我的应用程序必须根据用户的选择进行计算和动画,我需要在动画中使用之前更新UILabel
,问题是每当我设置UILabel
时文字它弄乱了动画,我不明白为什么。我试过[self.view.layer removeAllAnimations];在更改UILabel
文本之前仍然没有好处。我甚至尝试以编程方式调用IBAction
并更改该块中的UILabel
文本,但它仍然会混淆动画。似乎没有什么工作,它肯定是关于时间的,因为更改viewDidLoad中的UILabel
文本确实可以正常工作。我还通过在动画之前更改另一个UILabel
的文本来检查是否是故事板问题,并且出现同样的问题。如果它在这里有帮助就是动画代码:
-(IBAction) swipeDown:(UISwipeGestureRecognizer *)recognizer{
multiply.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
subtract.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
add.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
divide.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
circle.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
signcircle.frame = CGRectMake(145.0f, 70.0f, signcircle.frame.size.width,signcircle.frame.size.height);
sign.frame = CGRectMake(152.0f, 68.0f, sign.frame.size.width,sign.frame.size.height);
type=@"multiply";
if(fivebutton.highlighted){
circle.transform = CGAffineTransformMakeScale(0.5f, 0.5f);
multiply.transform = CGAffineTransformMakeScale(1.35f, 1.35f);
multiply.frame = CGRectMake(120.0f, 248.0f, multiply.frame.size.width, multiply.frame.size.height);
[UIView animateWithDuration:.25f animations:^{
add.frame = CGRectMake(130.0f, 202.0f, add.frame.size.width, add.frame.size.height);
add.alpha=1.0;
subtract.frame = CGRectMake(82.0f, 255.0f, subtract.frame.size.width, subtract.frame.size.height);
subtract.alpha=1.0;
divide.frame = CGRectMake(178.0f, 255.0f, divide.frame.size.width, divide.frame.size.height);
divide.alpha=1.0;
multiply.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
multiply.frame = CGRectMake(130.0f, 305.0f, multiply.frame.size.width, divide.frame.size.height);
multiply.alpha=1.0;
circle.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
circle.alpha=1.0;
UIImage *downimage = [UIImage imageNamed: @"multiplydown.png"];
[multiply setImage:downimage];
onebutton.alpha=0.1;
one.alpha=0.1;
twobutton.alpha=0.1;
two.alpha=0.1;
threebutton.alpha=0.1;
three.alpha=0.1;
fourbutton.alpha=0.1;
four.alpha=0.1;
sixbutton.alpha=0.1;
six.alpha=0.1;
fivebutton.alpha=0.0;
sevenbutton.alpha=0.1;
seven.alpha=0.1;
eightbutton.alpha=0.1;
eight.alpha=0.1;
ninebutton.alpha=0.1;
nine.alpha=0.1;
zerobutton.alpha=0.1;
zero.alpha=0.1;
decimalbutton.alpha=0.1;
decimal.alpha=0.1;
equalsbutton.alpha=0.1;
equals.alpha=0.1;
}];
[UIView commitAnimations];
}
在这种情况下,UILabel
文本更改会导致“添加”,“减去”,“除”和“乘”(UIImageView
')合并在一起,而不是像动画一样传播到。
-(void) fiveTapEnded{
var2.hidden=NO;
if ([type isEqual:@"add"]) {
NSLog(@"Is add");
}
if ([type isEqual:@"subtract"]) {
NSLog(@"Is subtract");
}
if ([type isEqual:@"multiply"]) {
var1.textAlignment = NSTextAlignmentRight;
var1.frame = CGRectMake(40.0f, 70.0f, var1.frame.size.width,var1.frame.size.height);
var2.frame = CGRectMake(145.0f, 70.0f, var2.frame.size.width,var2.frame.size.height);
[UIView animateWithDuration:.25f animations:^{
add.transform = CGAffineTransformMakeScale(0.5f, 0.5f);
add.alpha=0.0;
multiply.transform = CGAffineTransformMakeScale(1.5f, 1.5f);
multiply.alpha=0.0;
divide.transform = CGAffineTransformMakeScale(0.5f, 0.5f);
divide.alpha=0.0;
circle.transform = CGAffineTransformMakeScale(0.5f, 0.5f);
circle.alpha=0.0;
subtract.alpha=0.0;
var1.frame = CGRectMake(0.0f, 20.0f, var1.frame.size.width,var1.frame.size.height);
var2.frame = CGRectMake(185.0f, 20.0f, var2.frame.size.width,var2.frame.size.height);
signcircle.frame = CGRectMake(145.0f, 30.0f, signcircle.frame.size.width,signcircle.frame.size.height);
sign.frame = CGRectMake(152.0f, 26.5f, sign.frame.size.width,sign.frame.size.height);
result.frame = CGRectMake(8.0f, 100.0f, result.frame.size.width,result.frame.size.height);
signcircle.alpha=1.0;
sign.alpha=1.0;
var2.alpha=1.0;
result.alpha=1.0;
one.alpha=1.0;
onebutton.alpha=1.0;
twobutton.alpha=1.0;
two.alpha=1.0;
three.alpha=1.0;
threebutton.alpha=1.0;
fourbutton.alpha=1.0;
four.alpha=1.0;
sixbutton.alpha=1.0;
six.alpha=1.0;
five.alpha=1.0;
fivebutton.alpha=1.0;;
sevenbutton.alpha=1.0;
seven.alpha=1.0;
eightbutton.alpha=1.0;
eight.alpha=1.0;
ninebutton.alpha=1.0;
nine.alpha=1.0;
zerobutton.alpha=1.0;
zero.alpha=1.0;
decimalbutton.alpha=1.0;
decimal.alpha=1.0;
equalsbutton.alpha=1.0;
equals.alpha=1.0;
}];
[self.view.layer removeAllAnimations];
[self functionToBeCalled:self];
}
if ([type isEqual:@"divide"]) {
NSLog(@"Is divide");
}
}
在这种情况下,它会导致“var1”和“var2”(UILabel
's)不向上移动。
我理解它令人困惑,我一直在各地寻找并找不到类似的问题,所以这是我的最后一招,如果有人有任何解决方案或提示将非常感激。
答案 0 :(得分:1)
如果,通过“弄乱动画”,你的意思是它会回到它的起始位置,那么你可能已经自动布局了。更改UILabel
时会自动重新应用自动布局约束,因此任何需要更改帧的动画都将被阻止。最重要的是,当使用带有指示布局的约束的自动布局时,您不应手动更改frame
或center
值。
这显然有两种可能的补救措施:
最简单,您可以关闭自动布局。然后标签的设置将不会触发任何要应用的约束。有关非常类似的问题,请参阅NSTimer blocks other animations。
如果您想要启用自动布局,则不应通过更改控件的frame
(或center
)属性来设置动画,而应创建{{ 1}}引用适当的约束,然后通过更改IBOutlet
属性为它们设置动画。请参阅Animating an image view to slide upwards