我有这段代码:
for(i = 0; i < mySharedObject.data.randomspawns; i++)
{
var slobbytwenty = new Slob();
slobbytwenty.gotoAndStop(2);
var Highx:Number = stage.stageWidth + (stage.stageWidth / 2);
var Lowx:Number = stage.stageWidth - stage.stageWidth - (stage.stageWidth / 2);
var Highy:Number = stage.stageWidth + (stage.stageWidth / 2);
var Lowy:Number = stage.stageWidth - stage.stageWidth - (stage.stageWidth / 2);
slobbytwenty.x = Math.floor(Math.random()*(1+Highx-Lowx))+Lowx;
slobbytwenty.y = Math.floor(Math.random()*(1+Highy-Lowy))+Lowy;
addChild(slobbytwenty);
slobbytwenty.addEventListener(TouchEvent.TOUCH_BEGIN, shootingwhoop);
slobbytwenty.addEventListener(TouchEvent.TOUCH_MOVE, movewhoop);
slobarray.push(slobbytwenty);
}
但是一个数组项总是给出一个2879.95的X坐标。这是为什么?
答案 0 :(得分:0)
我非常愚蠢,我发现我有以下内容:
if(slobbytwenty.x > fencing.sides.width)
{
slobbytwenty.x = fencing.sides.width;
}
if(slobbytwenty.x < fencing.sides.width - fencing.sides.width)
{
slobbytwenty.x = fencing.sides.width;
}
if(slobbytwenty.y > fencing.sides.height)
{
slobbytwenty.y = fencing.sides.height;
}
if(slobbytwenty.y < fencing.sides.height - fencing.width)
{
slobbytwenty.x = fencing.sides.width;
}
......这搞砸了我的游戏。 :P
事实证明条件中的边界不正确,反正我也不需要代码。