步骤执行发布代码有什么意义吗?我注意到省略了一些代码行,即一些方法调用。此外,变量预览不显示某些变量,并显示其他一些变量的无效(非真实)值,因此它们都具有误导性。
我问这个问题,因为将WinDbg crashdump文件加载到Visual Studio中会带来相同的堆栈和变量局部视图作为步执行。有没有办法改善crashdump分析体验,除非重新编译没有优化的应用程序?
Windows,Visual Studio 2005,非托管C ++
答案 0 :(得分:3)
是 - 如果您有构建的.pdb和崩溃中的.dmp文件,那么您可以在确切的故障点打开调试器,并在此时检查应用程序的状态。
正如有些人所指出的那样 - 一些变量会被优化掉,但如果你有轻微的创造力/好奇心,你就会找到获得这些价值的方法。
您可以为代码构建根崩溃处理程序,以自动生成.dmp文件,该文件适用于所有Windows风格(假设您正在创建Windows应用程序),使用以下内容:
// capture the unhandled exception hook - we will create a mini dump for ourselves
// NOTE: according to docs, if a debugger is present, this API won't succeed (ie. debug builds ignore this)
MiniDumper::Install(
true,
filename,
"Please send a copy of this file, along with a brief description of the problem, to [insert your email address here] so that we might fix this issue."
);
以上内容需要我在下面编写的MiniDumper类:
#pragma once
#include <dbghelp.h>
#include "DynamicLinkLibrary.h"
#include "FileName.h"
//////////////////////////////////////////////////////////////////////////
// MiniDumper
//
// Provides a mechanism whereby an application will generate its own mini dump file anytime
// it throws an unhandled exception (or at the client's request - see GenerateMiniDump, below).
//
// Warning: the C-runtime will NOT invoke our unhandled handler if you are running a debugger
// due to the way that the SetUnhandledExceptionFilter() API works (q.v.)
//
// To use this facility, simply call MiniDumper::Install - for example, during CWinApp initialization.
//
// Once this has been installed, all current and future threads in this process will be covered.
// This is unlike the StructuredException and CRTInvalidParameter classes, which must be installed for
// for each thread for which you wish to use their services.
//
class MiniDumper
{
public:
// install the mini dumper (and optionally, hook the unhandled exception filter chain)
// @param filename is the mini dump filename to use (please include a path)
// @return success or failure
// NOTE: we can be called more than once to change our options (unhook unhandled, change the filename)
static bool Install(bool bHookUnhandledExceptionFilter, const CFilename & filenameMiniDump, const CString & strCustomizedMessage, DWORD dwMiniDumpType = MiniDumpNormal)
{
return GetSingleton().Initialize(bHookUnhandledExceptionFilter, filenameMiniDump, strCustomizedMessage, dwMiniDumpType);
}
// returns true if we've been initialized (but doesn't indicate if we have hooked the unhandled exception filter or not)
static bool IsInitialized() { return g_bInstalled; }
// returns true if we've been setup to intercept unhandled exceptions
static bool IsUnhandledExceptionHooked() { return g_bInstalled && GetSingleton().m_bHookedUnhandledExceptionFilter; }
// returns the filename we've been configured to write to if we're requested to generate a mini dump
static CFilename GetMiniDumpFilename() { return g_bInstalled ? GetSingleton().m_filenameMiniDump : ""; }
// you may use this wherever you have a valid EXCEPTION_POINTERS in order to generate a mini dump of whatever exception just occurred
// use the GetExceptionInformation() intrinsic to obtain the EXCEPTION_POINTERS in an __except(filter) context
// returns success or failure
// DO NOT hand the result of GenerateMiniDump to your __except(filter) - instead use a proper disposition value (q.v. __except)
// NOTE: you *must* have already installed MiniDumper or this will only error
static bool GenerateMiniDump(EXCEPTION_POINTERS * pExceptionPointers);
private:
// based on dbghelp.h
typedef BOOL (WINAPI * MINIDUMPWRITEDUMP_FUNC_PTR)(
HANDLE hProcess,
DWORD dwPid,
HANDLE hFile,
MINIDUMP_TYPE DumpType,
CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
CONST PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
CONST PMINIDUMP_CALLBACK_INFORMATION CallbackParam
);
// data we need to pass to our mini dump thread
struct ExceptionThreadData
{
ExceptionThreadData(EXCEPTION_POINTERS * exceptionPointers, bool bUnhandled, DWORD threadID = ::GetCurrentThreadId())
: pExceptionPointers(exceptionPointers)
, dwThreadID(threadID)
, bUnhandledException(bUnhandled)
{
}
EXCEPTION_POINTERS * pExceptionPointers;
DWORD dwThreadID;
bool bUnhandledException;
};
// our unhandled exception filter (called automatically by the run time if we've been installed to do so)
static LONG CALLBACK UnhandledExceptionFilter(EXCEPTION_POINTERS * pExceptionPointers);
// creates a new thread in which to generate our mini dump (so we don't run out of stack)
static bool ExecuteMiniDumpThread(EXCEPTION_POINTERS * pExceptionPointers, bool bUnhandledException);
// thread entry point for generating a mini dump file
static DWORD WINAPI MiniDumpThreadProc(LPVOID lpParam);
// obtains the one and only instance
static MiniDumper & GetSingleton();
// flag to indicate if we're installed or not
static bool g_bInstalled;
// create us
MiniDumper()
: m_pPreviousFilter(NULL)
, m_pWriteMiniDumpFunction(NULL)
, m_bHookedUnhandledExceptionFilter(false)
{
}
// install our unhandled exception filter
bool Initialize(bool bHookUnhandledExceptionFilter, const CFilename & filenameMiniDump, const CString & strCustomizedMessage, DWORD dwMiniDumpType);
// generates a mini dump file
bool GenerateMiniDumpFile(ExceptionThreadData * pData);
// handle an unhandled exception
bool HandleUnhandledException(ExceptionThreadData * pData);
bool m_bHookedUnhandledExceptionFilter;
CFilename m_filenameMiniDump;
CString m_strCustomizedMessage;
DWORD m_dwMiniDumpType;
MINIDUMPWRITEDUMP_FUNC_PTR m_pWriteMiniDumpFunction;
LPTOP_LEVEL_EXCEPTION_FILTER m_pPreviousFilter;
};
及其实施:
#include "StdAfx.h"
#include "MiniDumper.h"
using namespace Toolbox;
//////////////////////////////////////////////////////////////////////////
// Static Members
bool MiniDumper::g_bInstalled = false;
// returns true if we were able to create a mini dump for this exception
bool MiniDumper::GenerateMiniDump(EXCEPTION_POINTERS * pExceptionPointers)
{
// obtain the mini dump in a new thread context (which will have its own stack)
return ExecuteMiniDumpThread(pExceptionPointers, false);
}
// this is called from the run time if we were installed to hook the unhandled exception filter
LONG CALLBACK MiniDumper::UnhandledExceptionFilter(EXCEPTION_POINTERS * pExceptionPointers)
{
// attempt to generate the mini dump (use a separate thread to ensure this one is frozen & we have a fresh stack to work with)
ExecuteMiniDumpThread(pExceptionPointers, true);
// terminate this process, now
::TerminateProcess(GetCurrentProcess(), 0xFFFFFFFF);
// carry on as normal (we should never get here due to TerminateProcess, above)
return EXCEPTION_CONTINUE_SEARCH;
}
bool MiniDumper::ExecuteMiniDumpThread(EXCEPTION_POINTERS * pExceptionPointers, bool bUnhandledException)
{
// because this may have been created by a stack overflow
// we may be very very low on stack space
// so we'll create a new, temporary stack to work with until we fix this situation
ExceptionThreadData data(pExceptionPointers, bUnhandledException);
DWORD dwScratch;
HANDLE hMiniDumpThread = ::CreateThread(NULL, 0, MiniDumpThreadProc, &data, 0, &dwScratch);
if (hMiniDumpThread)
{
VERIFY(::WaitForSingleObject(hMiniDumpThread, INFINITE) == WAIT_OBJECT_0);
VERIFY(::GetExitCodeThread(hMiniDumpThread, &dwScratch));
VERIFY(::CloseHandle(hMiniDumpThread));
return AsBool(dwScratch);
}
return false;
}
DWORD WINAPI MiniDumper::MiniDumpThreadProc(LPVOID lpParam)
{
// retrieve our exception context from our creator
ExceptionThreadData * pData = (ExceptionThreadData *)lpParam;
// generate the actual mini dump file in this thread context - with our own stack
if (pData->bUnhandledException)
return GetSingleton().HandleUnhandledException(pData);
else
return GetSingleton().GenerateMiniDumpFile(pData);
}
bool MiniDumper::HandleUnhandledException(ExceptionThreadData * pData)
{
// generate the actual mini dump file first - hopefully we get this even if the following errors
const bool bMiniDumpSucceeded = GenerateMiniDumpFile(pData);
// try to inform the user of what's happened
CString strMessage = FString("An Unhandled Exception occurred in %s\n\nUnfortunately, this requires that the application be terminated.", CFilename::GetModuleFilename());
// create the mini dump file
if (bMiniDumpSucceeded)
{
// let user know about the mini dump
strMessage.AppendFormat("\n\nOn a higher note, we have saved some diagnostic information in %s", m_filenameMiniDump.c_str());
}
// append any custom message(s)
if (!IsEmpty(m_strCustomizedMessage))
strMessage.AppendFormat("\n\n%s", m_strCustomizedMessage);
// cap it off with an apology
strMessage.Append("\n\nThis application must be terminated now. All unsaved data will be lost. We are deeply sorry for the inconvenience.");
// let the user know that things have gone terribly wrong
::MessageBox(GetAppWindow(), strMessage, "Internal Error - Unhandled Exception", MB_ICONERROR);
// indicate success or not
return bMiniDumpSucceeded;
}
//////////////////////////////////////////////////////////////////////////
// Instance Members
MiniDumper & MiniDumper::GetSingleton()
{
static std::auto_ptr<MiniDumper> g_pSingleton(new MiniDumper);
return *g_pSingleton.get();
}
bool MiniDumper::Initialize(bool bHookUnhandledExceptionFilter, const CFilename & filenameMiniDump, const CString & strCustomizedMessage, DWORD dwMiniDumpType)
{
// check if we need to link to the the mini dump function
if (!m_pWriteMiniDumpFunction)
{
try
{
// attempt to load the debug helper DLL
DynamicLinkLibrary dll("DBGHelp.dll", true);
// get the function address we need
m_pWriteMiniDumpFunction = (MINIDUMPWRITEDUMP_FUNC_PTR)dll.GetProcAddress("MiniDumpWriteDump", false);
}
catch (CCustomException &)
{
// we failed to load the dll, or the function didn't exist
// either way, m_pWriteMiniDumpFunction will be NULL
ASSERT(m_pWriteMiniDumpFunction == NULL);
// there is nothing functional about the mini dumper if we have no mini dump function pointer
return false;
}
}
// record the filename to write our mini dumps to (NOTE: we don't do error checking on the filename provided!)
if (!IsEmpty(filenameMiniDump))
m_filenameMiniDump = filenameMiniDump;
// record the custom message to tell the user on an unhandled exception
m_strCustomizedMessage = strCustomizedMessage;
// check if they're updating the unhandled filter chain
if (bHookUnhandledExceptionFilter && !m_bHookedUnhandledExceptionFilter)
{
// we need to hook the unhandled exception filter chain
m_pPreviousFilter = ::SetUnhandledExceptionFilter(&MiniDumper::UnhandledExceptionFilter);
}
else if (!bHookUnhandledExceptionFilter && m_bHookedUnhandledExceptionFilter)
{
// we need to un-hook the unhandled exception filter chain
VERIFY(&MiniDumper::UnhandledExceptionFilter == ::SetUnhandledExceptionFilter(m_pPreviousFilter));
}
// set type of mini dump to generate
m_dwMiniDumpType = dwMiniDumpType;
// record that we've been installed
g_bInstalled = true;
// if we got here, we must have been successful
return true;
}
bool MiniDumper::GenerateMiniDumpFile(ExceptionThreadData * pData)
{
// NOTE: we don't check this before now because this allows us to generate an exception in a different thread context (rather than an exception while processing an exception in the main thread)
ASSERT(g_bInstalled);
if (!g_bInstalled)
return false;
HANDLE hFile = ::CreateFile(m_filenameMiniDump.c_str(), GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE)
{
// indicate failure
return false;
}
else
{
// NOTE: don't use exception_info - its a #define!!!
Initialized<_MINIDUMP_EXCEPTION_INFORMATION> ex_info;
ex_info.ThreadId = pData->dwThreadID;
ex_info.ExceptionPointers = pData->pExceptionPointers;
// generate our mini dump
bool bStatus = FALSE != ((*m_pWriteMiniDumpFunction)(GetCurrentProcess(), GetCurrentProcessId(), hFile, (MINIDUMP_TYPE)m_dwMiniDumpType, &ex_info, NULL, NULL));
// close the mini dump file
::CloseHandle(hFile);
return bStatus;
}
}
我为这不是一个简单的解决方案而道歉。我的Toolbox库的其他部分存在依赖关系。但我认为,如果你能从代码中自动构建“捕获崩溃小型转储”,那么你将会有很长的路要走,你可以将它与你的.dsp文件结合起来。开发周期的正常部分 - 这样当.dmp进入时 - 您可以使用发布版本中保存的.pdb启动调试器(您不会分发它!)并且您可以调试崩溃条件容易。
上面的代码是许多不同来源的混合 - 来自调试书籍的代码片段,来自MSDN文档等等。如果我遗漏了归因,我的意思是没有害处。但是,我不相信任何上述代码都是由我自己创建的。
答案 1 :(得分:2)
重新编译感兴趣的文件而不进行优化:)
一般来说:
答案 2 :(得分:1)
至少不是IA64转储...
除了完整的转储和私有符号之外,你真的没有什么可做的。现代编译器在您的代码中有一个字段日,几乎无法识别,特别是如果您添加LTCG之类的内容。
我发现有两件事有用:
走上筹码,直到你得到一个关于'这个'真正指向的好锚。大多数情况下,当您处于对象方法框架中时,由于注册表优化,“此”不可靠。通常有几个调用堆栈,你得到一个具有正确地址的对象,你可以导航,成员引用的成员引用,直到你的崩溃点并且具有正确的'this'值
uf(Windbg的unassembly函数命令)。这个小助手可以以比普通的解集视图更易于管理的形式列出函数dissasembly。因为它遵循跳转和代码重新排列,更容易遵循uf输出的逻辑。
答案 3 :(得分:0)
最重要的是拥有符号文件(* .pdb)。您可以为发布版本生成它们,默认情况下它们不活动。
然后你必须知道,由于优化,代码可能会重新排序,因此调试看起来有点不稳定。还有一些中间变量可能已被优化掉了。一般来说,数据的行为和可见性可能会有一些限制。
使用Visual Studio C ++ 2008,您可以自动调试* .dmp文件。我相信它也适用于VS 2005.对于较旧的编译器,我恐怕你必须使用WinDbg ...(当然也指定WinDbg的* .pdb文件,否则信息将非常有限)