根据以下帖子,我从使用setTimeout
转到requestAnimationFrame
:
http://paulirish.com/2011/requestanimationframe-for-smart-animating/
如何在animation()
循环中设置一些代码才能每秒执行一次?
我目前做的事情如下:
animate() {
if(playGame) {
requestAnimFrame(animate);
}
var time = new Date().getTime();
if(time % 1000 <= 10) {
// code to run ~every second
}
// Also need to fix this, as it executes too fast, need to add score only
// every 100 milliseconds (player must stay in zone for 2 seconds to win)
if(playerInZone()) {
gameScore++;
if(gameScore >= 100) {
endGame();
}
} else {
gameScore = 0;
}
}
我不确定是否这样调用时间并且执行模数是正确的方法?另外,我会以什么方式将我的gameScore代码更改为每次(例如)200毫秒?
注意:
我在JavaScript文件的顶部使用此代码:
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(/* function */ callback, /* DOMElement */ element){
window.setTimeout(callback, 1000 / 60);
};
})();
但是我还在我的文件中包含了rAF.js,但不确定使用哪个:
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame)
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame)
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}());
答案 0 :(得分:3)
调用requestAnimationFrame时,会以毫秒为单位发送“当前时间”,因此您可以执行以下操作:
var lastTime = 0;
animate(currentTime) {
if (currentTime >= lastTime + 1000) {
// one second has passed, run some code here
lastTime = currentTime;
}
if(playGame) {
requestAnimationFrame(animate);
}
}