我从here下载了jogl 2.0,文件jogl-all.jar
,并运行了一个来自here的简单代码示例:
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCanvas;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.swing.JFrame;
import com.sun.opengl.util.Animator;
/**
* This is a simple example for the method
*
* glNormal();
*
*
* Keyboard commands:
*
* Key A) Increase the deltaZ value
*
* Key B) Decrease the deltaZ value
*
* Key C) Increase the deltaX value
*
* Key D) Decrease the deltaX value
*
* Key E) Increase the deltaY value
*
* Key F) Decrease the deltaY value
*
* @author Alessandro Martinelli
*/
public class Practice11IlluminateGeometry extends JFrame implements KeyListener{
private static float deltaZ=0;
private static float deltaX=0;
private static float deltaY=0;
public static void main(String[] args) {
Practice11IlluminateGeometry frame=new Practice11IlluminateGeometry();
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.setVisible(true);
}
public Practice11IlluminateGeometry(){
setSize(600,600);
setTitle("Hello Universe");
GraphicListener listener=new GraphicListener();
GLCanvas canvas = new GLCanvas(new GLCapabilities());
canvas.addGLEventListener(listener);
getContentPane().add(canvas);
Animator animator = new Animator(canvas);
animator.start();
addKeyListener(this);
}
public class GraphicListener implements GLEventListener{
public void display(GLAutoDrawable arg0) {
GL gl=arg0.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glCullFace(GL.GL_FRONT);
gl.glEnable(GL.GL_CULL_FACE);
gl.glFrontFace(GL.GL_CW);
gl.glLoadIdentity();
gl.glTranslatef(deltaX, deltaY, deltaZ);
gl.glColor3f(1,1,1);
gl.glBegin(GL.GL_TRIANGLE_STRIP);
gl.glNormal3f(0, 0, 1);
gl.glVertex3f(0,0,0);
gl.glVertex3f(0.3f,0,-0.4f);
gl.glVertex3f(0,0.3f,0);
gl.glVertex3f(0.3f,0.3f,0.4f);
gl.glVertex3f(0.3f,0.6f,0);
gl.glEnd();
}
public void displayChanged(GLAutoDrawable arg0, boolean arg1, boolean arg2) {
}
public void init(GLAutoDrawable arg0) {
GL gl=arg0.getGL();
gl.glEnable(GL.GL_LIGHTING);
float ambient[]= {0.2f,0.2f,0.2f,1};
gl.glLightModelfv(GL.GL_LIGHT_MODEL_AMBIENT , ambient,0);
gl.glEnable(GL.GL_LIGHT0);
float position[]= {-0.4f,0.5f,0.7f,1};
gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, position, 0);
float intensity[]= {1,1,1,1};
gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, intensity, 0);
gl.glEnable(GL.GL_LIGHT1);
float position2[]= {0,-0.8f,0.3f,1};
gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, position2, 0);
float intensity2[]= {1,0,0,0};
gl.glLightfv(GL.GL_LIGHT1, GL.GL_DIFFUSE, intensity2, 0);
float specIntensity2[]= {1,1,1,1};
gl.glLightfv(GL.GL_LIGHT1, GL.GL_SPECULAR, specIntensity2, 0);
gl.glEnable(GL.GL_COLOR_MATERIAL);
gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
float specColor[]= {1,1,1,1};
gl.glMaterialfv(GL.GL_FRONT_AND_BACK,GL.GL_SPECULAR, specColor,0);
gl.glMaterialf(GL.GL_FRONT_AND_BACK,GL.GL_SHININESS, 80);
}
public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) {
}
}
public void keyPressed(KeyEvent arg0) {
if(arg0.getKeyCode()==KeyEvent.VK_A){
deltaZ+=0.05;
}
if(arg0.getKeyCode()==KeyEvent.VK_B){
deltaZ-=0.05;
}
if(arg0.getKeyCode()==KeyEvent.VK_C){
deltaX+=0.05;
}
if(arg0.getKeyCode()==KeyEvent.VK_D){
deltaX-=0.05;
}
if(arg0.getKeyCode()==KeyEvent.VK_E){
deltaY+=0.05;
}
if(arg0.getKeyCode()==KeyEvent.VK_F){
deltaY-=0.05;
}
}
public void keyReleased(KeyEvent arg0) {
}
public void keyTyped(KeyEvent arg0) {
}
static final long serialVersionUID=100;
}
我得到了:
The import javax.media.opengl.GLCanvas cannot be resolved
The import com.sun.opengl cannot be resolved
还有一些(来自其他项目):
Texture cannot be resolved to a type
Animator cannot be resolved to a type
我猜jar不支持那些类型,为什么呢?这有什么办法吗?
这很奇怪,因为2.0版本假设支持版本1.0支持的所有内容,或者我错了?
此外,此代码适用于jogl 1.0,但我必须使用2.0版。
答案 0 :(得分:4)
在jogl 1.1和2.0之间,jogl项目的顶级包名称从javax.media.opengl
更改为com.jogamp.opengl
对于列出的两个案例,Animator类现在可以在com.jogamp.opengl.util.Animator
下找到,而Texture现在位于包com.jogamp.opengl.util.texture.Texture
jogl的javadoc应该有助于找到你缺少的任何其他类。 https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/
答案 1 :(得分:2)
我使用上面的例子作为模板并将其改编为Jogl 2.0。 请参阅以下代码:
import java.awt.*;
import java.awt.event.*;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.Animator;
public class IlluminateGeometry extends Frame implements KeyListener {
private static float deltaZ = 0.0f;
private static float deltaX = 0.0f;
private static float deltaY = 0.0f;
static GL2 gl;
static GLCanvas canvas;
static GLCapabilities capabilities;
static GLProfile profile;
static Animator animator;
public IlluminateGeometry() {
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
animator.stop();
dispose();
System.exit(0);
}
});
profile = GLProfile.getDefault();
capabilities = new GLCapabilities(profile);
canvas = new GLCanvas(capabilities);
animator = new Animator(canvas);
GraphicListener graphiclistener = new GraphicListener();
canvas.addGLEventListener(graphiclistener);
canvas.addKeyListener(this);
add(canvas, BorderLayout.CENTER);
animator.start();
}
public class GraphicListener implements GLEventListener {
public void display(GLAutoDrawable drawable) {
gl = drawable.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
// Enables clearing of the depth buffer
gl.glClearDepth(1.0f);
// Z-Buffer algorithm
gl.glEnable(GL2.GL_DEPTH_TEST);
// The type of depth test to do
gl.glDepthFunc(GL2.GL_LEQUAL);
gl.glCullFace(GL2.GL_FRONT);
gl.glEnable(GL2.GL_CULL_FACE);
gl.glFrontFace(GL2.GL_CW);
gl.glLoadIdentity();
gl.glTranslatef(deltaX, deltaY, deltaZ);
gl.glColor3f(1.0f, 1.0f, 1.0f);
gl.glBegin(GL2.GL_TRIANGLE_STRIP);
gl.glNormal3f(0.0f, 0.0f, 1.0f);
gl.glVertex3f(0.0f, 0.0f, 0.0f);
gl.glVertex3f(0.3f, 0.0f, -0.4f);
gl.glVertex3f(0.0f, 0.3f, 0.0f);
gl.glVertex3f(0.3f, 0.3f, 0.4f);
gl.glVertex3f(0.3f, 0.6f, 0.0f);
gl.glEnd();
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
public void init(GLAutoDrawable drawable) {
gl = drawable.getGL().getGL2();
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glEnable(GL2.GL_LIGHTING);
float lightAmbient[] = { 0.2f, 0.2f, 0.2f, 1.0f };
gl.glLightModelfv(GL2.GL_LIGHT_MODEL_AMBIENT, lightAmbient, 0);
gl.glEnable(GL2.GL_LIGHT0);
float lightPosition[] = { -0.4f, 0.5f, 0.7f, 1.0f };
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, lightPosition, 0);
float lightIntensity[] = { 1.0f, 1.0f, 1.0f, 1.0f };
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_DIFFUSE, lightIntensity, 0);
gl.glEnable(GL2.GL_LIGHT1);
float lightPosition2[] = { 0.0f, -0.8f, 0.3f, 1.0f };
gl.glLightfv(GL2.GL_LIGHT1, GL2.GL_POSITION, lightPosition2, 0);
float lightIntensity2[] = { 1.0f, 0.0f, 0.0f, 0.0f };
gl.glLightfv(GL2.GL_LIGHT1, GL2.GL_DIFFUSE, lightIntensity2, 0);
float lightSpecularIntensity2[] = { 1.0f, 1.0f, 1.0f, 1.0f };
gl.glLightfv(GL2.GL_LIGHT1, GL2.GL_SPECULAR, lightSpecularIntensity2, 0);
gl.glEnable(GL2.GL_COLOR_MATERIAL);
gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
float lightSpecularColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, lightSpecularColor, 0);
gl.glMaterialf(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 80);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void dispose(GLAutoDrawable drawable) {}
}
public void keyTyped(KeyEvent key) {}
public void keyPressed(KeyEvent key) {
switch (key.getKeyCode()) {
case KeyEvent.VK_A:
deltaZ += 0.05;
break;
case KeyEvent.VK_B:
deltaZ -= 0.05;
break;
case KeyEvent.VK_C:
deltaX += 0.05;
break;
case KeyEvent.VK_D:
deltaX -= 0.05;
break;
case KeyEvent.VK_E:
deltaY += 0.05;
break;
case KeyEvent.VK_F:
deltaY -= 0.05;
break;
default:
break;
}
}
public void keyReleased(KeyEvent key) {}
public static void main(String[] args) {
IlluminateGeometry frame = new IlluminateGeometry();
frame.setTitle("Illuminate Geometry");
frame.setSize(640, 480);
frame.setVisible(true);
}
}