从各种资源(这个网站,一本书,一位朋友)我设法制作一个响应按钮的JFrame
(JFrame1)。它会生成另一个JFrame
(JFrame2),并将JFrame.setVisible()
更改为false
。
我要做的是让它按下,当按下一个声明的后退按钮时,它会关闭JFrame2
并将JFrame1
的可见性设置为true
。这一切都很好,但当我做JFrame2.setVisiblity(false)
时,JFrame2
仍然可见。我试过dispose()
;但这也不起作用。
我也想知道,因为我读过stackoverflow,创建多个JFrames
是不好的编程。那么我应该使用JDialogs
吗?
我正在尝试显示一堆信息,并允许您与GUI交互以浏览信息。信息将按字母顺序排列。
此外,我不确定如何在此处发布代码,因此如果您需要查看我目前的内容,请告诉我如何发布代码:D
答案 0 :(得分:2)
您最好使用单个框架,使用JPanels
之类的东西来保存UI组件。这样您就可以根据需要简单地切换面板,可能使用CardLyout
通过将UI移动到面板,您还可以将代码分离,从而提供更大的灵活性和重用潜力。
这基本上使用一个简单的模型来改变不同的视图。您可以使用不同风格的模型来监听视图的更改,然后代表那里做出选择(这通常是我的首选方法),这取决于您想要做什么......
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Action;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class CardLayoutDemo {
public static void main(String[] args) {
new CardLayoutDemo();
}
public CardLayoutDemo() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new MasterPane());
frame.setSize(200, 200);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class GameModel {
private JPanel view;
private JPanel lastView;
private JPanel currentView;
private WelcomePane welcomePane;
private GamePane gamePane;
private SettingsPane settingsPane;
public GameModel(JPanel view) {
this.view = view;
welcomePane = new WelcomePane(this);
gamePane = new GamePane(this);
settingsPane = new SettingsPane(this);
}
public void welcome() {
lastView = currentView;
view.removeAll();
view.add(welcomePane);
view.revalidate();
view.repaint();
currentView = welcomePane;
}
public void newGame() {
lastView = currentView;
view.removeAll();
view.add(gamePane);
view.revalidate();
view.repaint();
currentView = gamePane;
}
public void settings() {
lastView = currentView;
view.removeAll();
view.add(settingsPane);
view.revalidate();
view.repaint();
currentView = settingsPane;
}
public void back() {
if (lastView != null) {
view.removeAll();
view.add(lastView);
view.revalidate();
view.repaint();
currentView = lastView;
lastView = null;
}
}
}
public class MasterPane extends JPanel {
public MasterPane() {
setLayout(new BorderLayout());
GameModel model = new GameModel(this);
model.welcome();
}
}
public class WelcomePane extends JPanel {
private GameModel model;
public WelcomePane(GameModel gameModel) {
this.model = gameModel;
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
JButton btnStart = new JButton("New Game");
JButton btnSettings = new JButton("Settings");
add(new JLabel("Welcome"), gbc);
add(btnStart, gbc);
add(btnSettings, gbc);
btnSettings.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
model.settings();
}
});
btnStart.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
model.newGame();
}
});
}
}
public class SettingsPane extends JPanel {
private GameModel model;
public SettingsPane(GameModel gameModel) {
this.model = gameModel;
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
add(new JLabel("Go ahead, make some changes..."), gbc);
JButton back = new JButton("Back");
back.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
model.back();
}
});
add(back, gbc);
}
}
public class GamePane extends JPanel {
private GameModel model;
public GamePane(GameModel model) {
this.model = model;
setLayout(new GridBagLayout());
add(new JLabel("All your base are belong to us"));
}
}
}