我使用SharpDX并遇到PixelFormat
问题。我想将其设为A8_UNorm
并使用OpacityMask
,但我得到UnsupportedPixelFormatException
。但根据MSDN,一切都应该没问题。
代码:
PixelFormat PF = new PixelFormat(Format.A8_UNorm, AlphaMode.Straight);
var desc = new Texture2DDescription()
{
Width = Width,
Height = Height,
Format = Format.A8_UNorm,
SampleDescription = new SampleDescription(1, 0),
ArraySize = 1,
CpuAccessFlags = 0,
Usage = ResourceUsage.Default,
MipLevels = 1,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
};
using (var d = new DataStream(desc.Width * desc.Height, true, true))
{
for (var i = 0; i < desc.Width * desc.Height / 4; i++) d.Write(0);
using (Texture2D tex = new Texture2D(GameControl.Device, desc, new DataRectangle(d.DataPointer, desc.Width)))
{
using (Surface temp = tex.QueryInterface<Surface>())
{
Target = new RenderTarget(Factory2D, temp, new RenderTargetProperties(PF));
OpacityMask = new Bitmap(Target, temp, new BitmapProperties(PF)); //Exception is here
}
}
}
答案 0 :(得分:1)
像素格式支持取决于软件和硬件。您可以使用CheckFormatSupport()
检查您的平台是否支持您想要的内容。我这样用它:
var format = Format.A8_UNorm;
var supportRequired = FormatSupport.RenderTarget;
var isSupported = device.CheckFormatSupport(format).HasFlag(supportRequired);
请注意除FormatSupport.RenderTarget
之外还有很多选项,因此请测试您尝试使用的所有选项。