我想通过拖动其子容器动画片段来调整圆圈的大小。任何身体都能告诉我如何在as3中这样做。它就像转换movielcip
到目前为止,这是我的代码:
var pupil:MovieClip=new MovieClip();
var holder:MovieClip=new MovieClip();
pupil.graphics.lineStyle(1, 0x000000);
pupil.x = pupil.y = 100;
pupil.graphics.beginFill(0xFF0000, .1);
pupil.graphics.drawCircle(0, 0, 20);
pupil.graphics.endFill();
holder.graphics.beginFill(0xFF0000);
holder.graphics.drawCircle(pupil.width/2,0, 4);
holder.graphics.endFill();
addChild(pupil);
pupil.addChild(holder);
holder.buttonMode = true;
答案 0 :(得分:2)
尝试下面的代码我希望这是你需要的。
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.events.Event;
var pupil:MovieClip=new MovieClip();
var holder:MovieClip=new MovieClip();
var newPoint:Point = new Point();
var dist:Number;
pupil.graphics.lineStyle(1, 0x0000FF);
pupil.x = pupil.y = 100;
pupil.graphics.beginFill(0x0000FF, .1);
pupil.graphics.drawCircle(0, 0, 50);
//pupil.graphics.endFill();
holder.graphics.beginFill(0xFF0000);
holder.graphics.drawCircle(0,0, 5);
holder.graphics.endFill();
holder.x = pupil.width/2;
addChild(pupil);
pupil.addChild(holder);
holder.buttonMode = true;
holder.addEventListener(MouseEvent.MOUSE_DOWN, onHolderClikded);
holder.addEventListener(MouseEvent.MOUSE_UP, onHolderReleased);
function onHolderClikded(eve:MouseEvent):void{
holder.startDrag();
addEventListener(Event.ENTER_FRAME, onPointMoving)
}
function onPointMoving(eve:Event):void{
newPoint.x = holder.x;
newPoint.y = holder.y;
dist = Point.distance(new Point(0,0),newPoint.clone());
pupil.graphics.clear();
pupil.graphics.lineStyle(1, 0x0000FF);
pupil.graphics.beginFill(0x0000FF, .1);
pupil.graphics.drawCircle(0, 0, dist);
}
function onHolderReleased(eve:MouseEvent):void{
holder.stopDrag();
}
答案 1 :(得分:1)
这是应该让你开始的东西。
var pupil:MovieClip = new MovieClip();
pupil.x = stage.stageWidth / 2;
pupil.y = stage.stageHeight / 2;
addChild(pupil);
var holder:MovieClip = new MovieClip();
holder.buttonMode = true;
holder.graphics.beginFill(0xFF0000);
holder.graphics.drawCircle(0, 0, 4);
holder.graphics.endFill();
pupil.addChild(holder);
holder.addEventListener(MouseEvent.MOUSE_DOWN, mouse);
holder.addEventListener(MouseEvent.MOUSE_UP, mouse);
function mouse(e:MouseEvent):void
{
switch(e.type)
{
case MouseEvent.MOUSE_DOWN:
addEventListener(Event.ENTER_FRAME, update);
break;
case MouseEvent.MOUSE_UP:
removeEventListener(Event.ENTER_FRAME, update);
break;
}
}
function update(e:Event):void
{
holder.x = pupil.mouseX;
holder.y = pupil.mouseY;
var d:Number = Math.sqrt(holder.x * holder.x + holder.y * holder.y);
pupil.graphics.clear();
pupil.graphics.lineStyle(1, 0x000000);
pupil.graphics.beginFill(0xFF0000, .1);
pupil.graphics.drawCircle(0, 0, d);
pupil.graphics.endFill();
}
答案 2 :(得分:0)
获取绝对x / y坐标(相对于阶段ofc)并对圆形父本身执行相同操作。得到差异,应用sqrt(x * x + y * y)与这些坐标之间的距离,你应该得到半径或直径(取决于注册表点是否在圆的中心)。