我尝试按照“Getting Started with Facebook Login for Web”中列出的步骤操作,但它们似乎无法正常工作。
我已按照此页面上的步骤操作;我检索了我的应用程序ID(步骤1),我添加了Facebook SDK for Javascript(步骤2)(减去通道URL,我在文档中的其他地方读到的是可选的,因为我正在离线工作而不是托管在服务器),然后我添加了登录代码(步骤3)。
我不确定为什么它不起作用。我收到控制台日志中的“无法加载资源”错误。
完整代码:
<html>
<head></head>
<body>
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({
appId : '1233456789', // App ID
//channelUrl : '//WWW.YOUR_DOMAIN.COM/channel.html', // Channel File
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
// Here we subscribe to the auth.authResponseChange JavaScript event. This event is fired
// for any auth related change, such as login, logout or session refresh. This means that
// whenever someone who was previously logged out tries to log in again, the correct case below
// will be handled.
FB.Event.subscribe('auth.authResponseChange', function(response) {
// Here we specify what we do with the response anytime this event occurs.
if (response.status === 'connected') {
// The response object is returned with a status field that lets the app know the current
// login status of the person. In this case, we're handling the situation where they
// have logged in to the app.
testAPI();
} else if (response.status === 'not_authorized') {
// In this case, the person is logged into Facebook, but not into the app, so we call
// FB.login() to prompt them to do so.
// In real-life usage, you wouldn't want to immediately prompt someone to login
// like this, for two reasons:
// (1) JavaScript created popup windows are blocked by most browsers unless they
// result from direct user interaction (such as a mouse click)
// (2) it is a bad experience to be continually prompted to login upon page load.
FB.login();
} else {
// In this case, the person is not logged into Facebook, so we call the login()
// function to prompt them to do so. Note that at this stage there is no indication
// of whether they are logged into the app. If they aren't then they'll see the Login
// dialog right after they log in to Facebook.
// The same caveats as above apply to the FB.login() call here.
FB.login();
}
});
};
// Load the SDK asynchronously
(function(d){
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {return;}
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
// Here we run a very simple test of the Graph API after login is successful.
// This testAPI() function is only called in those cases.
function testAPI() {
console.log('Welcome! Fetching your information.... ');
FB.api('/me', function(response) {
console.log('Good to see you, ' + response.name + '.');
});
}
</script>
<!--Below we include the Login Button social plugin. This button uses the JavaScript SDK to-->
<!--present a graphical Login button that triggers the FB.login() function when clicked.-->
<fb:login-button show-faces="true" width="200" max-rows="1"></fb:login-button>
</body>
</html>
答案 0 :(得分:2)
如果仔细观察,Facebook SDK下载行将以//
开头,而不是http://
或https://
。这意味着将使用嵌入页面的相同协议下载脚本。您正在打开一个本地文件,该文件在导航栏中显示为file://
,因此浏览器会尝试通过file://
下载SDK并失败。
长话短说:在https:
之前添加//
,如下所示:
js.src = "https://connect.facebook.net/en_US/all.js"
更长的解决方案(但更清晰):使用本地开发服务器。如果您的PC上安装了PHP 5.4,请打开命令行,导航到项目文件夹,然后启动:
php -S localhost:8080
打开浏览器并在地址栏中输入localhost:8080
。