for ( var i = 0; i < 100; i ++ ) {
var particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x666666, program: programStroke } ) );
particle.position.x = Math.random() * 800 - 400;
particle.position.y = Math.random() * 800 - 400;
particle.position.z = Math.random() * 800 - 400;
particle.scale.x = particle.scale.y = Math.random() * 10 + 10;
scene.add(particle);
scene.children[i].id = "q"+i; // to select item using document.getElementById();
}
projector = new THREE.Projector();
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
if(showStats == true){
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
}
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
window.addEventListener( 'resize', onWindowResize, false );
console.log("1 -- "+scene);
console.log("2 -- "+scene.children);
console.log("3 -- "+document.getElementById('q1');
我试图访问场景中的粒子,所以我在将它们添加到场景之前预先定义了id。当我打印出scene.children时,我可以看到它们的ID类似于'q0','q1','q2'....但是,document.getElementById()不允许我访问这些项目。在这种情况下,我该怎么办?
答案 0 :(得分:9)
而不是:
scene.children[i].id = "q"+i;
做的:
particle.name = "q"+i;
然后
scene.traverse (function (object)
{
if (object instanceof THREE.Particle)
{
if (object.name === 'q10')
// do what you want with it.
}
});