SetTimer不会更改时间间隔

时间:2013-05-11 01:59:26

标签: windows winapi timer message

我正在使用SetTimer在我的游戏中放置一个计时器,计时器将每1000毫秒触发一次,我想改变计时器的时间间隔,所以我再次使用相同的timerId调用SetTimer(根据到MSDN,这将用新的超时替换旧计时器),但似乎不起作用,计时器没有被解雇。

这是我的代码,这是一个典型的游戏循环。

INT WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR szCmdLine, int iCmdShow)
{
    WNDCLASSEX winClass ;

    winClass.lpszClassName = L"RotationBySetTimer";
    winClass.cbSize        = sizeof(WNDCLASSEX);
    winClass.style         = CS_HREDRAW | CS_VREDRAW;
    winClass.lpfnWndProc   = MsgProc;
    winClass.hInstance     = hInstance;
    winClass.hIcon         = NULL ;
    winClass.hIconSm       = NULL ;
    winClass.hCursor       = LoadCursor(NULL, IDC_ARROW) ;
    winClass.hbrBackground = NULL ;
    winClass.lpszMenuName  = NULL ;
    winClass.cbClsExtra    = 0;
    winClass.cbWndExtra    = 0;

    RegisterClassEx (&winClass) ;  

    HWND hWnd = CreateWindowEx(NULL,  
        winClass.lpszClassName,     // window class name
        L"RotationBySetTimer",                  // window caption
        WS_OVERLAPPEDWINDOW,        // window style
        32,                         // initial x position
        32,                         // initial y position
        600,                        // initial window width
        600,                        // initial window height
        NULL,                       // parent window handle
        NULL,                       // window menu handle
        hInstance,                  // program instance handle
        NULL) ;                     // creation parameters

    **SetTimer(hWnd, 1, 1000, NULL);**

    // Initialize Direct3D
    if( SUCCEEDED(InitD3D(hWnd)))
    { 
        // Show the window
        ShowWindow( hWnd, SW_SHOWDEFAULT );
        UpdateWindow( hWnd );

        MSG msg ; 
        ZeroMemory( &msg, sizeof(msg) );
        PeekMessage( &msg, NULL, 0U, 0U, PM_NOREMOVE );

        // Get last time
        static DWORD lastTime = timeGetTime();

        while (msg.message != WM_QUIT)  
        {
            if(PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) != 0)
            {
                TranslateMessage (&msg) ;
                DispatchMessage (&msg) ;
            }
            else // Render the game if there is no message to process
            {
                // Get current time
                DWORD currTime  = timeGetTime();

                // Calculate time elapsed
                float timeDelta = (currTime - lastTime) * 0.001f;

                // Render
                Render(hWnd, timeDelta) ;

                // Update last time to current
                lastTime = currTime;
            }
        }
    }

    UnregisterClass(winClass.lpszClassName, hInstance) ;
    return 0;
}

我在Render函数中再次调用SetTimer来更改时间间隔。

void Render(HWND hWnd, float timeDelta)
{
    **SetTimer(hWnd, 1, 2000, NULL);**

    if (!g_bActive)
    {
        Sleep(50) ;
    }

    SetupMatrix() ;

    // Clear the back-buffer to a RED color
    g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );

    // Begin the scene
    if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
    {
        // Draw teapot 
        g_pTeapotMesh->DrawSubset(0) ;

        // End the scene
        g_pd3dDevice->EndScene();
    }

    // Present the back-buffer contents to the display
    g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}

在我在Render函数中再次调用SetTimer之前,代码运行良好,但在添加此行后停止工作,为什么?

1 个答案:

答案 0 :(得分:3)

你编码它的方式,你一遍又一遍地高速调用SetTimer()。不断重置计时器,从而永远不会有足够的时间来传递WM_TIMER消息。

显然,您需要找到更好的触发器来更新计时器。当间隔值实际需要改变时,可能只调用SetTimer。目前尚不清楚如何从发布的代码中做到最好,因为它没有明显的触发条件。