我已经为一个学校项目工作了一段时间的财富游戏,并且遇到了一个问题,从作为谜题的文件中读取文本到作为董事会的JTextField array
拼图显示的地方。
到目前为止我所拥有的:运行游戏的GUI,以及将包含的所有图形组件。这是在类letterBoard
import java.awt.*;
import java.awt.event.*;
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import javax.swing.*;
public class letterBoard extends JPanel
implements ActionListener
{
private JTextField[] fields = new JTextField[TEXT_FIELD_COUNT];
private Box[] boxes = new Box[SUIT_COUNT];
private static int TEXT_FIELD_COUNT = 14;
private static int SUIT_COUNT = 1;
Color yungMoney = new Color(0, 180, 100);
static String[] fieldsArray = new String[52];
public letterBoard()
{
setPreferredSize(new Dimension(1,299));
setBackground(yungMoney);
JPanel panel = new JPanel(new GridLayout(0,14));
panel.setBackground(yungMoney);
for(int t=0; t<4; t++)
{
for (int i =0; i < boxes.length; i++)
{
boxes[i] = Box.createHorizontalBox();
for (int j=0; j< TEXT_FIELD_COUNT/SUIT_COUNT; j++)
{
int index = i * (TEXT_FIELD_COUNT/SUIT_COUNT) + j;
fields[index] = new JTextField(" ");
fields[index].setEditable(false);
fields[index].setPreferredSize(new Dimension(50, 50));
fields[index].setBorder(BorderFactory.createLineBorder(Color.BLACK,1));
panel.add(fields[index]);
}
}
}
panel.setBorder(BorderFactory.createTitledBorder(BorderFactory.createLineBorder(Color.BLACK,2),"WHEEL OF FORTUNE"));
add(panel);
}
这个棋盘是拼图显示的地方。我在JButton
类中有一个reset
wheelGUI
,它作为所有其他类运行的程序的主类。
我想要发生的事情:当用户点击JButton reset
时,程序应该从文本文件中读取一行,作为本轮的谜题。它应该在板的每个框中放置一个字符,并留空格。它应该把任何一个字母用黑色字母打开,以表示尚未被猜到的字母放在那里。
什么行不通:FileInputStream
和BufferedReader
似乎与swing
组件不兼容,例如JTextField[]
。我不确定将文件读入JTextField[]
的其他方法,或者甚至可以通过创建板的方式来实现。谢谢!
注意:这是wheelGUI
类的代码。其中的其他代码与单独的类有关。
import java.awt.*;
import java.awt.event.*;
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.Random;
import javax.swing.*;
public class wheelGUI extends JFrame implements ActionListener {
private playerPlate player1, player2, player3;
Color yungMoney = new Color(0, 180, 100);
private String fileName = "D:/Users/Garrett/Workspace/WheelOfFortune/src/wheelOfFortune/img/wheel1.png";
private String cat;
private static String spinValue;
private String[] wheelStuff = new String[]{"Bankrupt", "Lose a Turn", "$5000", "$600", "$500", "$300", "$800", "$550", "$400", "$900", "$350", "$450", "$700"};
private JTextField results;
private static JButton spin, solve, buyVowel, guess, reset, end, cont;
private int numVowel;
private int numLetter;
private static int currentPlayer;
public wheelGUI() {
super("Butt Stuff!");
ImageIcon i = new ImageIcon(fileName);
JLabel picture = new JLabel(i);
player1 = new playerPlate("Garrett", Color.RED, 0);
player2 = new playerPlate("Jonny", Color.YELLOW, 1);
player3 = new playerPlate("Robert", Color.BLUE, 2);
letterBoard letters = new letterBoard();
catBox category = new catBox(cat);
inputField input = new inputField();
Box wall = Box.createHorizontalBox();
wall.add(player1);
wall.add(Box.createHorizontalStrut(5));
wall.add(player2);
wall.add(Box.createHorizontalStrut(5));
wall.add(player3);
spin = new JButton("Spin!");
spin.addActionListener(this);
solve = new JButton("Solve the Puzzle");
solve.addActionListener(this);
buyVowel = new JButton("Buy a Vowel");
buyVowel.addActionListener(this);
guess = new JButton("Guess a Letter");
guess.addActionListener(this);
reset = new JButton("Reset");
reset.addActionListener(this);
cont = new JButton("Continue");
cont.addActionListener(this);
JPanel buttonPanel = new JPanel(new GridLayout(3, 1, 5, 5));
buttonPanel.setPreferredSize(new Dimension(300,380));
buttonPanel.setBackground(yungMoney);
buttonPanel.add(spin);
buttonPanel.add(guess);
buttonPanel.add(buyVowel);
buttonPanel.add(solve);
buttonPanel.add(cont);
buttonPanel.add(reset);
JPanel result = new JPanel();
result.setBackground(yungMoney);
results = new JTextField(spinValue);
results.setBackground(Color.CYAN);
results.setHorizontalAlignment(JTextField.CENTER);
results.setBorder(BorderFactory.createLineBorder(Color.BLACK,2));
results.setPreferredSize(new Dimension(150,100));
results.setFont(new Font("Impact", Font.PLAIN, 28));
results.setEditable(false);
result.add(results);
Box catInput = Box.createVerticalBox();
catInput.add(category);
catInput.add(Box.createVerticalStrut(50));
catInput.add(result);
catInput.add(Box.createVerticalStrut(100));
catInput.add(input);
Container c = getContentPane();
c.setBackground(yungMoney);
c.add(buttonPanel, BorderLayout.EAST);
c.add(wall, BorderLayout.SOUTH);
c.add(letters, BorderLayout.NORTH);
c.add(picture, BorderLayout.WEST);
c.add(catInput, BorderLayout.CENTER);
}
public JTextField spinWheel(String[] wheelStuff)
{
Random rnd = new Random();
spinValue = wheelStuff[rnd.nextInt(wheelStuff.length)];
results.setText(spinValue);
return results;
}
public void actionPerformed(ActionEvent e)
{
JButton b = (JButton)e.getSource();
if(b==spin)
{
spinWheel(wheelStuff);
repaint();
}
}
public static void main(String[] args) {
wheelGUI window = new wheelGUI();
window.setBounds(50, 50, 1024, 768);
window.setDefaultCloseOperation(EXIT_ON_CLOSE);
window.setResizable(false);
window.setVisible(true);
}
}
另外,对我来说,制作拼图的方法是什么类并不重要。我假设把它放在letterBoard
类中是最简单的。再次感谢您的帮助!
答案 0 :(得分:1)
不要试图读取文件的一行,而是将整个文件读成类似java.util.List
的内容。
当用户点击“重置”时,只需从列表中选择下一个元素,然后使用循环从String
中获取每个字符。
查看this,其中演示了使用String
构建文本字段的基本概念,该{{1}}分为单个字符