GSSendEvent - 注入触摸事件iOS

时间:2013-04-23 03:47:37

标签: ios api touch private iphone-privateapi

我想在iPhone中注入触摸事件。我通过网络套接字获取触摸事件的坐标。 GSSendEvent似乎是不错的选择。但是,它需要GSEventRecord作为输入之一。

有谁知道如何准备GSEventRecord?我根据一些例子准备了它,但是在GSSendEvent调用之后应用程序崩溃了。

感谢任何帮助。

-(void) handleMouseEventAtPoint:(CGPoint) point
{
static mach_port_t port_;

// structure of touch GSEvent
struct GSTouchEvent {
    GSEventRecord record;
    GSHandInfo    handInfo;
} ;

struct GSTouchEvent *touchEvent = (struct GSTouchEvent *) malloc(sizeof(struct GSTouchEvent));

bzero(touchEvent, sizeof(touchEvent));

// set up GSEvent
touchEvent->record.type = kGSEventHand;
touchEvent->record.windowLocation = point;
touchEvent->record.timestamp = GSCurrentEventTimestamp();
touchEvent->record.infoSize = sizeof(GSHandInfo) + sizeof(GSPathInfo);
touchEvent->handInfo.type = getHandInfoType(0, 1);
touchEvent->handInfo.pathInfosCount = 1;
bzero(&touchEvent->handInfo.pathInfos[0], sizeof(GSPathInfo));
touchEvent->handInfo.pathInfos[0].pathIndex     = 1;
touchEvent->handInfo.pathInfos[0].pathIdentity  = 2;
touchEvent->handInfo.pathInfos[0].pathProximity = 1 ? 0x03 : 0x00;
touchEvent->handInfo.pathInfos[0].pathLocation  = point;

port_ = GSGetPurpleSystemEventPort();

GSSendEvent((GSEventRecord*)touchEvent ,port_);


}
static GSHandInfoType getHandInfoType(int touch_before, int touch_now){
if (!touch_before) {
    return (GSHandInfoType) kGSHandInfoType2TouchDown;
}
if (touch_now) {
    return (GSHandInfoType) kGSHandInfoType2TouchChange;
}
return (GSHandInfoType) kGSHandInfoType2TouchFinal;
}

2 个答案:

答案 0 :(得分:6)

仅在iOS 6上测试

你实际上是在正确的轨道上。问题是你必须弄清楚你应该为这些变量分配什么值。

首先,您需要导入GraphicsServices.h。然后,您可以使用您可以从How to find the purple port for the front most application in IOS 5 and above?获得的端口尝试以下代码。

我不是iOS专家,Apple也没有提供任何文档,所以我无法解释这里发生了什么。 (它恰好适合我。)

无论如何,你可以使用xcode调试模式来玩它,看看幕后发生了什么。

struct GSTouchEvent * touchEvent = (struct GSTouchEvent*) &gsTouchEvent;
bzero(touchEvent, sizeof(touchEvent));
touchEvent->record.type = kGSEventHand;
touchEvent->record.subtype = kGSEventSubTypeUnknown;
touchEvent->record.location = point;
touchEvent->record.windowLocation = point;
touchEvent->record.infoSize = sizeof(GSHandInfo) + sizeof(GSPathInfo);
touchEvent->record.timestamp = GSCurrentEventTimestamp();
touchEvent->record.window = winRef;
touchEvent->record.senderPID = 919;
bzero(&touchEvent->handInfo, sizeof(GSHandInfo));
bzero(&touchEvent->handInfo.pathInfos[0], sizeof(GSPathInfo));
GSHandInfo touchEventHandInfo;
touchEventHandInfo._0x5C = 0;
touchEventHandInfo.deltaX = 0;
touchEventHandInfo.deltaY = 0;
touchEventHandInfo.height = 0;
touchEventHandInfo.width = 0;
touchEvent->handInfo = touchEventHandInfo;
touchEvent->handInfo.type = handInfoType;
touchEvent->handInfo.deltaX = 1;
touchEvent->handInfo.deltaY = 1;
touchEvent->handInfo.pathInfosCount = 0;
touchEvent->handInfo.pathInfos[0].pathIndex = 1;
touchEvent->handInfo.pathInfos[0].pathIdentity = 2;
touchEvent->handInfo.pathInfos[0].pathProximity = (handInfoType == kGSHandInfoTypeTouchDown || handInfoType == kGSHandInfoTypeTouchDragged || handInfoType == kGSHandInfoTypeTouchMoved) ? 0x03: 0x00;
touchEvent->handInfo.x52 = 1;
touchEvent->handInfo.pathInfos[0].pathLocation = point;
touchEvent->handInfo.pathInfos[0].pathWindow = winRef;
GSEventRecord* record = (GSEventRecord*) touchEvent;
record->timestamp = GSCurrentEventTimestamp();
GSSendEvent(record, port);

要使用此代码,您必须多次调用它。对于一个水龙头,有触摸,触摸拖动,然后触摸。

另请注意,触摸启动时pathProximity为0。

据我记忆,winRef并不重要。

希望这有帮助。

编辑:根据Bugivore的评论,问题是:

  

我通过malloc分配touchEvent的方式是错误的。它应该在EntryLevelDev显示时完成 - “static uint8_t handJob [sizeof(GSEventRecord)+ sizeof(GSHandInfo)+ sizeof(GSPathInfo)];”

答案 1 :(得分:3)

来自EntryLevelDev的回答是正确的,但有些价值并不那么重要。我从其他地方得到了以下代码,并做了一些尝试和错误,这是我的代码(工作直到latested ios6)。

现在是否正在为IOS7工作?我无法让它发挥作用。在这里查看我的帖子:With GSCopyPurpleNamedPort(appId) in GraphicsServices deprecated in IOS7, what is the alternative approach?

static int prev_click = 0;

if (!click && !prev_click)
{
    //which should never enter
    NSLog(@"***error, postHandEvent cancel");
    return;
}

CGPoint location = CGPointMake(x, y);

struct GSTouchEvent {
    GSEventRecord record;
    GSHandInfo    handInfo;
} * event = (struct GSTouchEvent*) &touchEvent;
bzero(touchEvent, sizeof(touchEvent));

event->record.type = kGSEventHand;
event->record.windowLocation = location;
event->record.timestamp = GSCurrentEventTimestamp();
//NSLog(@"Timestamp GSCurrentEventTimestamp: %llu",GSCurrentEventTimestamp());
event->record.infoSize = sizeof(GSHandInfo) + sizeof(GSPathInfo);
event->handInfo.type = getHandInfoType(prev_click, click);

//must have the following line
event->handInfo.x52 = 1;

//below line is for ios4
//event->handInfo.pathInfosCount = 1;


bzero(&event->handInfo.pathInfos[0], sizeof(GSPathInfo));
event->handInfo.pathInfos[0].pathIndex     = 2;
//following 2 lines, they are by default
event->handInfo.pathInfos[0].pathMajorRadius = 1.0;
event->handInfo.pathInfos[0].pathPressure = 1.0;

//event->handInfo.pathInfos[0].pathIdentity  = 2;
event->handInfo.pathInfos[0].pathProximity = click ? 0x03 : 0x00;
//event->handInfo.pathInfos[0].pathProximity = action;
event->handInfo.pathInfos[0].pathLocation  = location;

// send GSEvent 
GSEventRecord *event1 = (GSEventRecord*) event;
sendGSEvent(event1);
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