由于某种原因,我收到了ArrayIndexOutOfBoundsException错误,我没有尝试访问数组的任何元素,我想要做的就是设置大小,并通过引用传递给i.getRGB()。 / p>
/*
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package Logic;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
/**
*
* @author Steven, even(RageZone), Zingzags(PokeCommunity)
*/
public class SpriteSheet {
private String path;
private final int size;
private int[] pixels;
public static SpriteSheet tiles = new SpriteSheet("/Tilesets/Outside.png", 256);
public SpriteSheet(String path, int size){
this.path = path;
this.size = size;
pixels = new int[this.size * this.size];
load();
}
public int getPixels(int params){
return pixels[params];
}
public int getSize(){
return size;
}
public int[] getPixels(){
return pixels;
}
private void load(){
try{
BufferedImage im = ImageIO.read(SpriteSheet.class.getResource(path));
int w = im.getWidth();
int h = im.getHeight();
im.getRGB(0, 0, w, h, pixels, 0, w);
} catch(IOException ex){
ex.printStackTrace();
}
}
}
错误:
Exception in thread "Display" java.lang.ExceptionInInitializerError
at Logic.Sprite.<clinit>(Sprite.java:16)
at Logic.Screen.render(Screen.java:46)
at game.Game.render(Game.java:82)
at game.Game.run(Game.java:109)
at java.lang.Thread.run(Thread.java:722)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 65536
at java.awt.image.BufferedImage.getRGB(BufferedImage.java:958)
at Logic.SpriteSheet.load(SpriteSheet.java:47)
at Logic.SpriteSheet.<init>(SpriteSheet.java:27)
at Logic.SpriteSheet.<clinit>(SpriteSheet.java:21)
... 5 more
答案 0 :(得分:2)
由于某种原因,我收到了ArrayIndexOutOfBoundsException错误,我没有尝试访问数组的任何元素,我想要做的就是设置大小,并通过引用传递给i.getRGB()。 / p>
根据getRGB(...)
方法的javadoc:
“如果区域不在边界内,则可能抛出ArrayOutOfBoundsException。但是,不保证显式边界检查。”
关于异常的原因,我认为问题在于pixels
数组不足以容纳您尝试提取的图像区域。 size
与您正在阅读的图像的尺寸之间没有明显的相关性。 (但是,目前尚不清楚你在load
方法中实际尝试做什么......)