我有一个简单的视图(图片的左侧),我需要创建一些覆盖(图片的右侧)到这个视图。这个叠加应该有一些不透明度,所以下面的视图仍然是部分可见的。 最重要的是,这个叠加层应该在它的中间有一个圆孔,所以它不会覆盖视图的中心(见下图)。
我可以轻松创建一个这样的圆圈:
int radius = 20; //whatever
CAShapeLayer *circle = [CAShapeLayer layer];
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0,radius,radius) cornerRadius:radius].CGPath;
circle.position = CGPointMake(CGRectGetMidX(view.frame)-radius,
CGRectGetMidY(view.frame)-radius);
circle.fillColor = [UIColor clearColor].CGColor;
像这样的“完整”矩形叠加层:
CAShapeLayer *shadow = [CAShapeLayer layer];
shadow.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, view.bounds.size.width, view.bounds.size.height) cornerRadius:0].CGPath;
shadow.position = CGPointMake(0, 0);
shadow.fillColor = [UIColor grayColor].CGColor;
shadow.lineWidth = 0;
shadow.opacity = 0.5;
[view.layer addSublayer:shadow];
但我不知道如何将这两个图层组合在一起,以便创建我想要的效果。任何人?我已经尝试了所有的东西......非常感谢你的帮助!
答案 0 :(得分:190)
我能够用Jon Steinmetz的建议解决这个问题。如果有人关心,这是最终解决方案:
int radius = myRect.size.width;
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, self.mapView.bounds.size.width, self.mapView.bounds.size.height) cornerRadius:0];
UIBezierPath *circlePath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius) cornerRadius:radius];
[path appendPath:circlePath];
[path setUsesEvenOddFillRule:YES];
CAShapeLayer *fillLayer = [CAShapeLayer layer];
fillLayer.path = path.CGPath;
fillLayer.fillRule = kCAFillRuleEvenOdd;
fillLayer.fillColor = [UIColor grayColor].CGColor;
fillLayer.opacity = 0.5;
[view.layer addSublayer:fillLayer];
对于Swift 3.x:
let radius = myRect.size.width
let path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: self.mapView.bounds.size.width, height: self.mapView.bounds.size.height), cornerRadius: 0)
let circlePath = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 2 * radius, height: 2 * radius), cornerRadius: radius)
path.append(circlePath)
path.usesEvenOddFillRule = true
let fillLayer = CAShapeLayer()
fillLayer.path = path.cgPath
fillLayer.fillRule = kCAFillRuleEvenOdd
fillLayer.fillColor = Color.background.cgColor
fillLayer.opacity = 0.5
view.layer.addSublayer(fillLayer)
答案 1 :(得分:28)
为了创建这种效果,我发现最简单的方法是创建覆盖屏幕的整个视图,然后使用图层和UIBezierPaths减去部分屏幕。对于Swift实现:
// Create a view filling the screen.
let overlay = UIView(frame: CGRectMake(0, 0,
UIScreen.mainScreen().bounds.width,
UIScreen.mainScreen().bounds.height))
// Set a semi-transparent, black background.
overlay.backgroundColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.85)
// Create the initial layer from the view bounds.
let maskLayer = CAShapeLayer()
maskLayer.frame = overlay.bounds
maskLayer.fillColor = UIColor.blackColor().CGColor
// Create the frame for the circle.
let radius: CGFloat = 50.0
let rect = CGRectMake(
CGRectGetMidX(overlay.frame) - radius,
CGRectGetMidY(overlay.frame) - radius,
2 * radius,
2 * radius)
// Create the path.
let path = UIBezierPath(rect: overlay.bounds)
maskLayer.fillRule = kCAFillRuleEvenOdd
// Append the circle to the path so that it is subtracted.
path.appendPath(UIBezierPath(ovalInRect: rect))
maskLayer.path = path.CGPath
// Set the mask of the view.
overlay.layer.mask = maskLayer
// Add the view so it is visible.
self.view.addSubview(overlay)
我测试了上面的代码,结果如下:
我向CocoaPods添加了一个库,它抽象了大量上述代码,并允许您轻松创建带有矩形/圆形孔的叠加层,允许用户与叠加层后面的视图进行交互。我用它为我们的一个应用程序创建了这个教程:
该库名为TAOverlayView,在Apache 2.0下是开源的。我希望你觉得它很有用!
答案 2 :(得分:11)
接受的解决方案 Swift 3.0 兼容
let radius = myRect.size.width
let path = UIBezierPath(roundedRect: CGRect(x: 0.0, y: 0.0, width: self.mapView.bounds.size.width, height: self.mapView.bounds.size.height), cornerRadius: 0)
let circlePath = UIBezierPath(roundedRect: CGRect(x: 0.0, y: 0.0, width: 2.0*radius, height: 2.0*radius), cornerRadius: radius)
path.append(circlePath)
path.usesEvenOddFillRule = true
let fillLayer = CAShapeLayer()
fillLayer.path = path.cgPath
fillLayer.fillRule = kCAFillRuleEvenOdd
fillLayer.fillColor = UIColor.gray.cgColor
fillLayer.opacity = 0.5
view.layer.addSublayer(fillLayer)
答案 3 :(得分:10)
我采用了与animal_chin类似的方法,但我更具视觉效果,因此我使用插座和自动布局在Interface Builder中设置了大部分内容。
这是我在Swift中的解决方案
//shadowView is a UIView of what I want to be "solid"
var outerPath = UIBezierPath(rect: shadowView.frame)
//croppingView is a subview of shadowView that is laid out in interface builder using auto layout
//croppingView is hidden.
var circlePath = UIBezierPath(ovalInRect: croppingView.frame)
outerPath.usesEvenOddFillRule = true
outerPath.appendPath(circlePath)
var maskLayer = CAShapeLayer()
maskLayer.path = outerPath.CGPath
maskLayer.fillRule = kCAFillRuleEvenOdd
maskLayer.fillColor = UIColor.whiteColor().CGColor
shadowView.layer.mask = maskLayer
答案 4 :(得分:7)
Code Swift 2.0兼容
从@animal_inch回答开始,我编写了一个小实用程序类,希望它会欣赏:
import Foundation
import UIKit
import CoreGraphics
/// Apply a circle mask on a target view. You can customize radius, color and opacity of the mask.
class CircleMaskView {
private var fillLayer = CAShapeLayer()
var target: UIView?
var fillColor: UIColor = UIColor.grayColor() {
didSet {
self.fillLayer.fillColor = self.fillColor.CGColor
}
}
var radius: CGFloat? {
didSet {
self.draw()
}
}
var opacity: Float = 0.5 {
didSet {
self.fillLayer.opacity = self.opacity
}
}
/**
Constructor
- parameter drawIn: target view
- returns: object instance
*/
init(drawIn: UIView) {
self.target = drawIn
}
/**
Draw a circle mask on target view
*/
func draw() {
guard (let target = target) else {
print("target is nil")
return
}
var rad: CGFloat = 0
let size = target.frame.size
if let r = self.radius {
rad = r
} else {
rad = min(size.height, size.width)
}
let path = UIBezierPath(roundedRect: CGRectMake(0, 0, size.width, size.height), cornerRadius: 0.0)
let circlePath = UIBezierPath(roundedRect: CGRectMake(size.width / 2.0 - rad / 2.0, 0, rad, rad), cornerRadius: rad)
path.appendPath(circlePath)
path.usesEvenOddFillRule = true
fillLayer.path = path.CGPath
fillLayer.fillRule = kCAFillRuleEvenOdd
fillLayer.fillColor = self.fillColor.CGColor
fillLayer.opacity = self.opacity
self.target.layer.addSublayer(fillLayer)
}
/**
Remove circle mask
*/
func remove() {
self.fillLayer.removeFromSuperlayer()
}
}
然后,无论你的代码在哪里:
let circle = CircleMaskView(drawIn: <target_view>)
circle.opacity = 0.7
circle.draw()