我在用户控件中处理另一个KeyDown事件时,我想知道它是否存在一个库,用于键入用于处理事件的流畅代码,如
editor.When(Keys.F).IsDown().With(Keys.Control).Do((sender, e) => ShowFindWindow());
存在吗?
答案 0 :(得分:5)
我认为这是一个挑战,这可以让我了解Fluent是什么,所以我编写了一个Fluent键盘类。我不认为我遵循所有流利的语言结构和规则,但它有效。
助手扩展方法
/// <summary>
/// Provides a set of static (Shared in Visual Basic) methods for starting a fluent expression on a <see cref="System.Windows.Form.Control"/> object.
/// </summary>
public static class ControlExtensions
{
/// <summary>
/// Starts a fluent expression that occurs when a key is pressed.
/// </summary>
/// <param name="control">The control on which the fluent keyboard expression is occuring.</param>
/// <param name="keys">The key when it will happen.</param>
/// <returns>A <see cref="KeyboardFluent"/> object that makes it possible to write a fluent expression.</returns>
public static KeyboardFluent When(this Control control, Keys keys)
{
return new KeyboardFluent(control).When(keys);
}
}
流利的课程
/// <summary>
/// Represents a fluent expression for handling keyboard event.
/// </summary>
public class KeyboardFluent
{
/// <summary>
/// The control on which the fluent keyboard expression is occuring.
/// </summary>
private Control control;
/// <summary>
/// The KeyDown and KeyUp handler.
/// </summary>
private KeyEventHandler keyHandler;
/// <summary>
/// Stores if the IsDown method was called and that the KeyDown event is registered.
/// </summary>
private bool isDownRegistered = false;
/// <summary>
/// Stores if the IsUp method was called and that the KeyUp event is registered.
/// </summary>
private bool isUpRegistered = false;
/// <summary>
/// The list of keys that will make the actions be executed when they are down or up.
/// </summary>
private List<Keys> triggerKeys;
/// <summary>
/// The modifiers keys that must be down at the same time than the trigger keys for the actions to be executed.
/// </summary>
private Keys modifiers;
/// <summary>
/// The list of actions that will be executed when the trigger keys and modifiers are down or up.
/// </summary>
private List<Action<object, KeyEventArgs>> actions;
/// <summary>
/// Initializes a new instance of the <see cref="KeyboardFluent"/> class.
/// </summary>
/// <param name="control">The control on which the fluent keyboard expression is occuring.</param>
public KeyboardFluent(Control control)
{
this.control = control;
this.triggerKeys = new List<Keys>();
this.actions = new List<Action<object, KeyEventArgs>>();
this.keyHandler = new KeyEventHandler(OnKeyHandler);
}
/// <summary>
/// Handles the KeyDown or KeyUp event on the control.
/// </summary>
/// <param name="sender">The control on which the event is occuring.</param>
/// <param name="e">A <see cref="KeyEventArgs"/> that gives information about the keyboard event.</param>
private void OnKeyHandler(object sender, KeyEventArgs e)
{
if (this.triggerKeys.Contains(e.KeyCode) && e.Modifiers == this.modifiers)
{
this.actions.ForEach(action => action(sender, e));
}
}
/// <summary>
/// Makes the keyboard event occured when a key is pressed down.
/// </summary>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent IsDown()
{
if (!isDownRegistered)
{
this.control.KeyDown += this.keyHandler;
isDownRegistered = true;
}
return this;
}
/// <summary>
/// Makes the keyboard event occured when a key is pressed up.
/// </summary>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent IsUp()
{
if (!isUpRegistered)
{
this.control.KeyUp += this.keyHandler;
isUpRegistered = true;
}
return this;
}
/// <summary>
/// Creates a new trigger on a key.
/// </summary>
/// <param name="key">The key on which the actions will occur.</param>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent When(Keys key)
{
this.triggerKeys.Add(key);
return this;
}
/// <summary>
/// Adds a modifier filter that is checked before the action are executed.
/// </summary>
/// <param name="modifiers">The modifier key.</param>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent With(Keys modifiers)
{
this.modifiers |= modifiers;
return this;
}
/// <summary>
/// Executes the action when the specified keys and modified are either pressed down or up.
/// </summary>
/// <param name="action">The action to be executed.</param>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent Do(Action<object, KeyEventArgs> action)
{
this.actions.Add(action);
return this;
}
}
我现在可以输入
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.When(Keys.F).With(Keys.Control).IsDown().Do((sender, e) => MessageBox.Show(e.KeyData.ToString()));
}
}
并且仅当Ctrl + F关闭时它才会显示消息框。
答案 1 :(得分:3)
我为.Net Framework 3.5 SP1下载了Reactive Extension Framework。
我能够做同样的事情:
Observable.FromEvent<KeyEventArgs>(this, "KeyDown")
.Where(e => e.EventArgs.KeyCode == Keys.F && e.EventArgs.Modifiers == Keys.Control)
.Subscribe(e => MessageBox.Show(e.EventArgs.KeyData.ToString()));
这是一些相当强大的东西。
答案 2 :(得分:2)
.NET 4将引入反应式框架(IObservable<T>
,IObserver<T>
和帮助扩展类型),它们应该提供这个。