我在Flash上使用AS3 ...我正在尝试修改.fla文件,这是音频录制并使用ShineMP3Encoder添加mp3转换,但是当我运行程序时,记录和转换我总是以此错误结束< / p>
<!-- Flash output - read from bottom to top
ReferenceError: Error #1065: Variable cmodule.shine::CLibInit is not defined. // this is the error
at fr.kikko.lab::ShineMP3Encoder/start()
at Main/encodeToMP3()
at Main/recordComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at org.bytearray.micrecorder::MicRecorder/stop()
at Main/stopRecording()
-->
这是我的代码:
package
{
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.net.*;
import flash.media.*;
import flash.utils.*;
import flash.display.Sprite;
import flash.media.Microphone;
import flash.system.Security;
import org.bytearray.micrecorder.*;
import org.bytearray.micrecorder.events.RecordingEvent;
import org.bytearray.micrecorder.encoder.WaveEncoder;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.events.ActivityEvent;
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
import flash.net.FileReference;
import flash.utils.ByteArray;
import fr.kikko.lab.ShineMP3Encoder;
public class Main extends Sprite
{
private var mic:Microphone;
private var waveEncoder:WaveEncoder = new WaveEncoder();
private var recorder:MicRecorder = new MicRecorder(new WaveEncoder());
private var recBar:RecBar = new RecBar();
private var tween:Tween;
private var fileReference:FileReference = new FileReference();
private var mp3Encoder:ShineMP3Encoder;
public function Main():void
{
recButton.stop();
activity.stop();
mic = Microphone.getMicrophone();
mic.setSilenceLevel(0);
mic.gain = 100;
mic.setLoopBack(true);
mic.setUseEchoSuppression(true);
Security.showSettings("2");
addListeners();
}
private function addListeners():void
{
recButton.addEventListener(MouseEvent.MOUSE_UP, startRecording);
recorder.addEventListener(RecordingEvent.RECORDING, recording);
recorder.addEventListener(Event.COMPLETE, recordComplete);
activity.addEventListener(Event.ENTER_FRAME, updateMeter);
}
private function startRecording(e:MouseEvent):void
{
if (mic != null)
{
recorder.record();
e.target.gotoAndStop(2);
recButton.removeEventListener(MouseEvent.MOUSE_UP, startRecording);
recButton.addEventListener(MouseEvent.MOUSE_UP, stopRecording);
addChild(recBar);
tween = new Tween(recBar,"y",Strong.easeOut, - recBar.height,0,1,true);
}
}
private function stopRecording(e:MouseEvent):void
{
recorder.stop();
mic.setLoopBack(false);
e.target.gotoAndStop(1);
recButton.removeEventListener(MouseEvent.MOUSE_UP, stopRecording);
recButton.addEventListener(MouseEvent.MOUSE_UP, startRecording);
tween = new Tween(recBar,"y",Strong.easeOut,0, - recBar.height,1,true);
}
private function updateMeter(e:Event):void
{
activity.gotoAndPlay(100 - mic.activityLevel);
}
private function recording(e:RecordingEvent):void
{
var currentTime:int = Math.floor(e.time / 1000);
recBar.counter.text = String(currentTime);
if (String(currentTime).length == 1)
{
recBar.counter.text = "00:0" + currentTime;
}
else if (String(currentTime).length == 2)
{
recBar.counter.text = "00:" + currentTime;
}
}
private function recordComplete(e:Event):void
{
//trace(recorder.output.bytesAvailable)
encodeToMP3(recorder.output)
//fileReference.save(recorder.output, "recording.wav");
}
//this is the function I added
private function encodeToMP3(wavData:ByteArray):void {
mp3Encoder = new ShineMP3Encoder(wavData);
mp3Encoder.addEventListener(Event.COMPLETE, mp3EncodeComplete);
mp3Encoder.start();
}
private function mp3EncodeComplete(event : Event) : void {
trace("Done !", mp3Encoder.mp3Data.length);
}
}
}
谢谢.... :)
答案 0 :(得分:0)
将* shineMP3_alchemy.swc *的链接类型从“外部”添加到“ 合并到代码 ”,您可以在其中设置库路径for ActionScript 3.0文件