_MESSAGE);
        }
       if("opt".equals(e.getActionCommand()))
       {
            JOptionPane.showMessageDialog(frame,
        "Options help:\n"+
        "this game consists of 3 options: \n"+
        "located in the VIEW menu are options to change player names, turn on or off player colors, or turn on or off panel end results. \n panel end results: ON means that once a panel is won the game will stay there. \n panel end results: OFF means that once a game is won, the game will turn into a big letter representing who won. \n to change player names please enter in the names in the dialog box popup and it ok",
        "Options help",
        JOptionPane.INFORMATION_MESSAGE);
       }
       if("names".equals(e.getActionCommand()))
       {
           String pl1 = (String)JOptionPane.showInputDialog(frame,
        "Player 1: ",
        "Change player names",
        JOptionPane.QUESTION_MESSAGE);
        String pl2 = (String)JOptionPane.showInputDialog(frame,
        "Player 2: ",
        "Change player names",
        JOptionPane.QUESTION_MESSAGE);
        player1 = pl1;
        player2 = pl2;
        if(pl1.length() > 15)
            p1.setText(pl1.substring(0,15));
        else{
            String k = pl1;
            for(int i= pl1.length(); i < 8; i++){
                k = k + "  ";
            }
            p1.setText(k);
        }
        if(pl2.length() > 15)
            p2.setText(pl2.substring(0,15));
        else{
            String k = pl2;
            for(int i= pl2.length(); i < 8; i++){
                k = k + "  ";
            }
            p2.setText(k);
        }
        f1.setText("Names have been changed");
       }
    }
   public static void openSel()
   {
       for(int q=0; q<3; q++)
           for(int h=0; h<3; h++)
           for(int i=0; i<3; i++)
                for(int j=0; j<3; j++)
                {
                    if(bg[q][h].getOwner() == 0){
                        bg[q][h].isSelected = true;
                        bg[q][h].board[i][j].setBackground(Color.white);
                        bg[q][h].board[i][j].setBorder(BorderFactory.createBevelBorder(1, Color.lightGray, Color.white));
                        bg[q][h].board[i][j].setEnabled(true);
                    }
                    else
                    {
                        if(bg[q][h].getOwner() == 1){
                            bg[q][h].board[i][j].setBackground(Color.red);
                            bg[q][h].board[i][j].setBorder(BorderFactory.createBevelBorder(1,Color.darkGray,Color.gray));
                            bg[q][h].isSelected = false;
                        }
                        else{
                            bg[q][h].board[i][j].setBackground(Color.blue);
                            bg[q][h].board[i][j].setBorder(BorderFactory.createBevelBorder(1,Color.darkGray,Color.gray));
                            bg[q][h].isSelected = false;
                        }
                        bg[q][h].board[i][j].setEnabled(false);
                    }
                }
           selected.isSelected = false;
   }
   /**
    * very important void in class!
    * changes the selected panel
    * @param panel panel to select
    */
   public static void changeSel(TicTacToeButtonPanel panel)
   {
       for(int i=0; i<3; i++)for(int j=0; j<3; j++)if(bg[i][j].isSelected)bg[i][j].isSelected = false;
       selected = panel;
       panel.isSelected = true;
       for(int q=0; q<3; q++)
       for(int h=0; h<3; h++)
       {
           if(selected.getOwner() != 0)
           {
               openSel();

           }
           else if(!bg[q][h].isSelected && bg[q][h].getOwner() == 0)
           {
               for(int i=0; i<3; i++)
                for(int j=0; j<3; j++)
                {
                    bg[q][h].board[i][j].setEnabled(false);
                    bg[q][h].board[i][j].setBackground(Color.gray);
                    bg[q][h].board[i][j].setBorder(BorderFactory.createBevelBorder(1,Color.darkGray,Color.gray));
                }
           }
           else if(bg[q][h].isSelected && bg[q][h].getOwner() == 0)
           {
               for(int i=0; i<3; i++)
                for(int j=0; j<3; j++)
                {
                    bg[q][h].board[i][j].setEnabled(true);
                    bg[q][h].board[i][j].setBackground(Color.white);
                    bg[q][h].board[i][j].setBorder(BorderFactory.createBevelBorder(1, Color.lightGray, Color.white));
                }
           }
      }
   }
}

0 个答案:

没有答案