我的GUI设置方式我想要它现在我正在尝试输出一个名为AnswerKey的字符串我在dashReplace()中预定义我试图绘制字符串并使用JLabel但我似乎无法找到这样做的正确方法。
import java.awt.*;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import javax.swing.*;
public class HangmanPanel extends JPanel {
private static final long serialVersionUID = -5793357804828609325L;
public static String answerKey() {
//get random array element
String array[] = new String[10];
array[0] = "hamlet";
array[1] = "mysts of avalon";
array[2] = "the iliad";
array[3] = "tales from edger allan poe";
array[4] = "the children of hurin";
array[5] = "the red badge of courage";
array[6] = "of mice and men";
array[7] = "utopia";
array[8] = "chariots of the gods";
array[9] = "a brief history of time";
ArrayList<String> list = new ArrayList<String>(Arrays.asList(array));
Collections.shuffle(list);
String s = list.get(0);
return s;
}
public static StringBuilder dashReplace(String s) {
//replace non-white space char with dashes and creates StringBuilder Object
String tW = s.replaceAll("\\S", "-");
System.out.print(tW + "\n");
StringBuilder AnswerKey = new StringBuilder(tW);
return AnswerKey;
}
public HangmanPanel(){
this.setLayout(null);
JLabel heading = new JLabel("Welcome to the Hangman App");
JButton Button = new JButton("Ok");
//Button.addActionListener((ActionListener) this);
JLabel tfLable = new JLabel("Please Enter a Letter:");
//trying to out put predefined string
JLabel AnswerKey = new JLabel(AnswerKey);
JTextField text = new JTextField(10);
//String input = text.getText();
heading.setSize(200, 50);
tfLable.setSize(150, 50);
text.setSize(50, 30);
Button.setSize(60, 20);
heading.setLocation(300, 10);
tfLable.setLocation(50, 40);
text.setLocation(50, 80);
Button.setLocation(100, 85);
this.add(heading);
this.add(tfLable);
this.add(text);
this.add(Button);
}
}
答案 0 :(得分:2)
该方法称为answerKey
,而不是AnswerKey
。实际上,这肯定不会像你现在编写的那样编译 - 你在尝试将变量分配给某个东西,同时使用该变量作为构造函数参数。它应该是:
JLabel AnswerKey = new JLabel(dashReplace(answerKey()).toString());
但要使这项工作正常,您需要将方法设为非static
。此外,拥有一个名为AnswerKey
的变量和一个名为answerKey
的方法只是为了混淆而烦恼 - 我建议为JLabel
建立一个更好的名称。