作为编程任务的一部分,我必须在小程序中显示旋转风扇。
这是我的代码(显示粉丝的类):
import javax.swing.*;
import java.awt.*;
public class Fan extends JPanel
{
private int angle1 = -15;
private int angle2 = 75;
private int angle3 = 165;
private int angle4 = 255;
public Fan()
{
this.setSize(600, 400);
Runnable spinner = new SpinFan();
Thread thread1 = new Thread(spinner);
thread1.start();
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawOval(200, 150, 150, 150);
g.fillArc(210, 160, 130, 130, angle1, 30);
g.fillArc(210, 160, 130, 130, angle2, 30);
g.fillArc(210, 160, 130, 130, angle3, 30);
g.fillArc(210, 160, 130, 130, angle4, 30);
}
}
class SpinFan implements Runnable
{
@Override
public void run()
{
try
{
while(true)
{
angle1 = (angle1 + 1) % 360;
angle2 = (angle2 + 1) % 360;
angle3 = (angle3 + 1) % 360;
angle4 = (angle4 + 1) % 360;
System.out.println(angle1 + " " + angle2 + " " + angle3 + " " + angle4);
repaint();
Thread.sleep(10);
}
}
catch(InterruptedException ex)
{
System.out.println("Problem while putting thread to sleep.");
}
}
}
进一步处理的类(现在只有Fan的实例):
import java.awt.*;
import javax.swing.*;
public class FanControl extends JPanel
{
public FanControl()
{
add(new Fan());
}
}
最后,这是Applet类:
import java.awt.*;
import javax.swing.*;
public class FanApplet extends JApplet
{
public FanApplet()
{
add(new FanControl());
}
}
现在我已经尝试了很长时间的各种各样的东西,所以请不要介意额外注释掉的代码。 Fan.jav
一个类正常工作(如果我将它作为一个应用程序运行,我可以看到它旋转到一个框架中)。但我只是无法让风扇在Applet中旋转。但是,如果我从Fan.java类向Applet添加类似 JButton 的东西,它就可以工作。
我错过了什么?使用线程和applet,或者我似乎不知道的paintComponent()
和applet时是否存在一些复杂情况。
当我将代码作为应用程序运行时,它运行正常。我可以看到旋转风扇。这是代码:
import javax.swing.*;
import java.awt.*;
public class Fan extends JPanel
{
private int angle1 = -15;
private int angle2 = 75;
private int angle3 = 165;
private int angle4 = 255;
public Fan()
{
Runnable spinner = new SpinFan();
Thread thread1 = new Thread(spinner);
thread1.start();
}
public static void main(String[] args)
{
JFrame frame = new JFrame();
frame.add(new Fan());
frame.setSize(600, 400);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawOval(200, 150, 150, 150);
g.fillArc(210, 160, 130, 130, angle1, 30);
g.fillArc(210, 160, 130, 130, angle2, 30);
g.fillArc(210, 160, 130, 130, angle3, 30);
g.fillArc(210, 160, 130, 130, angle4, 30);
}
class SpinFan implements Runnable
{
@Override
public void run()
{
try
{
while(true)
{
angle1 = (angle1 - 1) % 360;
angle2 = (angle2 - 1) % 360;
angle3 = (angle3 - 1) % 360;
angle4 = (angle4 - 1) % 360;
System.out.println(angle1 + " " + angle2 + " " + angle3 + " " + angle4);
repaint();
Thread.sleep(10);
}
}
catch(InterruptedException ex)
{
System.out.println("Problem while putting thread to sleep.");
}
}
}
}
答案 0 :(得分:2)
while(true) .. repaint(); .. Thread.sleep(10);
这完全是错误的动画方式。
不要阻止EDT(事件调度线程) - 当发生这种情况时,GUI将“冻结”。而不是调用Thread.sleep(n)
为重复任务实现Swing Timer
或为长时间运行的任务实现SwingWorker
。有关详细信息,请参阅Concurrency in Swing。
以下源代码使用代码中定义的Thread
,但将GUI更新放回到EDT上。
但这里真正的问题是动画组件被添加到大小为0x0的applet中。通过将父容器的布局更改为BorderLayout
,我们可以将其拉伸以适应可用空间。
E.G。
import java.awt.*;
import javax.swing.*;
public class FanApplet extends JApplet
{
private int angle1 = -15;
private int angle2 = 75;
private int angle3 = 165;
private int angle4 = 255;
public FanApplet()
{
add(new FanControl());
}
class FanControl extends JPanel
{
public FanControl()
{
// by setting a BorderLayout and adding a component to the CENTER
// (default if no constraint specified) the child component will
// be stretched to fill the available space.
setLayout(new BorderLayout());
add(new Fan());
}
}
class Fan extends JPanel
{
public Fan()
{
//this.setSize(600, 400);
Runnable spinner = new SpinFan();
Thread thread1 = new Thread(spinner);
thread1.start();
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawOval(200, 150, 150, 150);
g.fillArc(210, 160, 130, 130, angle1, 30);
g.fillArc(210, 160, 130, 130, angle2, 30);
g.fillArc(210, 160, 130, 130, angle3, 30);
g.fillArc(210, 160, 130, 130, angle4, 30);
}
}
class SpinFan implements Runnable
{
@Override
public void run()
{
try
{
while(true)
{
angle1 = (angle1 + 1) % 360;
angle2 = (angle2 + 1) % 360;
angle3 = (angle3 + 1) % 360;
angle4 = (angle4 + 1) % 360;
System.out.println(angle1 + " " + angle2 + " " + angle3 + " " + angle4);
// This ensures that repaint() is called on the EDT.
Runnable r = new Runnable() {
public void run() {
repaint();
}
};
SwingUtilities.invokeLater(r);
Thread.sleep(10);
}
}
catch(InterruptedException ex)
{
System.out.println("Problem while putting thread to sleep.");
}
}
}
}