我正在为一个我正在创建的小游戏构建一个事件管理器并且偶然发现了一个小问题(我不知道这是一个设计模式问题还是有解决方案)!
以下为例;
o.Events = (function() {
"use strict";
function mousedown() {
// Set mousedown boolean
// # How can I change o.Events.mousedown
// For each layer
this.layers.forEach(function(layer) {
// Layer is listening
if (layer.listening && layer.mouse.x && layer.mouse.y) {
console.log("mousedown");
}
});
};
function init(game) {
// Mousedown boolean
this.mousedown = false;
game.element.addEventListener("mousedown", mousedown.bind(game), false);
};
function Events(game) {
// Initialize events
init.call(this, game);
};
return Events;
})();
即使我绑定游戏,我怎样才能更改Events.mousedown
标志,以便函数this
内部实际上是游戏?
由于
答案 0 :(得分:1)
如果无法绑定,则需要使用闭包。我也不会将mousedown
函数绑定到game
,因为它不是一个方法。简单规则:
o.Events = function Events(game) {
"use strict";
this.mousedown = false;
var that = this;
game.element.addEventListener("mousedown", function mousedown(e) {
/* use
e - the mouse event
this - the DOM element ( === e.currentTarget)
that - the Events instance
game - the Game instance (or whatever was passed)
*/
that.mousedown = true;
// For each layer
game.layers.forEach(function(layer) {
// Layer is listening
if (layer.listening && layer.mouse.x && layer.mouse.y)
console.log("mousedown");
});
}, false);
};