我一直在研究非阻塞的udp套接字。当有任何数据要通过套接字读取时,我开发的代码会生成一个窗口消息。以下是代码段:
void createSocket(HWND hwnd)
{
///Socket Binding///
WSADATA wsa;
///Initialise winsock///
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
exit(EXIT_FAILURE);
}
///Create a socket///
if((socketIdentifier = socket(AF_INET , SOCK_DGRAM , 0 )) == INVALID_SOCKET)
{
//Socket Creation Failed
}
///Socket Created///
///Prepare the sockaddr_in structure///
serverSocket.sin_family = AF_INET;
serverSocket.sin_addr.s_addr = INADDR_ANY;
serverSocket.sin_port = htons( PORT );
///Bind///
if( bind(socketIdentifier ,(struct sockaddr *)&serverSocket , sizeof(serverSocket)) == SOCKET_ERROR)
{
//Bind Failed
}
WSAAsyncSelect (socketIdentifier, hwnd, MY_MESSAGE_NOTIFICATION, FD_READ | FD_CONNECT | FD_CLOSE | FD_ACCEPT); //Set
///Bind Done///
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd
{
//Window Created
createSocket() //Socket Created
while(GetMessage(&Msg, NULL, 0, 0) > 0) //Check on Window Messages
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case MY_MESSAGE_NOTIFICATION: //Is a message being sent?
{
switch (lParam) //If so, which one is it?
{
case FD_ACCEPT:
//Connection request was made
break;
case FD_CONNECT:
//Connection was made successfully
break;
case FD_READ:
receiveAtSocket();
break;
case FD_CLOSE:
//Lost the connection
break;
}
}
break;
}
}
此代码工作正常,socket不必等待调用snedto()或recvfrom()。相反,只要数据准备好在套接字上读取或写入,就会生成一个窗口消息。
现在,我想找出一些其他方式来通知数据数据已准备好而不是窗口消息。即,只要有数据要在套接字上读取或写入,我就不希望生成任何窗口消息。
是否有其他方法可以在不使用Window Messages的情况下实现上述功能>请帮帮我。
等待帮助:(
答案 0 :(得分:1)
另一种方法是使用WaitForSingleObject或WaitForMultipleObjects或他们的兄弟。你可以在这里看到一些代码:Asynchronous winsock server wrapper, CPU lagging - C++