我正在创建一个当前状态非常简单的节点应用程序,但是我遇到了一个我无法弄清楚的问题。
我的快递应用程序生成的html如下所示:
<html style="" class=" js no-touch svg inlinesvg svgclippaths no-ie8compat">
<head>
...
<script type="text/javascript" src="/javascripts/mouse.js"></script>
...
</head>
<body class="antialiased" style=""><div class="row"><div class="row">
<script>
var mouse;
var X = 0;
var Y = 0;
window.onload = function()
{
alert(Mouse());//=> undefined
mouse = Mouse();
mouse.setMouseMoveCallback(function(e){ //THIS LINE FAILS: "Cannot call method 'setMouseMoveCallback' of undefined"
X = e.x;
Y = e.y;
alert("move");
});
}
...
</html>
标题中的include脚本标记添加了此javascript文件:
function Mouse(onObject){
var mouseDown = [0, 0, 0, 0, 0, 0, 0, 0, 0],
mouseDownCount = 0;
var mouseDownCallbacks = [0, 0, 0, 0, 0, 0, 0, 0, 0];
var mouseTracer = 0;
var tracePosArray;
var target = onObject;
if(!onObject){
onObject = document;
}
onObject.onmousedown = function(evt) {
mouseDown[evt.button] = 1;
mouseDownCount--;
if(mouseDownCallbacks[evt.button] != 0){
mouseDownCallbacks[evt.button](evt);
}
}
onObject.onmouseup = function(evt) {
mouseDown[evt.button] = 0;
mouseDownCount--;
}
var mousemoveCallback;
onObject.onmousemove = function(evt){
//Tracing mouse here:
if(mouseTracer){
tracePosArray.push([evt.pageX,evt.pageY]);
}
if(mousemoveCallback){
mousemoveCallback(evt);
}
}
var mouseWheelCallback;
onObject.onmousewheel = function(evt){
if(mouseWheelCallback){
mouseWheelCallback(evt);
}
}
var mouseOverCallback;
onObject.onmouseover = function(evt){
if(mouseOverCallback){
mouseOverCallback(evt);
}
}
var mouseOutCallback;
onObject.onmouseout = function(evt){
if(mouseOutCallback){
mouseOutCallback(evt);
}
}
//TODO: There is a bug when you move the mouse out while you are pressing a button. The key is still counted as "pressed" even though you release it outside of the intended area
//NOTE: might have fixed the bug. Do some further investigation by making a smaller element.
this.anyDown = function(){
if(mouseDownCount){
for(p in mouseDown){
if(mouseDown[p]){
return true;
}
}
}
}
this.setLeftDownCallbackFunction = function(fun){
mouseDownCallbacks[0] = fun;
}
this.setRightDownCallbackFunction = function(fun){
mouseDownCallbacks[2] = fun;
}
this.setMiddleDownCallbackFunction = function(fun){
mouseDownCallbacks[4] = fun;
}
this.setSpcifiedDownCallbackFunction = function(num, fun){
mouseDownCallbacks[num] = fun;
}
this.leftDown = function(){
if(mouseDownCount){
return mouseDown[0] != 0;
}
}
this.rightDown = function(){
if(mouseDownCount){
return mouseDown[2] != 0;
}
}
this.middleDown = function(){
if(mouseDownCount){
return mouseDown[4] != 0;
}
}
this.setMouseMoveCallback = function (callback){
mousemoveCallback = callback;
}
this.setMouseWheelCallback = function (callback){
mouseWheelCallback = callback;
}
this.setMouseOverCallback = function (callback){
mouseOverCallback = callback;
}
this.setMouseOutCallback = function (callback){
mouseOutCallback = callback;
}
this.enableTracer = function(){
tracePosArray = new Array();
mouseTracer = 1;
}
this.getMouseTracerData = function() {
return tracePosArray;
}
}
所以:我确信已经加载了JS文件。但是,我无法访问正文中Mouse()
函数中的window.onload
方法,它显示为undefined
。这对我来说很奇怪,因为如果我创建的HTML文件与我能够访问的内容完全相同。
这里发生了什么?在node.js / express中是否存在一些禁用此类交互的神奇技巧?
附加说明:
完整标题:
<head><title>My awesome title</title><link rel="stylesheet" href="/stylesheets/foundation.min.css"><link rel="stylesheet" href="/stylesheets/normalize.css"><link rel="stylesheet" href="/stylesheets/style.css"><script type="text/javascript" src="/socket.io/socket.io.js"></script><style type="text/css"></style><script type="text/javascript" src="/javascripts/jquery.min.js"></script><script type="text/javascript" src="/javascripts/vendor/custom.modernizr.js"></script><script type="text/javascript" src="/javascripts/vendor/zepto.js"></script><script type="text/javascript" src="/javascripts/mouse.js"></script><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" name="viewport"><meta name="viewport" content="width=device-width"></head>
答案 0 :(得分:1)
如果鼠标功能未定义,则会抛出错误。警报显示'undefined'的原因是Mouse函数没有返回任何内容,因此未定义。它应该用作构造函数,如'new Mouse()'