如何在按下按键时确保spaceshipSprite
保持在屏幕上。我不希望宇宙飞船离开屏幕。
public void render() {
if(Gdx.input.isKeyPressed(Keys.DPAD_LEFT))
movex -= Gdx.graphics.getDeltaTime() *speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_RIGHT))
movex += Gdx.graphics.getDeltaTime() * speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_UP))
moveY += Gdx.graphics.getDeltaTime() * speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_DOWN))
moveY -= Gdx.graphics.getDeltaTime() * speed;
Gdx.gl.glClearColor(0,0,0,0);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch.setProjectionMatrix(camera.combined);
batch.begin();
//sprite.draw(batch);
batch.draw(background, 0, 0);
batch.draw(spaceshipSprite, movex, moveY );
//spaceshipSprite.draw(batch);
batch.end();
}
答案 0 :(得分:0)
移动相机而不是或与精灵一起移动相机。在相机上使用translate
方法。见https://code.google.com/p/libgdx/wiki/OrthographicCamera