我尝试添加更多bool,textboxes和comboboxes等组件。根据代码的底部。但布局不好。我希望以一种很好的方式呈现这一点,以便用户快速,轻松地更新值。所以如果我可以指定每种类型应该落入哪里,这会有所帮助。顶部的枚举,下面的文本框等等。
如何实现这一目标?动态地,就像在表单设计器中一样。
所以想象一个usercontrol矩形,如果我的道具列表有enum,enum,bool,bool,text,int,bool。我想让它显示在一个友好的管理器上,如顶部的枚举,文本框中间,bools。等。
private void updateIcons(List<Props> prop) {
countControls++;
locationY = 10;
int gbHeight;
foreach (var p in prop) {
radioButtonY = 10;
IType pType = p.Type;
if (pType is Enum) {
var myP = new MyProp(p, this);
GroupBox gb = new GroupBox();
gb.Location = new Point(nextLocationX,locationY);
nextLocationX += rbWidth+10;
gb.Name = "groupBox" + countControls;
gb.Text = "smthn";
var TypesArray = set here;
gbHeight = TypesArray.Length;
foreach (var type in TypesArray) {
getimagesPath(TypesArray);
RadioButton rb = new RadioButton();
rb.Appearance = Appearance.Button;
rb.Width = rbWidth;
rb.Height = rbHeight;
rb.Name = type.Name + countControls;
rb.Text = type.Name;
string path = imagePaths[type.Name];
Bitmap rbImage = new Bitmap(path);
rb.BackgroundImage = rbImage;
countControls++;
rb.Location = new Point(radioButtonX, radioButtonY);
if (myP.Value != null && type.Name.SafeEquals(myP.Value.ToString())) {
rb.Checked = true;
}
radioButtonY += rbHeight;
gb.Controls.Add(rb);
rb.CheckedChanged += rb_CheckedChanged;
}
gb.Height = rbHeight * gbHeight + 20;
gb.Width = rbWidth + 10;
Controls.Add(gb);
}
}
}
if(pType is string){
TextBox tb = new TextBox();
tb.Text = pType.ToString();
}
答案 0 :(得分:1)
您可以在类型中添加枚举属性,并按枚举的整数值对列表中的元素进行排序:
class Props
{
public PropType PropertyType { get; private set; }
public Props(PropType propType)
{
PropertyType = propType;
}
}
enum PropType
{
Int32 = 1,
Int64 = 2,
Bool = 3 //etc. etc.
}
然后您可以按Props
属性的整数值排序PropertyType
列表:
prop.OrderBy(p => (int)p.PropertyType);
foreach (var p in prop)
{
//the rest of your code
}
假设您希望所有bool
出现在int
之前,您只需更改枚举中的整数值:
enum PropType
{
Int32 = 2,
Int64 = 3,
Bool = 1 //etc. etc.
}