我在一个叫做“ViewBreakout”的类中设置了一个警告对话框,我按钮设置正常,它创建了按钮但是当我尝试添加一个意图时,我收到一条错误消息 “构造函数Intent(new DialogInterface.OnClickListener(){},Class)未定义” 。它提供的解决方案是删除匹配intent(); ???
的参数 AlertDialog.Builder dialogBuilder = new AlertDialog.Builder(getContext());
dialogBuilder.setTitle("UNLUCKY :(");
dialogBuilder.setMessage("You lost all your lives");
dialogBuilder.setPositiveButton("try again", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
// TODO Auto-generated method stub
Intent i = new Intent (this, main.class);//get error here
startActivity(i);
}
});
AlertDialog alertDialog = dialogBuilder.create();
alertDialog.show();
以下是包含该类的代码,当另一个类的全局变量等于0时,设置alertDialog。我真的被卡住了,很快就会出现一个uni项目。
这是我班上的代码。我想我会告诉全班同学,看看是否有遗失的东西
/**
* Displays a graphical view of the game of breakout
*/
class ViewBreakout extends View implements OnTouchListener, Observer
{
// private static final long serialVersionUID = 1L;
private ControllerBreakout breakoutController;
private GameObject ball;
private GameObject[] bricks;
private GameObject bat;
private int score;
private long frames = 0;
private Paint paint = new Paint();
private boolean isBall = true;
public ViewBreakout(Context context)
{
super(context);
Debug.trace("View Breakout");
setFocusable(true);
setFocusableInTouchMode(true); //
this.setOnTouchListener(this); // Take touch actions
paint.setColor(Color.BLACK); // Paint colour
paint.setAntiAlias(true); // Better quality
if ( W < 600)
paint.setTextSize(30); // Text size
else
paint.setTextSize(40);
}
/**
* Code called to draw the current state of the game Uses
* paint.setColor -- set paint colour
* drawRect: -- Draw rectangle
* setPaint: -- Colour used
* drawText: -- Write string on display
*/
@Override
public void onDraw(Canvas canvas)
{
frames++;
paint.setColor(Color.DKGRAY); // Paint colour
canvas.drawRect(0, 0, W, H, paint);
//if lives is 0 then display message
if(LIVES <= 0){
AlertDialog.Builder dialogBuilder = new AlertDialog.Builder(getContext());
dialogBuilder.setTitle("UNLUCKY :(");
dialogBuilder.setMessage("You lost all your lives");
dialogBuilder.setPositiveButton("try again", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
// TODO Auto-generated method stub
Intent i = new Intent (this, main.class);
startActivity(i);
}
});
AlertDialog alertDialog = dialogBuilder.create();
alertDialog.show();
}
答案 0 :(得分:1)
您的意图是在另一个类内部类OnClickListener
内创建的。因此“this
”指的是您的匿名内部类OnClickListener
的实例。
通过以下方式更改:
Intent i = new Intent (MyActivity.this, main.class);
编辑:
//添加上下文变量
private Context myContext;
public ViewBreakout(Context context){
//your stuff
this.myContext = context;
}
Intent i = new Intent (myContext, main.class);
答案 1 :(得分:0)
使用活动上下文代替此
Intent i = new Intent (ActivityName.this, main.class);
其中ActivityName是活动类的名称,例如MainActivity
如果在非活动上下文中使用intent,则将上下文传递给该类的构造函数并使用上下文。开始活动也是如此。使用上下文在非活动类context.startActivity(i);
中启动活动 Context mContext;
public ViewBreakout(Context context)
{
super(context);
mContext= context;
....
}
.....
@Override
public void onClick(DialogInterface dialog, int which) {
Intent i = new Intent (mContext, main.class);
mContext.startActivity(i);
}
});