我试图创建一个基于文本的小游戏,为了达到这个目的,我创建了20个列表,添加了75个空格来填充列表,然后一次打印一个列表,所有这些都在同一时间。我希望能够在某些位置编辑列表,这样当再次打印列表时,控制台会显示我放置它的文本。这就是我到目前为止所提出的......
理想的效果是让控制台打印出来:
============================
= =
= TEXT ADVENTURE: =
= WAR OF ZE MONSTERS =
= =
============================
但我得到了这个:
===========================
我不知道我的绘图功能或我的写函数到底发生了什么,但(对我来说)它看起来好像应该有效。
任何帮助都会很棒,因为我对python来说比较新。提前谢谢!
import time
#
# Joel Williams
#
# Purpose: Create a Working Text Engine
#
# start of classes
class line():
def __init__(self):
counter = 0
self.list = []
while (counter != lineSize):
self.list.append(' ')
counter = counter + 1
class cursor():
def __init__(self):
self.cursorPosY = 0
self.cursorPosX = 0
self.cursorPos = [self.cursorPosY, self.cursorPosX]
def setCursorPos(self,y,x):
self.cursorPosY = y
self.cursorPosX = x
self.cursorPos = [self.cursorPosY, self.cursorPosX]
# end of cursor class
# start of peliminary declarations
lineSize = 74
term = cursor()
_1 = line()
_2 = line()
_3 = line()
_4 = line()
_5 = line()
_6 = line()
_7 = line()
_8 = line()
_9 = line()
_10 = line()
_11 = line()
_12 = line()
_13 = line()
_14 = line()
_15 = line()
_16 = line()
_17 = line()
_18 = line()
_19 = line()
_20 = line()
# end of preliminary declarations
# start of preliminary functions
def delLine(x):
del x[:]
counter = 0
x = []
while (counter != lineSize):
x.append(' ')
counter = counter + 1
def clear():
# clears all lists
delLine(_1.list)
delLine(_2.list)
delLine(_3.list)
delLine(_4.list)
delLine(_5.list)
delLine(_6.list)
delLine(_7.list)
delLine(_8.list)
delLine(_9.list)
delLine(_10.list)
delLine(_11.list)
delLine(_12.list)
delLine(_13.list)
delLine(_14.list)
delLine(_15.list)
delLine(_16.list)
delLine(_17.list)
delLine(_18.list)
delLine(_19.list)
delLine(_20.list)
def clearLine():
if(term.cursorPosY == 0):
delLine(_1.list)
elif(term.cursorPosY == 1):
delLine(_2.list)
elif(term.cursorPosY == 2):
delLine(_3.list)
elif(term.cursorPosY == 3):
delLine(_4.list)
elif(term.cursorPosY == 4):
delLine(_5.list)
elif(term.cursorPosY == 5):
delLine(_6.list)
elif(term.cursorPosY == 6):
delLine(_7.list)
elif(term.cursorPosY == 7):
delLine(_8.list)
elif(term.cursorPosY == 8):
delLine(_9.list)
elif(term.cursorPosY == 9):
delLine(_10.list)
elif(term.cursorPosY == 10):
delLine(_11.list)
elif(term.cursorPosY == 11):
delLine(_12.list)
elif(term.cursorPosY == 12):
delLine(_13.list)
elif(term.cursorPosY == 13):
delLine(_14.list)
elif(term.cursorPosY == 14):
delLine(_15.list)
elif(term.cursorPosY == 15):
delLine(_16.list)
elif(term.cursorPosY == 16):
delLine(_17.list)
elif(term.cursorPosY == 17):
delLine(_18.list)
elif(term.cursorPosY == 18):
delLine(_19.list)
elif(term.cursorPosY == 19):
delLine(_20.list)
def draw():
# draws the lists
# each lists is a line (Y)
# each of the list's properties are the text (X)
i1 = ''.join(_1.list)
i2 = ''.join(_2.list)
i3 = ''.join(_3.list)
i4 = ''.join(_4.list)
i5 = ''.join(_5.list)
i6 = ''.join(_6.list)
i7 = ''.join(_7.list)
i8 = ''.join(_8.list)
i9 = ''.join(_9.list)
i10 = ''.join(_10.list)
i11 = ''.join(_11.list)
i12 = ''.join(_12.list)
i13 = ''.join(_13.list)
i14 = ''.join(_14.list)
i15 = ''.join(_15.list)
i16 = ''.join(_16.list)
i17 = ''.join(_17.list)
i18 = ''.join(_18.list)
i19 = ''.join(_19.list)
i20 = ''.join(_20.list)
print i1
print i2
print i3
print i4
print i5
print i6
print i7
print i8
print i9
print i10
print i11
print i12
print i13
print i14
print i15
print i16
print i17
print i18
print i19
print i20
print i20
def write(str):
# changes the lists
c = 0
for i in str:
if term.cursorPosX > lineSize:
term.cursorPosX = 0
if term.cursorPosY > 19:
term.cursorPosY = 0
else:
term.cursorPosY = term.cursorPosY + 1
if term.cursorPosY is 0:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 1:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 2:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 3:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 4:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 5:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 6:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 7:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 8:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 9:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 10:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 11:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 12:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 13:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 14:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 15:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 16:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 17:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 18:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
elif term.cursorPosY is 19:
_1.list[term.cursorPosX] = str[c]
c = c + 1
term.cursorPosX = term.cursorPosX + 1
def writf(str,y,x):
write(str)
term.setCursorPos(y,x)
def ask(x):
i = raw_input(x)
return i
def wait(i):
time.sleep(i)
def cursorPos(y,x):
term.setCursorPos(y,x)
# end of preliminary functions
# start of actual stuff
# start of Main Stuff
# start of game functions
def startScreen():
writf('============================ ',8,10)
writf('= = ',9,10)
writf('= TEXT ADVENTURE: = ',10,10)
writf('= WAR OF ZE MONSTERS = ',11,10)
writf('= = ',10,10)
writf('============================ ',12,10)
draw()
wait(5)
# end of game functions
def Main():
startScreen()
Main()
# end of Stuff
# end of actual stuff
答案 0 :(得分:1)
如果您想管理基于文本的“屏幕”,最好使用curses模块。这个设计完全符合您的要求,尽管它有点复杂。此外,您可以通过使用更多功能使您的程序缩短18倍,因为您多次重复相同的代码。