设备div屏幕重叠,我该如何解决?

时间:2013-05-13 18:31:03

标签: css html

如何将键盘功能更改为屏幕操纵杆? 我正在构建一个html5游戏,我完全迷失了如何添加操纵杆。

以下是需要一些帮助的代码。非常感谢您提前:))

function init() {
  canvas = document.getElementById('canvas');
  ctx = canvas.getContext('2d');
  enemy = new Image();
  enemy.src = '8bit_enemy.png';
  ship = new Image();
  ship.src = 'ship.png';
  starfield = new Image();
  starfield.src = 'starfield.jpg';
  document.addEventListener('keydown', keyDown, false);
  document.addEventListener('keyup', keyUp, false);
        canvas.addEventListener('click', gameStart, false);
  gameLoop();
}

function gameStart() {
  gameStarted = true;
  canvas.removeEventListener('click', gameStart, false);
}

//The main function of the game, it calls all the other functions needed to make the game run
function gameLoop() {
  clearCanvas();
  drawStarfield()
  if (alive && gameStarted && lives > 0) {
   hitTest();
    shipCollision();
    moveLaser();
    moveEnemies();
    drawEnemies();
    drawShip();
    drawLaser();
  }
  scoreTotal();
  game = setTimeout(gameLoop, 1000 / 30);
}

//Checks to see which key has been pressed and either to move the ship or fire a laser
function keyDown(e) {
  if (e.keyCode == 39) rightKey = true;
  else if (e.keyCode == 37) leftKey = true;
  if (e.keyCode == 38) upKey = true;
  else if (e.keyCode == 40) downKey = true;
  if (e.keyCode == 88 && lasers.length <= laserTotal) lasers.push([ship_x + 25, ship_y - 20, 4, 20]);
}

//Checks to see if a pressed key has been released and stops the ships movement if it has
function keyUp(e) {
  if (e.keyCode == 39) rightKey = false;
  else if (e.keyCode == 37) leftKey = false;
  if (e.keyCode == 38) upKey = false;
  else if (e.keyCode == 40) downKey = false;
}

window.onload = init;

1 个答案:

答案 0 :(得分:1)

你需要这样的东西:

function doKeyDown(e){

            //====================
            //  THE W KEY
            //====================
            if (e.keyCode == 87) {
                clearCanvas();
                y = y - 10;
                canvas_context.fillRect(x, y, 50, 30);
            }

            //====================
            //  THE S KEY
            //====================
            if (e.keyCode == 83) {
                clearCanvas();
                y = y + 10;
                canvas_context.fillRect(x, y, 50, 30);
            }

            //====================
            //  THE A KEY
            //====================
            if (e.keyCode == 65) {
                clearCanvas();
                x = x - 10;
                canvas_context.fillRect(x, y, 50, 30);
            }

            //====================
            //  THE D KEY
            //====================
            if (e.keyCode == 68) {
                clearCanvas();
                x = x + 10;
                canvas_context.fillRect(x, y, 50, 30);
            }

        }

        function clearCanvas() {
            canvas.width = canvas.width;
        }

可以找到完整的解释和代码示例here,演示文稿为here