CIDetector在面部特征上给出错误的位置

时间:2013-05-14 17:36:17

标签: ios face-recognition

现在我知道坐标系搞砸了。我试过反转视图和imageView,没什么。然后我试图反转功能上的坐标,我仍然遇到同样的问题。我知道它会检测到脸部,眼睛和嘴巴,但是当我尝试从样本代码中放置重叠的框时,它们就不在适当的位置(确切地说,它们位于屏幕右侧)。我很难过为什么会这样。

我会发布一些代码,因为我知道你们中的一些人喜欢这种特殊性:

-(void)faceDetector
{
    // Load the picture for face detection
//    UIImageView* image = [[UIImageView alloc] initWithImage:mainImage];
    [self.imageView setImage:mainImage];
    [self.imageView setUserInteractionEnabled:YES];

    // Draw the face detection image
//    [self.view addSubview:self.imageView];

    // Execute the method used to markFaces in background
//    [self performSelectorInBackground:@selector(markFaces:) withObject:self.imageView];

    // flip image on y-axis to match coordinate system used by core image
//    [self.imageView setTransform:CGAffineTransformMakeScale(1, -1)];

    // flip the entire window to make everything right side up
//    [self.view setTransform:CGAffineTransformMakeScale(1, -1)];

//    [toolbar setTransform:CGAffineTransformMakeScale(1, -1)];
    [toolbar setFrame:CGRectMake(0, 0, 320, 44)];

    // Execute the method used to markFaces in background
    [self performSelectorInBackground:@selector(markFaces:) withObject:_imageView];
//    [self markFaces:self.imageView];
}

-(void)markFaces:(UIImageView *)facePicture
{
    // draw a CI image with the previously loaded face detection picture
    CIImage* image = [CIImage imageWithCGImage:facePicture.image.CGImage];

    // create a face detector - since speed is not an issue we'll use a high accuracy
    // detector
    CIDetector* detector = [CIDetector detectorOfType:CIDetectorTypeFace
                                              context:nil options:[NSDictionary dictionaryWithObject:CIDetectorAccuracyHigh forKey:CIDetectorAccuracy]];

//    CGAffineTransform transform = CGAffineTransformMakeScale(1, -1);
    CGAffineTransform transform = CGAffineTransformMakeScale(self.view.frame.size.width/mainImage.size.width, -self.view.frame.size.height/mainImage.size.height);
    transform = CGAffineTransformTranslate(transform, 0, -self.imageView.bounds.size.height);

    // create an array containing all the detected faces from the detector
    NSDictionary* imageOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:6] forKey:CIDetectorImageOrientation];
    NSArray* features = [detector featuresInImage:image options:imageOptions];
//    NSArray* features = [detector featuresInImage:image];

    NSLog(@"Marking Faces: Count: %d", [features count]);

    // we'll iterate through every detected face.  CIFaceFeature provides us
    // with the width for the entire face, and the coordinates of each eye
    // and the mouth if detected.  Also provided are BOOL's for the eye's and
    // mouth so we can check if they already exist.
    for(CIFaceFeature* faceFeature in features)
    {


        // create a UIView using the bounds of the face
//        UIView* faceView = [[UIView alloc] initWithFrame:faceFeature.bounds];
        CGRect faceRect = CGRectApplyAffineTransform(faceFeature.bounds, transform);

        // get the width of the face
//        CGFloat faceWidth = faceFeature.bounds.size.width;
        CGFloat faceWidth = faceRect.size.width;

        // create a UIView using the bounds of the face
        UIView *faceView = [[UIView alloc] initWithFrame:faceRect];

        // add a border around the newly created UIView
        faceView.layer.borderWidth = 1;
        faceView.layer.borderColor = [[UIColor redColor] CGColor];

        // add the new view to create a box around the face
        [self.imageView addSubview:faceView];
        NSLog(@"Face -> X: %f, Y: %f, W: %f, H: %f",faceRect.origin.x, faceRect.origin.y, faceRect.size.width, faceRect.size.height);

        if(faceFeature.hasLeftEyePosition)
        {

            // create a UIView with a size based on the width of the face
            CGPoint leftEye = CGPointApplyAffineTransform(faceFeature.leftEyePosition, transform);
            UIView* leftEyeView = [[UIView alloc] initWithFrame:CGRectMake(leftEye.x-faceWidth*0.15, leftEye.y-faceWidth*0.15, faceWidth*0.3, faceWidth*0.3)];
            // change the background color of the eye view
            [leftEyeView setBackgroundColor:[[UIColor blueColor] colorWithAlphaComponent:0.3]];
            // set the position of the leftEyeView based on the face
            [leftEyeView setCenter:leftEye];
            // round the corners
            leftEyeView.layer.cornerRadius = faceWidth*0.15;
            // add the view to the window
            [self.imageView addSubview:leftEyeView];
            NSLog(@"Has Left Eye -> X: %f, Y: %f",leftEye.x, leftEye.y);
        }

        if(faceFeature.hasRightEyePosition)
        {

            // create a UIView with a size based on the width of the face
            CGPoint rightEye = CGPointApplyAffineTransform(faceFeature.rightEyePosition, transform);
            UIView* leftEye = [[UIView alloc] initWithFrame:CGRectMake(rightEye.x-faceWidth*0.15, rightEye.y-faceWidth*0.15, faceWidth*0.3, faceWidth*0.3)];
            // change the background color of the eye view
            [leftEye setBackgroundColor:[[UIColor yellowColor] colorWithAlphaComponent:0.3]];
            // set the position of the rightEyeView based on the face
            [leftEye setCenter:rightEye];
            // round the corners
            leftEye.layer.cornerRadius = faceWidth*0.15;
            // add the new view to the window
            [self.imageView addSubview:leftEye];
            NSLog(@"Has Right Eye -> X: %f, Y: %f", rightEye.x, rightEye.y);
        }

//        if(faceFeature.hasMouthPosition)
//        {
//            // create a UIView with a size based on the width of the face
//            UIView* mouth = [[UIView alloc] initWithFrame:CGRectMake(faceFeature.mouthPosition.x-faceWidth*0.2, faceFeature.mouthPosition.y-faceWidth*0.2, faceWidth*0.4, faceWidth*0.4)];
//            // change the background color for the mouth to green
//            [mouth setBackgroundColor:[[UIColor greenColor] colorWithAlphaComponent:0.3]];
//            // set the position of the mouthView based on the face
//            [mouth setCenter:faceFeature.mouthPosition];
//            // round the corners
//            mouth.layer.cornerRadius = faceWidth*0.2;
//            // add the new view to the window
//            [self.imageView addSubview:mouth];
//        }
    }
}

我知道代码段有点长,但这是它的主要要点。他们只有与此相关的其他事情是我有一个UIImagePickerController,它为用户提供了选择现有图像或采用新图像的选项。然后将图像设置到屏幕的UIImageView中以显示各种框和圆圈,但没有运气显示它们:/

任何帮助将不胜感激。感谢〜

更新

我已经添加了一张它现在所做的照片,所以你们可以有一个想法,我已经应用了新的缩放,它的效果稍微好一些,但远不及我想做的那样。

Wrong face and eye placement

3 个答案:

答案 0 :(得分:2)

除非图像视图与图像具有完全相同的大小,否则您的变换缺少比例。从

开始
   CGAffineTransformMakeScale( viewWidth / imageWidth, - viewHeight / imageHeight )

其中viewWidthviewHeight是视图的大小,imageWidthimageHeight是图片的大小。

答案 1 :(得分:1)

只需使用Apple的SquareCam应用程序中的代码即可。它可以在前后摄像头的任何方向上正确对齐方形。沿着faceRect插入正确的眼睛和嘴巴位置。注意:您必须将x位置与面部特征的y位置交换。不确定为什么你必须做交换,但这会给你正确的位置。

答案 2 :(得分:0)

所以在@Sven的帮助下玩完之后,我想通了。

CGAffineTransform transform = CGAffineTransformMakeScale(self.imageView.bounds.size.width/mainImage.size.width, -self.imageView.bounds.size.height/mainImage.size.height);
    transform = CGAffineTransformRotate(transform, degreesToRadians(270));

我必须调整变换以缩放b.w图像大小和imageview的大小然后由于某种原因我必须旋转它,但它现在完美地工作