采用具有透明背景的UIImage并确定要裁剪的最小矩形的策略是什么,以便只留下可见的图像数据(如果图像数据当然不是矩形的话,还有额外的透明背景)?
我已经找到了很多关于裁剪到CGRect的UIImage的信息,大量需要用户干预的裁剪视图控制器,以及几个带有图像处理类和类别(包括MGImageUtilities和NYXImagesKit)的开源库,但还没有解决的问题我的特殊问题。
我目前的应用是针对iOS 5.0,因此与之兼容是最佳选择。
编辑:顺便说一句,我希望有一种比蛮力更好的方法,在最坏的情况下查看行和列中图像数据的每个像素,寻找边缘边界。
答案 0 :(得分:9)
您是否有机会看到https://gist.github.com/spinogrizz/3549921?
看起来它正是你所需要的。
只是因为它没有丢失,副本和从该页面粘贴:
- (UIImage *) imageByTrimmingTransparentPixels {
int rows = self.size.height;
int cols = self.size.width;
int bytesPerRow = cols*sizeof(uint8_t);
if ( rows < 2 || cols < 2 ) {
return self;
}
//allocate array to hold alpha channel
uint8_t *bitmapData = calloc(rows*cols, sizeof(uint8_t));
//create alpha-only bitmap context
CGContextRef contextRef = CGBitmapContextCreate(bitmapData, cols, rows, 8, bytesPerRow, NULL, kCGImageAlphaOnly);
//draw our image on that context
CGImageRef cgImage = self.CGImage;
CGRect rect = CGRectMake(0, 0, cols, rows);
CGContextDrawImage(contextRef, rect, cgImage);
//summ all non-transparent pixels in every row and every column
uint16_t *rowSum = calloc(rows, sizeof(uint16_t));
uint16_t *colSum = calloc(cols, sizeof(uint16_t));
//enumerate through all pixels
for ( int row = 0; row < rows; row++) {
for ( int col = 0; col < cols; col++)
{
if ( bitmapData[row*bytesPerRow + col] ) { //found non-transparent pixel
rowSum[row]++;
colSum[col]++;
}
}
}
//initialize crop insets and enumerate cols/rows arrays until we find non-empty columns or row
UIEdgeInsets crop = UIEdgeInsetsMake(0, 0, 0, 0);
for ( int i = 0; i<rows; i++ ) { //top
if ( rowSum[i] > 0 ) {
crop.top = i; break;
}
}
for ( int i = rows; i >= 0; i-- ) { //bottom
if ( rowSum[i] > 0 ) {
crop.bottom = MAX(0, rows-i-1); break;
}
}
for ( int i = 0; i<cols; i++ ) { //left
if ( colSum[i] > 0 ) {
crop.left = i; break;
}
}
for ( int i = cols; i >= 0; i-- ) { //right
if ( colSum[i] > 0 ) {
crop.right = MAX(0, cols-i-1); break;
}
}
free(bitmapData);
free(colSum);
free(rowSum);
if ( crop.top == 0 && crop.bottom == 0 && crop.left == 0 && crop.right == 0 ) {
//no cropping needed
return self;
}
else {
//calculate new crop bounds
rect.origin.x += crop.left;
rect.origin.y += crop.top;
rect.size.width -= crop.left + crop.right;
rect.size.height -= crop.top + crop.bottom;
//crop it
CGImageRef newImage = CGImageCreateWithImageInRect(cgImage, rect);
//convert back to UIImage
return [UIImage imageWithCGImage:newImage];
}
}
答案 1 :(得分:0)
这里是Swift 4
extension UIImage {
func cropAlpha() -> UIImage {
let cgImage = self.cgImage!;
let width = cgImage.width
let height = cgImage.height
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bytesPerPixel:Int = 4
let bytesPerRow = bytesPerPixel * width
let bitsPerComponent = 8
let bitmapInfo: UInt32 = CGImageAlphaInfo.premultipliedLast.rawValue | CGBitmapInfo.byteOrder32Big.rawValue
guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo),
let ptr = context.data?.assumingMemoryBound(to: UInt8.self) else {
return self
}
context.draw(self.cgImage!, in: CGRect(x: 0, y: 0, width: width, height: height))
var minX = width
var minY = height
var maxX: Int = 0
var maxY: Int = 0
for x in 1 ..< width {
for y in 1 ..< height {
let i = bytesPerRow * Int(y) + bytesPerPixel * Int(x)
let a = CGFloat(ptr[i + 3]) / 255.0
if(a>0) {
if (x < minX) { minX = x };
if (x > maxX) { maxX = x };
if (y < minY) { minY = y};
if (y > maxY) { maxY = y};
}
}
}
let rect = CGRect(x: CGFloat(minX),y: CGFloat(minY), width: CGFloat(maxX-minX), height: CGFloat(maxY-minY))
let imageScale:CGFloat = self.scale
let croppedImage = self.cgImage!.cropping(to: rect)!
let ret = UIImage(cgImage: croppedImage, scale: imageScale, orientation: self.imageOrientation)
return ret;
}
}
答案 2 :(得分:-5)
参考WWDC上的CoreImage
幻灯片。
你的答案是直接的。