我正在尝试转换我为计算单个“损坏”输出而制作的函数,我不明白我哪里出错了。作为一个函数,它正常处理我的方法,但是当我成为一个类时,我收到一个未找到的全局名称。另外,我认为我的 init 是正确的,但我可能错了。
import random
class Damage(object):
"""Represents 1 single damage value"""
def __init__(self):
"""Constructor initializes objects attributes. stats."""
### I need to initialize my stats from a different class since they
### are not a constant. self._statList is a dictionary that will be
### imported.
self._statList = {"strength":100, "hitStat":90, "eBlockchance":10, \
"critStat":15, "defense":0}
self._strength = self._statList["strength"]
self._hitStat = self._statList["hitStat"]
self._eBlockchance = self._statList["eBlockchance"]
self._defense = self._statList["defense"]
self._critStat = self._statList["critStat"]
def __str__(self):
"""Returns string representation of the damage"""
self._base = self._strength - self._defense
self._damage = random.randint(self._base/2, self._base)
### I have no idea why this isn't running my methods below.
### NameError: global name 'hitChance' is not defined.
if hitChance() == True:
return "Miss"
else:
if enemyBlock() == True:
return "Block"
else:
if critChance() == True:
return str(self._damage*2) + "CRITICAL"
else:
return str(self._damage)
def critChance(self):
self._chance = random.randint(1,100)
if self._chance <= self._critStat:
return True
def enemyBlock(self):
self._chance = random.randint(1,100)
if self._chance <= self._eBlockchance:
return True
def hitChance(self):
self._chance = random.randint(1,100)
if self._chance > self._hitStat:
return True
答案 0 :(得分:5)
你有类似的地方:
if hitChance() == True:
需要:
if self.hitChance() == True:
就像self
这样的成员变量需要明确的self._strength
一样,你也需要它用于方法。