我想在运行iphone4 / 3G / 3GS时禁用每个播放器,内置统一性
但我不确定全局禁用它的最简单的地方。有什么建议?
if (iPhone.generation == iPhoneGeneration.iPhone4 || iPhone.generation == iPhoneGeneration.iPhone3G || iPhone.generation == iPhoneGeneration.iPhone3GS )
答案 0 :(得分:2)
您可以通过在游戏的第一个场景中调用Everyplay.SharedInstance.SetDisableSingleCoreDevices(true)
轻松禁用单核设备(3GS / 4 / iPad1)。之后,如果您在单个核心设备上呼叫StartRecording
,则不必担心,因为Everyplay会忽略呼叫。 3G(和Unity编辑器)首先不支持录制。
如果您需要在iPad 1上支持录制,一种方法是创建一个Everyplay单例包装器,它不会在您已定义为不支持的设备上调用录制功能。
简单的包装器示例(未经测试但给出了您的想法):
using UnityEngine;
public static class MyEveryplayWrapper {
private static iPhoneGeneration[] unsupportedDevices = {
iPhoneGeneration.iPad1Gen,
iPhoneGeneration.iPhone,
iPhoneGeneration.iPhone3G,
iPhoneGeneration.iPhone3GS,
iPhoneGeneration.iPodTouch1Gen,
iPhoneGeneration.iPodTouch2Gen,
iPhoneGeneration.iPodTouch3Gen
};
private static bool CheckIfRecordingSupported() {
bool recordingSupported = !Application.isEditor;
foreach(iPhoneGeneration device in unsupportedDevices) {
if(device == iPhone.generation) {
recordingSupported = false;
break;
}
}
Debug.Log ("Everyplay recording support: " + recordingSupported);
return recordingSupported;
}
public static bool IsRecordingSupported = CheckIfRecordingSupported();
public static void StartRecording() {
if(IsRecordingSupported) {
Everyplay.SharedInstance.StartRecording();
}
}
public static void StopRecording() {
if(IsRecordingSupported) {
Everyplay.SharedInstance.StopRecording();
}
}
}
要使用它,您只需拨打MyEveryplayWrapper.MethodName
而不是Everyplay.SharedInstance.MethodName
。在渲染UI时,您可以考虑IsRecordingSupported
来显示/隐藏Everplay相关按钮等。