我有一个地球图像,我想围绕Y轴连续旋转。我还想将其模拟为3D旋转。我发现了一些使用CABasicLayer和CALayer的代码,但它们围绕Z轴旋转图像。
答案 0 :(得分:0)
试试这段代码:
CABasicAnimation *rotateAnimation = [CABasicAnimation animation];
rotateAnimation.keyPath = @"transform.rotation.z";
rotateAnimation.fromValue = [NSNumber numberWithFloat:DegreesToRadians(0)];
rotateAnimation.toValue = [NSNumber numberWithFloat:DegreesToRadians(360)];
rotateAnimation.duration = 10;
rotateAnimation.removedOnCompletion = NO;
// leaves presentation layer in final state; preventing snap-back to original state
rotateAnimation.fillMode = kCAFillModeForwards;
rotateAnimation.repeatCount = 99;
rotateAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
// add the animation to the selection layer. This causes it to begin animating
[imageView.layer addAnimation:rotateAnimation forKey:@"rotateAnimation"];
答案 1 :(得分:0)
我最终使用这个因为我需要不同的地球观点。所有图像是从不同的角度拍摄的地球视图。这里只有5张图片,但实际上我会使用大约36幅图像,因为图像的角度差异为10。因此,360/10 = 36.
UIImage *image = [UIImage imageNamed:@"globe.png"];
UIImage *image1 = [UIImage imageNamed:@"globe1.jpeg"];
UIImage *image2 = [UIImage imageNamed:@"globe2.jpeg"];
UIImage *image3 = [UIImage imageNamed:@"globe3.jpeg"];
UIImage *image4 = [UIImage imageNamed:@"globe4.jpeg"];
NSArray *imageArray = [NSArray arrayWithObjects:image, image1, image2, image3, image4, nil];
// set array of images, you want to cycle, to "animationImages" property.
self.imageView.animationImages = imageArray;
//duration of the animation-cycle
self.imageView.animationDuration = 2.0;
// 0 for endless repeation
self.imageView.animationRepeatCount = 0;
//starts the animation
[self.imageView startAnimating];