我需要你的帮助
我有这个代码
#include <conio.h>
#include <stdlib.h>
#include <stdio.h>
#include <al.h>
#include <alc.h>
#include <alut.h>
#pragma comment(lib, "openal32.lib")
#pragma comment(lib, "alut.lib")
/*
* These are OpenAL "names" (or "objects"). They store and id of a buffer
* or a source object. Generally you would expect to see the implementation
* use values that scale up from '1', but don't count on it. The spec does
* not make this mandatory (as it is OpenGL). The id's can easily be memory
* pointers as well. It will depend on the implementation.
*/
// Buffers to hold sound data.
ALuint Buffer;
// Sources are points of emitting sound.
ALuint Source;
/*
* These are 3D cartesian vector coordinates. A structure or class would be
* a more flexible of handling these, but for the sake of simplicity we will
* just leave it as is.
*/
// Position of the source sound.
ALfloat SourcePos[] = { 0.0, 0.0, 0.0 };
// Velocity of the source sound.
ALfloat SourceVel[] = { 0.0, 0.0, 0.0 };
// Position of the Listener.
ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 };
// Velocity of the Listener.
ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 };
// Orientation of the Listener. (first 3 elements are "at", second 3 are "up")
// Also note that these should be units of '1'.
ALfloat ListenerOri[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 };
/*
* ALboolean LoadALData()
*
* This function will load our sample data from the disk using the Alut
* utility and send the data into OpenAL as a buffer. A source is then
* also created to play that buffer.
*/
ALboolean LoadALData()
{
// Variables to load into.
ALenum format;
ALsizei size;
ALvoid* data;
ALsizei freq;
ALboolean loop;
// Load wav data into a buffer.
alGenBuffers(1, &Buffer);
if(alGetError() != AL_NO_ERROR)
return AL_FALSE;
alutLoadWAVFile((ALbyte *)"C:\Users\Toshiba\Desktop\Graduation Project\OpenAL\open AL test\wavdata\FancyPants.wav", &format, &data, &size, &freq, &loop);
alBufferData(Buffer, format, data, size, freq);
alutUnloadWAV(format, data, size, freq);
// Bind the buffer with the source.
alGenSources(1, &Source);
if(alGetError() != AL_NO_ERROR)
return AL_FALSE;
alSourcei (Source, AL_BUFFER, Buffer );
alSourcef (Source, AL_PITCH, 1.0 );
alSourcef (Source, AL_GAIN, 1.0 );
alSourcefv(Source, AL_POSITION, SourcePos);
alSourcefv(Source, AL_VELOCITY, SourceVel);
alSourcei (Source, AL_LOOPING, loop );
// Do another error check and return.
if(alGetError() == AL_NO_ERROR)
return AL_TRUE;
return AL_FALSE;
}
/*
* void SetListenerValues()
*
* We already defined certain values for the Listener, but we need
* to tell OpenAL to use that data. This function does just that.
*/
void SetListenerValues()
{
alListenerfv(AL_POSITION, ListenerPos);
alListenerfv(AL_VELOCITY, ListenerVel);
alListenerfv(AL_ORIENTATION, ListenerOri);
}
/*
* void KillALData()
*
* We have allocated memory for our buffers and sources which needs
* to be returned to the system. This function frees that memory.
*/
void KillALData()
{
alDeleteBuffers(1, &Buffer);
alDeleteSources(1, &Source);
alutExit();
}
int main(int argc, char *argv[])
{
printf("MindCode's OpenAL Lesson 1: Single Static Source\n\n");
printf("Controls:\n");
printf("p) Play\n");
printf("s) Stop\n");
printf("h) Hold (pause)\n");
printf("q) Quit\n\n");
// Initialize OpenAL and clear the error bit.
alutInit(NULL, 0);
alGetError();
// Load the wav data.
if(LoadALData() == AL_FALSE)
{
printf("Error loading data.");
return 0;
}
SetListenerValues();
// Setup an exit procedure.
atexit(KillALData);
// Loop.
ALubyte c = ' ';
while(c != 'q')
{
c = getche();
switch(c)
{
// Pressing 'p' will begin playing the sample.
case 'p': alSourcePlay(Source); break;
// Pressing 's' will stop the sample from playing.
case 's': alSourceStop(Source); break;
// Pressing 'h' will pause the sample.
case 'h': alSourcePause(Source); break;
};
}
return 0;
}
并且运行将&gt;&gt;但我不能在这里做任何&gt;&gt;
我也是programong的新手,并且不会在我的毕业设计&gt;&gt;&gt;中编写虚拟现实声音并开始学习opeal和vc ++ 但我不知道怎么开始,从哪里开始
我想问一下我是否需要了解API获胜?如果我需要我怎么能学习&gt;&gt;
谢谢你alote
我很抱歉我的英文
答案 0 :(得分:0)
我最近尝试过从devmaster.net运行这个sample source code。确保更改#includes以反映OpenAL头文件的相应路径。如果您使用的是C ++而不是C,则需要更改#include&lt; conio.h&gt;成为#include&lt; iostream&gt;并使用getchar()而不是getche()。
另外,我发现alut.h的版本我声明alutLoadWAVFile函数只接受5个参数,而不是6.本例中的第6个参数(循环变量)使得参数太多了功能(至少在我的OpenAL版本中)。
{编辑说明:好的,我刚刚发现,OpenAL的Windows版本需要第6个布尔循环参数,而OpenAL的Mac版本则不需要。}
希望这有帮助。