我尝试使用Apple's Sample code
在FTP服务器上传图像。
但是我收到的错误如下: Stream Open Error 。
我认为模式存在问题(主动/被动)。但我怎么改变它?
我的服务器处于被动模式。
我不知道为什么会这样?
帮我解决这个问题。
我的代码如下:
- (void)startSend:(NSString *)filePath
{
NSLog(@"%@",filePath);
NSLog(@"%@ %@ %@",self.usernameText.text,self.urlText.text,self.passwordText.text);
BOOL success;
NSURL * url;
assert(filePath != nil);
assert([[NSFileManager defaultManager] fileExistsAtPath:filePath]);
assert( [filePath.pathExtension isEqual:@"png"] || [filePath.pathExtension isEqual:@"jpg"] );
assert(self.networkStream == nil); // don't tap send twice in a row!
assert(self.fileStream == nil); // ditto
// First get and check the URL.
url = [[NetworkManager sharedInstance] smartURLForString:self.urlText.text];
success = (url != nil);
if (success) {
// Add the last part of the file name to the end of the URL to form the final
// URL that we're going to put to.
url = CFBridgingRelease(
CFURLCreateCopyAppendingPathComponent(NULL, (__bridge CFURLRef) url, (__bridge CFStringRef) [filePath lastPathComponent], false)
);
success = (url != nil);
}
// If the URL is bogus, let the user know. Otherwise kick off the connection.
if ( ! success) {
self.statusLabel.text = @"Invalid URL";
} else {
// Open a stream for the file we're going to send. We do not open this stream;
// NSURLConnection will do it for us.
self.fileStream = [NSInputStream inputStreamWithFileAtPath:filePath];
assert(self.fileStream != nil);
[self.fileStream open];
// Open a CFFTPStream for the URL.
self.networkStream = CFBridgingRelease(
CFWriteStreamCreateWithFTPURL(NULL, (__bridge CFURLRef) url)
);
assert(self.networkStream != nil);
if ([self.usernameText.text length] != 0) {
success = [self.networkStream setProperty:self.usernameText.text forKey:(id)kCFStreamPropertyFTPUserName];
assert(success);
success = [self.networkStream setProperty:self.passwordText.text forKey:(id)kCFStreamPropertyFTPPassword];
assert(success);
}
self.networkStream.delegate = self;
// [self.networkStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.networkStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.networkStream open];
// Tell the UI we're sending.
[self sendDidStart];
}
}
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
// An NSStream delegate callback that's called when events happen on our
// network stream.
{
#pragma unused(aStream)
assert(aStream == self.networkStream);
switch (eventCode) {
NSLog(@"%u",eventCode);
case NSStreamEventOpenCompleted: {
[self updateStatus:@"Opened connection"];
} break;
case NSStreamEventHasBytesAvailable: {
[self.fileStream open];
assert(NO); // should never happen for the output stream
} break;
case NSStreamEventHasSpaceAvailable: {
[self updateStatus:@"Sending"];
// If we don't have any data buffered, go read the next chunk of data.
if (self.bufferOffset == self.bufferLimit) {
NSInteger bytesRead;
bytesRead = [self.fileStream read:self.buffer maxLength:kSendBufferSize];
if (bytesRead == -1) {
[self stopSendWithStatus:@"File read error"];
} else if (bytesRead == 0) {
[self stopSendWithStatus:nil];
} else {
self.bufferOffset = 0;
self.bufferLimit = bytesRead;
}
}
// If we're not out of data completely, send the next chunk.
if (self.bufferOffset != self.bufferLimit) {
NSInteger bytesWritten;
bytesWritten = [self.networkStream write:&self.buffer[self.bufferOffset] maxLength:self.bufferLimit - self.bufferOffset];
assert(bytesWritten != 0);
if (bytesWritten == -1) {
[self stopSendWithStatus:@"Network write error"];
} else {
self.bufferOffset += bytesWritten;
}
}
} break;
case NSStreamEventErrorOccurred: {
[self stopSendWithStatus:@"Stream open error"];
} break;
case NSStreamEventEndEncountered: {
// ignore
} break;
default: {
assert(NO);
} break;
}
}