我想在我的视图中将UIBezierPath设置为掩码: 目标是这样的:
所以我用框架绘制视图:
CGFloat round = 80;
UIView *myView = [[UIView alloc] initWithFrame:CGRectMake(self.frame.size.width/2-105, 0, 210, 60+round)];
myView.backgroundColor = [UIColor redColor];
然后尝试添加BezierMask:
UIBezierPath *aPath = [UIBezierPath bezierPath];
CGSize viewSize = CGSizeMake(myView.frame.size.width, myView.frame.size.height); //(210,80)
CGPoint startPoint = CGPointMake(myView.frame.origin.x,myView.frame.origin.y); //(279,0)
[aPath moveToPoint:startPoint]; //(279,0)
[aPath addLineToPoint:CGPointMake(startPoint.x+viewSize.width,startPoint.y)]; //(489,0)
[aPath addLineToPoint:CGPointMake(startPoint.x+viewSize.width,startPoint.y+viewSize.height-round)]; //(489,60)
[aPath addQuadCurveToPoint:CGPointMake(startPoint.x,startPoint.y+viewSize.height-round) controlPoint:CGPointMake(startPoint.x+(viewSize.width/2),80)]; //(279,60) : (384,80)
[aPath closePath];
CAShapeLayer *layer = [CAShapeLayer layer];
layer.frame = myView.bounds;
layer.path = aPath.CGPath;
myView.layer.mask = layer;
[self addSubview:myView];
但是之后我的观点正在消失。为什么呢?
答案 0 :(得分:4)
我猜你正在为你的遮罩层使用不正确的协调。您的遮罩层必须位于遮罩的视图内,而不是在视图的超级视图中。
尝试以下更改:
CGSize viewSize = myView.bounds.size;
CGPoint startPoint = CGPointZero;
使用这些小修改的代码对我来说没问题。