Direct2D系统库为D2D1CreateFactory
函数提供了4个重载版本。现在假设我正在动态加载Direct2D库,并使用GetProcAddress
系统调用获取指向CreateFactory函数的指针。将返回4个重载函数中的哪一个?有没有办法明确指定我需要哪个功能?这是动态加载与静态链接的缺点,因为某些重载函数将无法访问吗?
HMODULE hDllD2D = ::LoadLibraryExA("d2d1.dll", 0, LOAD_LIBRARY_SEARCH_SYSTEM32);
FARPROC fnCreateFactory = ::GetProcAddress(hDllD2D, "D2D1CreateFactory");
// What should be the call signature of `fnCreateFactory` ?
答案 0 :(得分:5)
DLL中的函数是最常用的函数D2D1CreateFactory(D2D1_FACTORY_TYPE,REFIID,D2D1_FACTORY_OPTIONS*,void**) function
。如果你查看d2d1.h
中的声明,你会看到声明了该函数,而其他重载只是标题中的内联函数,它调用了一般函数:
#ifndef D2D_USE_C_DEFINITIONS
inline
HRESULT
D2D1CreateFactory(
__in D2D1_FACTORY_TYPE factoryType,
__in REFIID riid,
__out void **factory
)
{
return
D2D1CreateFactory(
factoryType,
riid,
NULL,
factory);
}
template<class Factory>
HRESULT
D2D1CreateFactory(
__in D2D1_FACTORY_TYPE factoryType,
__out Factory **factory
)
{
return
D2D1CreateFactory(
factoryType,
__uuidof(Factory),
reinterpret_cast<void **>(factory));
}
template<class Factory>
HRESULT
D2D1CreateFactory(
__in D2D1_FACTORY_TYPE factoryType,
__in CONST D2D1_FACTORY_OPTIONS &factoryOptions,
__out Factory **ppFactory
)
{
return
D2D1CreateFactory(
factoryType,
__uuidof(Factory),
&factoryOptions,
reinterpret_cast<void **>(ppFactory));
}
#endif // #ifndef D2D_USE_C_DEFINITIONS