我得到了
Debug assertion failed.
p!=0
并指出:
_NoAddRefReleaseOnCComPtr<T>* operator->() const throw()
{
ATLASSERT(p!=NULL);
return (_NoAddRefReleaseOnCComPtr<T>*)p;
}
在'atlcomcli.h'
根据我的理解,这意味着我忘了在某处初始化指针,但所有似乎都要初始化。
当我使用普通指针而不是'CComPtr'时,它会在D3DFont.cpp中的'D3DFont :: Draw'中的'font-&gt; DrawTextA'中抛出'Access Violation Reading Location'
//D3DFont.h:
#include <D3DX10.h>
#include <atlbase.h>
#include <string>
class D3DFont
{
public:
D3DFont(void);
~D3DFont(void);
bool Create(ID3D10Device *device, std::string name, int width,
int height, int weight, int mipLevels, bool italic, BYTE charset,
BYTE quality, BYTE pitchAndFamily);
void Draw(LPD3DX10SPRITE sprite, std::string text, int charCount,
LPRECT rect, UINT format, D3DXCOLOR color);
private:
CComPtr<ID3DX10Font> font;
};
//D3DFont.cpp:
#include "D3DFont.h"
D3DFont::D3DFont(void){}
D3DFont::~D3DFont(void){}
bool D3DFont::Create( ID3D10Device *device, std::string name,
int width, int height, int weight, int mipLevels, bool italic,
BYTE charset, BYTE quality, BYTE pitchAndFamily )
{
D3DX10_FONT_DESC fd;
ZeroMemory(&fd, sizeof(D3DX10_FONT_DESC));
fd.Height = height;
fd.Width = width;
fd.Weight = weight;
fd.MipLevels = mipLevels;
fd.Italic = italic;
fd.CharSet = charset;
fd.Quality = quality;
fd.PitchAndFamily = pitchAndFamily;
strcpy_s(fd.FaceName, name.c_str());
// INITIALIZING FONT HERE
D3DX10CreateFontIndirect(device, &fd, &font);
return true;
}
void D3DFont::Draw( LPD3DX10SPRITE sprite, std::string text,
int charCount, LPRECT rect, UINT format, D3DXCOLOR color )
{
// ERROR HERE
font->DrawTextA(sprite, text.c_str(), charCount, rect, format, color);
}
我使用上述功能:
if( !font.Create(d3d.GetDevice(), "Impact", 0, 175, 0, 1, false,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE) )
{
MessageBox(0, "Could not create font.", "Error!", MB_OK | MB_ICONERROR);
}
// later on...
RECT r = {35, 50, 0, 0};
font.Draw(0, "Test", -1, &r, DT_NOCLIP, d3d.GetColorObj(1.0f, 1.0f, 0.0f, 1.0f));
我能错过什么?
'D3DX10CreateFontIndirect'抛出0x8876086C 找不到它的意思,但有些谷歌线程与d3dDevice有关,所以我猜它必须与它有关。当我有更多信息时会更新。
答案 0 :(得分:3)
调用D3DX10CreateFontIndirect
实际上并不能保证你的指针会被初始化。
经验法则:在使用初始化指针的DirectX函数时,务必检查HRESULT
:
HRESULT hr = D3DX10CreateFontIndirect(device, &fd, &font);
if(FAILED(hr)){
//Get the last error, display a message, etc.
//Eventually propagate the error if the code can't continue
//with the font pointer uninitialized.
}
当函数返回E_FAIL
时,请勿尝试使用指针。很有可能参数的值很不正确(这里,您的设备指针可能为null或您的字体描述可能不正确)。