人。我正在玩我的第一款Android游戏,但偶然发现了一个问题。帧率似乎有随机延迟峰值。如果我评论背景,帧速率会变得更加平滑。我环顾四周,无法找到解决问题的方法。我觉得它与每次绘制时分配特定时间有关,但我不知道如何正确实现这样的功能。有什么建议?顺便说一下,试过硬件交流,反等等。
这是启动surfaceview的类:
package com.example.glassrunner;
Imports Here
public class Game extends Activity
{
MySurfaceView mySurfaceView;
public SoundPool spool;
private int soundID;
int length=0;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
mySurfaceView = new MySurfaceView(this);
setContentView(mySurfaceView);
}
@Override
protected void onResume()
{
// TODO Auto-generated method stub
super.onResume();
mySurfaceView.onResumeMySurfaceView();
}
@Override
protected void onPause()
{
// TODO Auto-generated method stub
super.onPause();
mySurfaceView.onPauseMySurfaceView();
}
@Override
protected void onDestroy()
{
super.onDestroy();
mySurfaceView = null;
}
}
这是surfaceview类:
package com.example.glassrunner;
Imports here
public class MySurfaceView extends SurfaceView implements Runnable
{
public static boolean gameOver = false;
SurfaceHolder surfaceHolder;
Thread thread = null;
public Integer score=0;
public SoundPool spool;
private int soundID;
int length=0;
public static MediaPlayer mp;
volatile boolean running = false;
int Yposition = 450;
int Xposition = 50;
Paint textPaint;
long mLastTime;
Bitmap background;
Bitmap background2;
Bitmap lines;
Bitmap runSprite;
Bitmap box;
Paint bitmapPaint ;
Paint textPaint2;
Bitmap scaledBackground ;
Bitmap scaledBackground2 ;
Bitmap scaledLines ;
Bitmap scaledBox;
Canvas canvas;
Paint paint;
int SpX=0;
int SpY=0;
Bitmap[][] sprite;
/** Variables for the counter */
int frameSamplesCollected = 0;
int frameSampleTime = 0;
int fps = 0;
int speed = 5;
Toast GameOverToast;
Context context;
MediaPlayer mMediaPlayer;
public MySurfaceView(Context context)
{
super(context);
this.context = context;
// TODO Auto-generated constructor stub
surfaceHolder = getHolder();
surfaceHolder.setFormat(PixelFormat.RGB_565);
CharSequence text = "Game Over!";
int duration = Toast.LENGTH_SHORT;
GameOverToast = Toast.makeText(context, text, duration);
spool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
soundID = spool.load(context, R.raw.jump, 1);
mp = MediaPlayer.create(context, R.raw.saturdaymorningfunk);
initialization();
}
public void initialization()
{
mp.setLooping(true);
mp.start();
Options options = new Options();
options.inSampleSize = 1/4;
options.inPreferredConfig = Bitmap.Config.RGB_565;
background=BitmapFactory.decodeResource(getResources(),R.drawable.background,options);
lines=BitmapFactory.decodeResource(getResources(),R.drawable.lines);// getting the png from drawable folder
background2=BitmapFactory.decodeResource(getResources(),R.drawable.background2,options);
runSprite=BitmapFactory.decodeResource(getResources(),R.drawable.runsprite);
box=BitmapFactory.decodeResource(getResources(),R.drawable.box);
bitmapPaint = new Paint(Paint.ANTI_ALIAS_FLAG); // tool for painting on the canvas
bitmapPaint.setAntiAlias(true);
bitmapPaint.setFilterBitmap(true);
textPaint = new Paint();
textPaint.setColor(Color.RED);
textPaint.setTextSize(32);
textPaint2 = new Paint();
textPaint2.setColor(Color.BLUE);
textPaint2.setTextSize(50);
scaledBackground = Bitmap.createScaledBitmap(background, 2560, 500, true);
scaledBackground2 = Bitmap.createScaledBitmap(background2, 2560, 400, true);
scaledLines = Bitmap.createScaledBitmap(lines, 2560, 30, true);
runSprite = Bitmap.createScaledBitmap(runSprite, 1400, 1000, true);
scaledBox = Bitmap.createScaledBitmap(box, 100, 100, true);
sprite = new Bitmap[4][7];
for(int row=0;row<=3;row++)
{
for(int col=0;col<=6;col++)
{
sprite[row][col] = Bitmap.createBitmap(runSprite, SpX, SpY, 200, 250);
SpX+=200;
}
SpX=0;
SpY+=250;
}
}
public void onResumeMySurfaceView()
{
mp.seekTo(length);
mp.start();
running = true;
thread = new Thread(this);
thread.start();
}
public void onPauseMySurfaceView()
{
mp.pause();
length=mp.getCurrentPosition();
boolean retry = true;
running = false;
while(retry){
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public void onDestroyMySurfaceView()
{
mp.stop();
running = false;
thread = null;
thread.stop();
}
private void fps()
{
long now = System.currentTimeMillis();
if (mLastTime != 0)
{
//Time difference between now and last time we were here
int time = (int) (now - mLastTime);
frameSampleTime += time;
frameSamplesCollected++;
//After 10 frames
if (frameSamplesCollected == 10)
{
//Update the fps variable
fps = (int) (10000 / frameSampleTime);
//Reset the sampletime + frames collected
frameSampleTime = 0;
frameSamplesCollected = 0;
}
}
mLastTime = now;
}
public boolean pressDown = false;
public long pressTime;
public boolean onTouchEvent(MotionEvent event)
{
if (event != null)
{
if (event.getAction() == MotionEvent.ACTION_DOWN)
{ if(Yposition == orgPos)
{
spool.play(soundID, 15, 15, 1, 0, 1f);
pressDown = true;
pressTime = System.currentTimeMillis();
}
}else if (event.getAction() == MotionEvent.ACTION_UP)
{
pressDown = false;
}
}
return true;
}
int x=0;
int y=100;
int x2=0;
int y2=20;
int row=0;
int col=0;
int limit = 100;
int orgPos = 450;
int Xbox = 1280;
int Ybox = 580;
Random r = new Random();
int RBox;
public static String Fscore;
boolean onTop = false;
long now;
long start;
long stop;
long time ;
int spritePosition = 0 ;
int spriteSize;
@Override
public void run()
{
while(running)
{
canvas = null;
if(surfaceHolder.getSurface().isValid())
{
canvas = surfaceHolder.lockCanvas();
fps(); // fps
// Update screen parameters
update();
draw();
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
public void update()
{
if(score<500)
{
speed = 7;
}
else if(score%500 == 0)
{
speed = 7 + (score / 500);
}
if(col==6)
{
row++;
col=0;
}
if(row==4)
{
row=0;
}
score++;
Fscore = score.toString();
if(x>-1280)
{
x-=speed;
}else if(x<=-1280)
{
x=0;
}
if(x2>-1280)
{
x2-=5;
}else if(x2<=-1280)
{
x2=-0;
}
RBox = r.nextInt(999)+1280;
if(Xbox > -100)
{
Xbox-=speed;
}else if(Xbox<=-100)
{
Xbox=RBox;
}
if( (Xposition + 200 == Xbox +40 )&&(Yposition + 250 > Ybox+20)||( Xposition+200<=Xbox+70)&&( Xposition+200>=Xbox+20)&&(Yposition + 250 > Ybox+30) ) // collision
{
GameOverToast.show();
running = false;
spool.release();
mp.release();
Looper.prepare();
Intent database = new Intent(context, MainHighscore.class);
database.putExtra("score", Fscore);
context.startActivity(database);
onDestroyMySurfaceView();
}
now = System.currentTimeMillis();
if(( now - pressTime) <= 600)
{
if(Yposition > limit)
{
Yposition -= 10;
}
}
onTop = false;
if((now - pressTime) >= 600 && (now - pressTime) <= 1200)
{
if(!(Yposition == orgPos))
{
if(Yposition+250 >= Ybox && Xposition+200>=Xbox+70 && Xposition <= Xbox+40)
{
onTop=true;
Yposition = 340;
}else
{
Yposition += 10;
}
}
}
if((now - pressTime) >= 1200)
{
if(Yposition < 450) Yposition +=10;
else Yposition = 450;
}
}
public void draw()
{
canvas.drawColor(Color.WHITE);
//canvas.drawBitmap(scaledBackground, x2,y2, bitmapPaint);
canvas.drawBitmap(scaledBackground2, x,y, bitmapPaint);
canvas.drawBitmap(scaledLines, x,650, bitmapPaint);
canvas.drawText(Fscore, 1050, 50, textPaint2);
canvas.drawText(fps + " fps", getWidth() / 2, getHeight() / 2, textPaint);
canvas.drawBitmap(sprite[row][col],Xposition,Yposition,bitmapPaint );
canvas.drawBitmap(scaledBox,Xbox,Ybox,bitmapPaint);
col++;
}
}
答案 0 :(得分:0)
我认为你的问题可能实际上是一个动人的部分。你只是绘制了太多的东西,而SurfaceView并不适用于此。