此示例应该从TextInput读取字符串,并在单击鼠标时将其显示在另一个Rectangle中。但事实并非如此。为什么呢?
//mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QDeclarativeView>
#include <QDeclarativeContext>
#include <QObject>
#include <QString>
class MainWindow : public QDeclarativeView
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
};
class Data : public QObject
{
Q_OBJECT
Q_PROPERTY(QString teamName READ getTeamName WRITE setTeamName NOTIFY nameChanged)
public:
Data(QObject *parent = 0);
~Data();
public:
QString getTeamName();
void setTeamName(QString &);
signals:
void nameChanged();
private:
QString n_teamName;
};
#endif // MAINWINDOW_H
//mainwindow.cpp
#include "mainwindow.h"
#include <QDeclarativeView>
#include <QDeclarativeContext>
#include <QString>
#include <QObject>
MainWindow::MainWindow(QWidget *parent)
: QDeclarativeView(parent)
{
}
MainWindow::~MainWindow()
{
}
Data::Data(QObject *parent) : QObject(parent)
{
//n_teamName = "Ahoj";
}
Data::~Data(){
}
QString Data::getTeamName(){
return n_teamName;
}
void Data::setTeamName(QString &newName){
if(newName != n_teamName){
n_teamName = newName;
emit nameChanged();
}
}
//main.cpp
#include "mainwindow.h"
#include <qdeclarative.h>
#include <QApplication>
#include <QDeclarativeView>
#include <QDeclarativeContext>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
Data d;
qmlRegisterType<Data>("NData", 1, 0, "Data");
w.rootContext()->setContextProperty("data", &d);
w.setSource(QUrl::fromLocalFile("../klik/Main.qml"));
w.show();
return a.exec();
}
//main.qml
// import QtQuick 1.0 // to target S60 5th Edition or Maemo 5
import QtQuick 1.1
import NData 1.0
Rectangle {
id: root
width: 600
height: 400
Rectangle{
id: text
...
TextInput{
anchors.fill: text
anchors.margins: 3
focus: true
}
}
Rectangle{
...
Text{
id: copyText
anchors.centerIn: copy
text: data.setTeamName()
}
}
Rectangle{
id: klik
...
MouseArea{
...
onClicked: {
copyText.text = data.teamName
}
}
}
}
它释放错误:TypeError:表达式'data.setTeamName'[undefined]的结果不是函数。 Main.qml:51:错误:无法将[undefined]分配给QString
答案 0 :(得分:0)
teamName
是data
的属性,因此只需使用data.teamName = 'some text';
等分配运算符
您可能应该向id
添加TextInput
字段
TextInput{
id: textInput
anchors.fill: text
anchors.margins: 3
focus: true
}
并更改onClicked
,所以
MouseArea{
...
onClicked: {
data.teamName = textInput.text
copyText.text = data.teamName // copyText.text = textInput.text is fine too
}
}
答案 1 :(得分:0)
我相信您的实际例外是由于以下行
text: data.setTeamName()
setTeamName是数据对象上的私有函数,不作为插槽公开,因此在调用并分配给文本时未定义。没关系,在执行任务时调用集合是没有意义的。我假设这应该是data.getTeamName()。