在ios中推出树视图组件以表示hiererchical数据。通过点击每个节点中的(+)in并可折叠ny点击( - )节点,可以扩展树。
我的课程看起来像这样,
//树项目
@interface Node : NSObject
@property (nonatomic, strong) NSString *nodeCaption;
- (void)addNode:(Node *)node;
@end
//树模型类
@interface Tree : NSObject
- (id)initWithParentNode:(Node *)node;
//树视图类
@interface TreeView : UIView
- (id)initWithTree:(Tree *)tree andFrame:(CGRect)frame;
- (void)reloadData;
@end
//如何使用
@implementation
Node *rootNode = [[Node alloc] init];
rootNode.caption = @"root";
NSArray *fruits1 = [NSArray arrayWithObjects:@"Apple", @"Peach", nil];
Node *fruit1Node = [[Node alloc] init];
fruit1Node.caption = @"set1";
for (NSString *fruit in fruits1) {
Node *aNode = [[Node alloc] init];
aNode.caption = fruit;
[fruit1Node addNode:aNode];
}
NSArray *fruits2 = [NSArray arrayWithObjects:@"Orange", @"Mango", nil];
Node *fruit2Node = [[Node alloc] init];
fruit2Node.caption = @"set2";
for (NSString *fruit in fruits2) {
Node *aNode = [[Node alloc] init];
aNode.caption = fruit;
[fruit2Node addNode:aNode];
}
[rootNode addNode:fruit1Node];
[rootNode addNode:fruit2Node];
Tree *tree = [[Tree alloc] initWithParentNode:rootNode];
TreeView *treeView = [[TreeView alloc] initWithTree:tree andFrame:self.frame];
[self.view addSubview:treeView];
[treeView reloadData];
@end
这将输出类似于下面的内容
-Root
-set1
Apple
Peach
-set2
Orange
Mango
在这种情况下,这完全没问题。但问题在于我们用来为树创建输入的代码,我们循环遍历数据模型的地方,并将其转换为树组件可以使用的模型。在我的例子中,我的所有树节点都是'Category'对象,我不得不将所有类别对象转换为Node对象以使用树。所以我想知道有没有办法可以使用树的用户打算使用的任何数据模型而不是强制。
另外,我不想让用户继承我的Abstract类。因为,他们可能已经有了自己的父母。
答案 0 :(得分:5)
如果我理解正确,您希望允许客户端将自己的自定义对象用作“节点”对象。
如果这是正确的,那么您可以将“节点”作为协议而不是类,例如:
// If you want to add your objects to a tree, then you must implement this protocol...
@protocol NodeProtocol <NSObject>
@property (nonatomic, strong, readonly) NSMutableArray *children;
-(void)addNode:(id <NodeProtocol>)node; // Node items must support adding children nodes
-(NSString *)description; // Node items need to be able to print a textual description of themselves
@end
// Custom class implements the protocol
@interface CustomNode : NSObject <NodeProtocol>
...
@end
或者,您可以将抽象对象封装在Node对象中,例如:
@interface Node : NSObject
@property (nonatomic, strong) NSObject *nodeItem;
-(void)addNode:(Node *)node;
@end
作为第三种选择,您可以在NSObject上实现一个类别,并使用objc_setAssociatedObject将数据附加到对象。例如:
#import "NSObject+NodeCategory.h"
#import <objc/runtime.h>
static char const *kNodeKey = "NodeKey";
@implementation NSObject (NodeCategory)
-(void)addNode:(NSObject *)node
{
NSMutableArray *children = [self children];
if (!children) children = [NSMutableArray new];
[children addObject:node];
[self setChildren:children];
}
-(void)setChildren:(NSMutableArray *)children
{
objc_setAssociatedObject(self, kNodeKey, children, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
-(NSMutableArray *)children
{
return objc_getAssociatedObject(self, kNodeKey);
}
@end
#import <Foundation/Foundation.h>
#import "NSObject+NodeCategory.h"
int main(int argc, const char * argv[])
{
@autoreleasepool {
NSObject *node = [NSObject new];
node.children = [NSMutableArray arrayWithArray:@[@"Kiwi Fruit", @"Apple", @"Bannana"]];
[node addNode:@"Dragon Fruit"];
NSLog(node.children.description);
}
return 0;
}