使用system.speech.synthesis时:
using (_speech)
{
_speech.SelectVoice("Anne");
_speech.SpeakCompleted += OnSpeakCompleted;
_speech.Rate = Convert.ToInt32(Rate);
_speech.Volume = Convert.ToInt32(Volume);
_speech.SpeakAsync(text);
}
我收到此错误:
System.AccessViolationException was unhandled
Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source=System.Speech
StackTrace:
at System.Speech.Internal.ObjectTokens.ObjectToken.ISpObjectWithToken.SetObjectToken(ISpObjectToken pToken)
at System.Speech.Internal.ObjectTokens.ObjectToken.CreateObjectFromToken[T](String name)
at System.Speech.Internal.Synthesis.VoiceSynthesis.GetComEngine(VoiceInfo voiceInfo)
at System.Speech.Internal.Synthesis.VoiceSynthesis.GetProxyEngine(VoiceInfo voiceInfo)
at System.Speech.Internal.Synthesis.VoiceSynthesis.ThreadProc()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
InnerException:
创建语音合成器的对象时不会发生错误,但在使用时会发生错误。 FX。改变率,音量等。
有没有人能解决这类问题?解?提示?什么能帮助解决这个恼人的问题?
答案 0 :(得分:0)
只是一个猜测,你正在调用_speech.SpeakAsync(text);这意味着你正在使用语音异步,在下一行中你通过关闭使用来处理_speech对象。我可以想象这会导致问题。在获得处理结果后,应该处理_speech对象。