我正在尝试为我的音乐播放器应用程序创建一个简单的均衡器,跟随AudioFxDemo我创建了一个简单的活动,我有4个不同的搜索栏,应该改变一些乐队的音量。 现在我将我的MediaPlayer和Equalizer在MainActivity中实例化,调用我的EqualizerActivity,我将均衡器变量设置为公共静态,以便我可以将它变为我的EqualizerActivity。
//MediaPlayer
mp = new MediaPlayer();
equalizer = new Equalizer(0, mp.getAudioSessionId());
int val = equalizer.setEnabled(true);
if(val != Equalizer.SUCCESS)
Log.v("A", "EQUALIZER NON ATTIVO");
setVolumeControlStream(AudioManager.STREAM_MUSIC);
我的问题是,均衡器.setEnabled(true)返回ERROE_INVALID_OPERATION(-5)而不是SUCCESS,此时我已经得到了代码,但我无法使用均衡器。 我真的不知道是什么问题,但我认为可能是我将均衡器设置为静态,是将均衡器传递给EqualizerActivity的另一种方法吗?
public class EqualizerActivity extends Activity {
private Equalizer equalizer;
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
equalizer = MainActivity.equalizer; //preso dall'activity -> sempre attivo
int val = equalizer.setEnabled(true);
if(val != Equalizer.SUCCESS)
Log.v("A", "EQUALIZER NON ATTIVO " + val);
setupEqualizerFXandUI();
}
//generato dinamicamente a seconda delle bande percepite
private void setupEqualizerFXandUI()
{
TextView eqTextView = new TextView(this);
eqTextView.setText("Equalizer:");
LinearLayout ll = new LinearLayout(this);
ll.setOrientation(LinearLayout.VERTICAL);
ll.addView(eqTextView);
setContentView(ll);
short bands = equalizer.getNumberOfBands();
final short minEQLevel = equalizer.getBandLevelRange()[0];
final short maxEQLevel = equalizer.getBandLevelRange()[1];
for(short i = 0; i< bands; i++)
{
final short band = i;
//Log.v("A", "B "+ band);
TextView freqTv = new TextView(this);
freqTv.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT));
freqTv.setGravity(Gravity.CENTER_HORIZONTAL);
freqTv.setText((equalizer.getCenterFreq(band) /1000) + " Hz");
ll.addView(freqTv);
LinearLayout row = new LinearLayout(this);
row.setOrientation(LinearLayout.HORIZONTAL);
TextView minDbTv = new TextView(this);
minDbTv.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT));
minDbTv.setText((minEQLevel / 100) + " dB");
TextView maxDbTv = new TextView(this);
maxDbTv.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT));
maxDbTv.setText((maxEQLevel / 100) + " dB");
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
layoutParams.weight = 1;
SeekBar bar = new SeekBar(this);
bar.setLayoutParams(layoutParams);
bar.setMax(maxEQLevel - minEQLevel);
bar.setProgress(equalizer.getBandLevel(band)); // Volume della banda
bar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
equalizer.setBandLevel(band, (short)(progress + minEQLevel));
Log.v("A", "LEVEL: " + (progress + minEQLevel));
}
});
row.addView(minDbTv);
row.addView(bar);
row.addView(maxDbTv);
ll.addView(row);
}
}
}
在MainActivity中我发布了均衡器:
public void onDestroy()
{
super.onDestroy();
if(mNotify != null)
mNotify.cancel(001);
if(mHandler != null)
mHandler.removeCallbacks(mUpdateTimeTask); //rimuovo il thread che aggiorna la seekbar
if(mp != null){
mp.release(); //rilascio il media player
}
if(equalizer != null)
equalizer.release();
if(bassboost != null)
bassboost.release();
}
答案 0 :(得分:0)
好吧,好像,n7player(我正在使用的音乐应用程序)有一个过程,它使均衡器具有最高优先级(我认为)。关闭n7player过程我可以使用均衡器和低音助推器。
答案 1 :(得分:0)
优先级 - 均衡器引擎可以由许多应用程序共享。每个应用程序在创建均衡器对象时都会提供优先级。具有最高优先级的应用程序控制引擎。
但我无法找到一种方法来设置我的均衡器具有最高优先级。Let me know if someone find a solution.
修改
我想我找到了解决方案。但我还没有测试过它。
@Override
protected void onResume() {
super.onResume();
if (mEqualizer.hasControl() == false) {
prepareEqualizer();//force re-gaining control
}
}