我正在尝试将我的代码插入到我的GUI中,此刻我找不到在ActionListener中调用文本的方法而没有破坏我的代码我知道findAndReplace()中有一些东西我需要工作让它在我的GUI中工作......但此刻我只想尝试对ActionListener进行说明。
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import javax.swing.*;
public class HangmanPanel extends JPanel {
static Boolean FOUND;
private static final long serialVersionUID = -5793357804828609325L;
public static String answerKey() {
//get random array element
String array[] = new String[10];
array[0] = "hamlet";
array[1] = "mysts of avalon";
array[2] = "the iliad";
array[3] = "tales from edger allan poe";
array[4] = "the children of hurin";
array[5] = "the red badge of courage";
array[6] = "of mice and men";
array[7] = "utopia";
array[8] = "chariots of the gods";
array[9] = "a brief history of time";
ArrayList<String> list = new ArrayList<String>(Arrays.asList(array));
Collections.shuffle(list);
String s = list.get(0);
return s;
}
public StringBuilder dashReplace(String s) {
//replace non-white space char with dashes and creates StringBuilder Object
String tW = s.replaceAll("\\S", "-");
System.out.print(tW + "\n");
StringBuilder AnswerKey = new StringBuilder(tW);
return AnswerKey;
}
public HangmanPanel(){
this.setLayout(null);
JLabel heading = new JLabel("Welcome to the Hangman App");
JButton Button = new JButton("Ok");
//get input
Button.addActionListener(new input());
JLabel tfLable = new JLabel("Please Enter a Letter:");
JLabel AnswerKey = new JLabel(dashReplace(answerKey()).toString());
JTextField text = new JTextField(10);
heading.setSize(200, 50);
tfLable.setSize(150, 50);
text.setSize(50, 30);
Button.setSize(60, 20);
AnswerKey.setSize(200, 100);
heading.setLocation(300, 10);
tfLable.setLocation(50, 40);
text.setLocation(50, 80);
Button.setLocation(100, 85);
AnswerKey.setLocation(100,85);
this.add(heading);
this.add(tfLable);
this.add(text);
this.add(Button);
this.add(AnswerKey);
}
public class input implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
// can't access text
sc = text.getText();
char ch = sc.charAt(0);
findAndReplace(s, AnswerKey, input, ch);
}
}
public static int findAndReplace(String s, StringBuilder AnswerKey, String sc,
char ch) {
//find position of user input and replace
int pos = -1;
FOUND = false;
while(true){
pos = s.indexOf(sc, pos+1);
if(pos < 0){
break;
}else{
FOUND = true;
AnswerKey.setCharAt(pos, ch);
}
}
System.out.println(AnswerKey);
return pos;
}
}
答案 0 :(得分:3)
文本JTextField变量在构造函数内部声明,对于类的其他方法是不可见的,因为它没有类“scope”。你需要通过在类中声明它来使这个变量成为类字段,而不是构造函数,以便在整个类中赋予它可见性。
如,
public class HangmanPanel extends JPanel {
private static final long serialVersionUID = -5793357804828609325L;
private Boolean found; // this should not be static nor capitalized
private JTextField text; // declare your class field
// .... etc...
public HangmanPanel() {
this.setLayout(null); // *** don't do this. Use layout managers.
// ... etc
// JTextField text = new JTextField(10);
text = new JTextField(10);
答案 1 :(得分:1)
首先不要使用小写的类名和大写的变量名,你的代码真的很难读。
您可以使用匿名内部类添加事件侦听器,如下所示:
Button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// can't access text
sc = text.getText();
char ch = sc.charAt(0);
findAndReplace(s, AnswerKey, input, ch);
}
});
将text
变量标记为final,以便在匿名类中访问它:
final JTextField text = new JTextField(10);