我有一个简单的视图控制器,可以在显示“继续游戏”按钮之前从数据库加载记录。我记录加载到_company变量,我可以确认这是正确填充的。
但是,当prepareForSegue运行时,变量为null。
这很奇怪,因为我尝试在_company变量更新时同时创建一个字符串实例,这在prepare ...方法中可用。
// StartScreenViewController.h
@interface StartScreenViewController : UIViewController
@property (weak, nonatomic) IBOutlet UIButton *continueGameButton;
@property (weak, nonatomic) Company *company;
@property (weak, nonatomic) NSString *name;
- (void)setupGameButtons;
- (void) getSavedGame;
@end
// StartScreenViewController.m
@implementation StartScreenViewController
@synthesize continueGameButton = _continueGameButton;
@synthesize company = _company;
- (void)viewDidLoad
{
[super viewDidLoad];
[self setupGameButtons];
// Do any additional setup after loading the view.
}
- (void)viewDidUnload
{
// self.company = nil;
[self setContinueGameButton:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (void)setupGameButtons {
[self getSavedGame];
if (_company == nil) {
_continueGameButton.hidden = YES;
}
}
- (void)getSavedGame {
NSError *error;
NSFetchRequest *fetchRequest = [NSFetchRequest fetchRequestWithEntityName:[Company entityName]];
[fetchRequest setPropertiesToFetch:[NSArray arrayWithObjects:@"name", nil]];
[fetchRequest setFetchLimit:30];
[fetchRequest setFetchBatchSize:30];
NSSortDescriptor *sortByName = [NSSortDescriptor sortDescriptorWithKey:@"name" ascending:YES];
[fetchRequest setSortDescriptors:[NSArray arrayWithObject:sortByName]];
NSArray *results = [[[DomainDataModel sharedDataModel] mainContext] executeFetchRequest:fetchRequest error:&error];
_company = [results objectAtIndex:0];
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
NSLog(@"company name:: %@", [_company name]);
// [self getSavedGame];
if ([@"continue_game" isEqualToString:[segue identifier]]) {
DashboardViewController *controller = (DashboardViewController *)segue.destinationViewController;
controller.company = _company;
}
}
@end
感谢任何帮助,因为它让我完全难过!
答案 0 :(得分:1)
为什么这被宣布为弱房产?谁拥有这家酒店?我有一种感觉,将这个声明改为强者应该可以解决问题。
@property (weak, nonatomic) IBOutlet UIButton *continueGameButton;
@property (strong, nonatomic) Company *company;
@property (strong, nonatomic) NSString *name;