我正在开发一个从套接字读取数据的应用程序。
我很好奇,如果我有超过正常超时的readDone.WaitOne(600000)
,如果由于回调中的异常而从未在readDone.Set()
方法中调用ReadCallBack
会发生什么情况方法
它是否等待超时的整个持续时间,还是通过处理ReadcallBack
之外定义的异常继续执行主线程?
修改
这是一个解释我的意思的例子:
public void SendAndReceive(Message message)
{
try
{
IPAddress ipAddress = IPAddress.Parse(this.host.Address);
IPEndPoint remoteEP = new IPEndPoint(ipAddress, this.host.Port);
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne(host.Timeout);
message.State = MessageState.SENDING;
Send(client, message.Request);
if (sendDone.WaitOne(120000)) // TIMEOUT SET TO 2 MINUTE
{
// Request sent successful. Now attempt to retrieve response.
message.State = MessageState.READING;
Receive(client);
}
else
{
message.State = MessageState.SEND_ERROR;
message.ErrorMessage = "Timeout while sending request to socket.";
}
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
}
catch (Exception ex)
{
LogManager.ExceptionHandler(ex);
message.ErrorMessage = ex.Message;
message.State = MessageState.EXCEPTION;
}
}
private void Send(Socket client, String data)
{
byte[] byteData = Encoding.ASCII.GetBytes(data);
System.IO.MemoryStream dataStream = new System.IO.MemoryStream();
dataStream.WriteByte(1);
dataStream.Write(byteData, 0, byteData.Length);
dataStream.WriteByte(3);
client.BeginSend(dataStream.GetBuffer(), 0, dataStream.GetBuffer().Length, 0, new AsyncCallback(SendCallback), client);
}
private void SendCallback(IAsyncResult ar)
{
try
{
var client = (Socket)ar.AsyncState;
client.EndSend(ar);
// Throw exception before .Set can is called
throw new Exception("test");
sendDone.Set();
}
catch (Exception ex)
{
}
}
所以澄清一下:
sendDone.WaitOne(120000)在2分钟后设置为超时,这意味着,在2分钟内未调用.Set()主线程将继续执行。我的问题是,如果在调用.Set()之前SendCallBack中存在异常,sendDone是否仍会将主线程保持2分钟,还是会自动跳转到SendAndReceive方法中的try catch?
答案 0 :(得分:0)
所以我测试了这个,如果抛出异常,WaitOne()就会被取消。