WP 8游戏中的System.InvalidOperationException(MonoGame)

时间:2013-04-26 05:36:28

标签: xna windows-phone-8 monogame content-pipeline

所以这是我的Game1课程:

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GameName2
{
     public class Game1 : Game
     {
         GraphicsDeviceManager _graphics;
         SpriteBatch _spriteBatch;
         Texture2D _bg;

         public Game1()
         {
             _graphics = new GraphicsDeviceManager(this);
             Content.RootDirectory = "Content";
         }

         protected override void Initialize()
         {
             // TODO: Add your initialization logic here

             base.Initialize();
         }

         protected override void LoadContent()
         {
             // Create a new SpriteBatch, which can be used to draw textures.
             _spriteBatch = new SpriteBatch(GraphicsDevice);

             _bg = Content.Load<Texture2D>(@"Loading");
             // TODO: use this.Content to load your game content here
         }

         protected override void UnloadContent()
         {
             // TODO: Unload any non ContentManager content here
         }


         protected override void Update(GameTime gameTime)
         {
             // TODO: Add your update logic here

             base.Update(gameTime);
         }


         protected override void Draw(GameTime gameTime)
         {
             GraphicsDevice.Clear(Color.CornflowerBlue);

             // TODO: Add your drawing code here

             _spriteBatch.Draw(_bg,
                 new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height),
                 null,
                 Color.White,
                 0,
                 Vector2.Zero,
                 SpriteEffects.None,
                 0);

             base.Draw(gameTime);
         }
     }
 }

我在项目中创建了一个“Content”文件夹,并将Loading.xnb添加为现有项目。然后,我将Loading.xnb的Build Action更改为“Content”,将Copy to Output更改为“始终复制”。

但是当我编译它时,此部分抛出System.InvalidOperationException

protected override void Draw(GameTime gameTime)
     {
         GraphicsDevice.Clear(Color.CornflowerBlue);

         // TODO: Add your drawing code here

         _spriteBatch.Draw(_bg,
             new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height),
             null,
             Color.White,
             0,
             Vector2.Zero,
             SpriteEffects.None,
             0);

         base.Draw(gameTime);
     }

特别是在_spriteBatch.Draw(.......)方法中。有人能帮助我吗?感谢。

1 个答案:

答案 0 :(得分:1)

查看一些示例程序。必须在_spriteBatch.Begin和_spriteBatch.End之间调用_spriteBatch.Draw。

     GraphicsDevice.Clear(Color.CornflowerBlue);

     // TODO: Add your drawing code here

     _spriteBatch.Begin();
     _spriteBatch.Draw(_bg,
         new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height),
         null,
         Color.White,
         0,
         Vector2.Zero,
         SpriteEffects.None,
         0);
     _spriteBatch.End();

     base.Draw(gameTime);