我们应该使用下面的代码打印出其中列出的参数,但是目前我们无法这样做并且正在使用round方法。这应该打印出来的东西,而不是我们在playturn函数中的Game类中打印的内容
def __str__(self):
x = self.name + ":\t"
x += "Card(s):"
for y in range(len(self.hand)):
x +=self.hand[y].face + self.hand[y].suit + " "
if (self.name != "dealer"):
x += "\t Money: $" + str(self.money)
return(x)
以下是我们的实际代码,如果您还看到任何其他问题,我们将非常感谢您的意见
from random import*
#do we need to address anywhere that all face cards are worth 10?
class Card(object):
def __init__(self,suit,number):
self.number=number
self.suit=suit
def __str__(self):
return '%s'%(self.number)
class DeckofCards(object):
def __init__(self,deck):
self.deck=deck
self.shuffledeck=self.shuffle()
def shuffle(self):
b=[]
count=0
while count<len(self.deck):
a=randrange(0,len(self.deck))
if a not in b:
b.append(self.deck[a])
count+=1
return(b)
def deal(self):
if len(self.shuffledeck)>0:
return(self.shuffledeck.pop(0))
else:
shuffle(self)
return(self.shuffledeck.pop(0))
class Player(object):
def __init__(self,name,hand,inout,money,score,bid):
self.name=name
self.hand=hand
self.inout=inout
self.money=money
self.score=score
self.bid=bid
def __str__(self):
x = self.name + ":\t"
x += "Card(s):"
for y in range(len(self.hand)):
x +=self.hand[y].face + self.hand[y].suit + " "
if (self.name != "dealer"):
x += "\t Money: $" + str(self.money)
return(x)
class Game(object):
def __init__(self,deck, player):
self.player=Player(player,[],True,100,0,0)
self.dealer=Player("Dealer",[],True,100,0,0)
self.deck=DeckofCards(deck)
self.blackjack= False
def blackjacksearch(self):
if Game.gettot(self.player.hand)==21:#changed
return True
else:
return False
def firstround(self):
#self.player.inout=True#do we need this since this is above
#self.player.hand=[]#do wee need this....
#self.dealer.hand=[]#do we need this ....
self.player.hand.append(DeckofCards.deal(self.deck))
for card in self.player.hand:
a=card
print(self.player.name + ' ,you were dealt a '+str(a))
self.dealer.hand.append(DeckofCards.deal(self.deck))
for card in self.dealer.hand:
a=card
print('The Dealer has '+str(a))
playerbid=int(input(self.player.name + ' how much would you like to bet? '))
self.player.money-=playerbid
self.player.bid=playerbid
def playturn(self): #should this be changed to inout instead of hit.....we never use inout
#for player in self.player:
# a=player
#print(str(a))
hit=input('Would you like to hit? ') #should input be in loop?
while self.player.inout==True: #and self.blackjack!=True:#changed
print(self.player.name + ' , your hand has:' + str(self.player.hand)) #do we want to make this gettot? so it prints out the players total instead of a list....if we want it in a list we should print it with out brakets
self.player.hand.append(DeckofCards.deal(self.deck))
for card in self.player.hand:
a=card
print('The card that you just drew is: ' + str(a))
#print(Game.gettot(self.player.hand))
hit=input('Would you like to hit? ')
if hit=='yes':
(self.player.hand.append(DeckofCards.deal(self.deck)))#changed
self.player.inout==True#
else:
(self.player.hand) #changed
self.player.inout==False #changed
if self.player.blackjack==True:
print(self.player.name + " has blackjack ")
if hit=='no':
print (self.player.hand.gettot())
def playdealer(self):
while Game.gettot(self.dealer.hand)<17:#changed
self.dealer.hand.append(DeckofCards.deal(self.deck))
dealerhand=Game.gettot(self.dealer.hand) #changed
print(dealerhand)
if Game.gettot(self.dealer.hand)==21:#changed
self.dealer.blackhjack=True
dealerhand1=Game.gettot(self.dealer.hand)#changed
print(dealerhand1)
def gettot(self,hand):
total=0
for x in self.hand:
if x==Card('H','A'):
b=total+x
if b>21:
total+=1
else:
total+=11
if x==Card('D','A'):
b=total+x
if b>21:
total+=1
else:
total+=11
if x==Card('S','A'):
b=total+x
if b>21:
total+=1
else:
total+=11
if x==Card('C','A'):
b=total+x #changed
if b>21:
total+=1
else:
total+=11
else:
total+=x
return(total)
def playgame(self):
play = "yes"
while (play.lower() == "yes"):
self.firstround()
self.playturn()
if self.player.blackjack == True:
print(self.player.name + " got BLACKJACK! ")
self.player.money += self.player.bid * 1.5
print (self.player.name + " now has " + str(self.player.money))
print("\n")
self.player.inout = False
if self.player.score > 21:
print(self.player.name + " lost with a tot of " + str(self.player.score))
self.player.money -= self.player.bid
print (self.player.name + " now has " + str(self.player.money))
print ("\n\n")
self.player.inout = False
self.playdealer()
if self.dealer.blackjack == True:
print("Dealer got blackjack, dealer wins\n")
self.player.money -= self.player.bid
print("Round\n")
print("\t",self.dealer)
print("\t",self.player)
print("\t Dealer has " + str(self.dealer.score) + ", " + self.player.name + " has " + str(self.player.score))
elif self.player.inout == True:
print("Round\n")
print("\t",self.dealer)
print("\t",self.player)
print("\n\t Dealer has " + str(self.dealer.score) + ", " + self.player.name + " has " + str(self.player.score))
if self.dealer.score > 21:
print("\t Dealer lost with a total of " + str(self.dealer.score))
self.player.money += self.player.bid
print(self.player.name + " now has " + str(self.player.money))
elif self.player.score > self.dealer.score:
print("\t" +self.player.name + " won with a total of " + str(self.player.score))
self.player.money += self.player.bid
print("\t"+self.player.name + " now has " + str(self.player.money))
else:
print("\t Dealer won with a total of " + str(self.dealer.score))
self.player.money -= self.player.bid
print("\t"+self.player.name + " now has " + str(self.player.money))
else:
print("Round")
print("\t",self.dealer)
print("\t",self.player)
if self.player.blackjack == False:
print("\t "+ self.player.name + " lost" )
else:
print("\t "+self.player.name + " Won!")
if self.player.money <= 0:
print(self.player.name + " out of money - out of game ")
play = "no"
else:
play = input("\nAnother round? ")
print("\n\n")
print("\nGame over. ")
print(self.player.name + " ended with " + str(self.player.money) + " dollars.\n")
print("Thanks for playing. Come back soon!")
ls= [Card('H','A'),Card('H','2'),Card('H','3'),Card('H','4'),Card('H','5'),Card('H','6'),Card('H','7'),Card('H','8'),Card('H','9'),Card('H','10'),
Card('H','J'),Card('H','Q'),Card('H','K'),
Card('S','A'),Card('S','2'),Card('S','3'),Card('S','4'),Card('S','5'),
Card('S','6'),Card('S','7'),Card('S','8'),Card('S','9'),Card('S','10'),
Card('S','J'),Card('S','Q'),Card('S','K'),
Card('C','A'),Card('C','2'),Card('C','3'),Card('C','4'),Card('C','5'),
Card('C','6'),Card('C','7'),Card('C','8'),Card('C','9'),Card('C','10'),
Card('C','J'),Card('C','Q'),Card('C','K'),
Card('D','A'),Card('D','2'),Card('D','3'),Card('D','4'),Card('D','5'),
Card('D','6'),Card('D','7'),Card('D','8'),Card('D','9'),Card('D','10'),
Card('D','J'),Card('D','Q'),Card('D','K')]
def main():
x = input("Player's name? ")
blackjack = Game(ls,x)
blackjack.playgame()
main()
答案 0 :(得分:1)
问题在于,至少在某些地方,您尝试打印list
。
打印任何内容(包括list
)时会调用str
,list.__str__
方法会在其元素上调用repr
。 (如果您不知道str
和rep
之间的区别,请参阅Difference between __str__
and __repr__
in Python。)
如果要打印列表中每个元素的str
,则必须使用map
或列表推导明确地执行此操作。
例如,而不是:
print(self.player.name + ' , your hand has:' + str(self.player.hand))
......这样做:
print(self.player.name + ' , your hand has:' + [str(card) for card in self.player.hand])
但这可能仍不是你想要的。您将获得['8', '9']
而不是[<__main__.Card object at 0x1007aaad0>, <__main__.Card object at 0x1007aaaf0>]
,但您可能想要更像“8H 9C”的内容。要做到这一点,你需要像:
print(self.player.name + ' , your hand has:' +
' '.join(str(card) for card in self.player.hand))
Player.__str__
中已有类似(虽然更详细)的代码:
for y in range(len(self.hand)):
x +=self.hand[y].face + self.hand[y].suit + " "
可以通过几种方式改进此代码。
首先,它会引发AttributeError
,因为您使用的是face
而不是number
。但实际上,您根本不需要这样做 - 您创建Card.__str__
方法的全部原因是您可以使用str(Card)
,对吗?
其次,你几乎不想循环range(len(foo))
,特别是如果你在循环中做foo[y]
。只需直接循环foo
。
把它们放在一起:
for card in self.hand:
x += str(card) + " "
无论如何,你需要在两个地方做同样的事情。
使用join
方法和生成器表达式的版本比显式循环稍微简单,但需要更多的Python知识才能理解。这是你在这里使用它的方式:
x += " ".join(str(card) for card in self.hand) + " "
你的下一个问题是Card.__str__
不包括诉讼。因此,您将获得8H 9C
,而不是8 9
。这应该是一个很容易解决的问题。
同时,如果您发现自己不止一次编写相同的代码,您可能希望将其抽象出来。你可以只编写一个手list
并将其转换为字符串的函数:
def str_hand(hand):
return " ".join(str(card) for card in self.hand)
但是创建一个包含卡片列表的Hand
类可能会更好,然后传递它,而不是直接使用list
。
答案 1 :(得分:0)
您没有运行所需的功能,因为您引用了player.hand
。尝试更改
str(self.player.hand)
到
str(self.player)