我正在进行战舰游戏,我根据特定尺寸放置某些船只。出于某种原因,我放置船只的方法并不起作用。
参考使用2种方法的代码(我认为粘贴整个类,因为它只有两个重要的方法,我可以使用)
public class Board {
public static final int ID_EMPTY = 0;
public static final int ID_BATTLESHIP = 1;
public static final int ID_AIRCRAFT_CARRIER = 2;
public static final int ID_DESTORYER_1 = 3;
public static final int ID_DESTORYER_2 = 4;
public static final int ID_PT_BOAT = 5;
private static final int ROW_COUNT = 10;
private static final int COLUMN_COUNT = 10;
private static final int SHIPS_PER_FLEET = 5;
private Ship[] fleet;
private int[][] gridCells;
private Random randomizer = new Random();
public Board() {
this.fleet = new Ship[SHIPS_PER_FLEET];
this.gridCells = new int[ROW_COUNT][COLUMN_COUNT];
// Fill the grid cells with OPEN WATER -1s.
int i = 0;
while (i < ROW_COUNT) {
int j = 0;
while (j < COLUMN_COUNT) {
this.gridCells[i][j] = Ship.openWater;
j++;
}
i++;
}
}
/*
* add a ship to the grid.
*/
public void placeShips(Ship newShip){
int row = newShip.getRow();
int column = newShip.getColumn();
int orientation = newShip.getOrientation();
int i = 0;
// Add the ship to the fleet array.
this.fleet[newShip.getshipType()] = newShip;
if (orientation == Ship.orientationUp) {
while (i < newShip.getShipLenght()) {
this.gridCells[row - i][column] = newShip.getshipType();
i++;
}
}
else if (orientation == Ship.orientationRight) {
while (i < newShip.getShipLenght()) {
this.gridCells[row][column + i] = newShip.getshipType();
i++;
}
}
else if (orientation == Ship.orientationDown) {
while (i < newShip.getShipLenght()) {
this.gridCells[row + i][column] = newShip.getshipType();
i++;
}
}
else {
// Orientation must be LEFT. Only one left =]
while (i < newShip.getShipLenght()) {
this.gridCells[row][column - i] = newShip.getshipType();
i++;
}
}
}
public void placeShipsRandomly(){
int [] shipType = {Ship.aircraftCarrier,
Ship.battleship,
Ship.Destoryer_1,
Ship.Destoryer_2,
Ship.PtBoat};
int[] shipLength = {5, 4, 3, 3, 2};
int i = 0;
do {
int row;
int col;
int orientation;
// Randomly generate a row, column, and orientation.
row = randomizer.nextInt(ROW_COUNT);
col = randomizer.nextInt(COLUMN_COUNT);
orientation = randomizer.nextInt(4);
boolean bFitsOnBoard = false;
// Check to see if the ship fits on the board at the given row and column.
int testLength = shipLength[i] -1;
if (orientation == Ship.orientationUp) {
if (row >= testLength) {
bFitsOnBoard = true;
}
}
else if (orientation == Ship.orientationRight) {
if (COLUMN_COUNT - col > testLength) {
bFitsOnBoard = true;
}
}
else if (orientation == Ship.orientationDown) {
if (row - ROW_COUNT > testLength) {
bFitsOnBoard = true;
}
}
else if (orientation == Ship.orientationLeft) {
if (col >= testLength) {
bFitsOnBoard = true;
}
boolean bHitsOtherShips = false;
// Check to see if the ship hits any other ships on the board.
if (bFitsOnBoard == true) {
int j;
if (orientation == Ship.orientationUp) {
j = 0;
while (j < shipLength[i]) {
if (this.gridCells[row - j][col] != Ship.openWater) {
bHitsOtherShips = true;
break;
}
j++;
}
}
else if (orientation == Ship.orientationRight) {
j = 0;
while (j < shipLength[i]) {
if (this.gridCells[row][col + j] != Ship.openWater) {
bHitsOtherShips = true;
break;
}
j++;
}
}
else if (orientation == Ship.orientationDown) {
j = 0;
while (j < shipLength[i]) {
if (this.gridCells[row + j][col] != Ship.openWater) {
bHitsOtherShips = true;
break;
}
j++;
}
}
else if (orientation == Ship.orientationLeft) {
j = 0;
while (j < shipLength[i]) {
if (this.gridCells[row][col - j] != Ship.openWater) {
bHitsOtherShips = true;
break;
}
j++;
}
}
}
if ((bFitsOnBoard == true) && (bHitsOtherShips == false)) {
// Place this ship on the board.
Ship newShip = new Ship(shipType[i], orientation, row, col, shipLength[i]);
this.placeShips(newShip);
// Go on to the next ship.
i++;
}
}
}
while (i < SHIPS_PER_FLEET);
}
/*
* returns the grid cell
*/
public int[][] getGridCell()
{
return this.gridCells;
}
}
它有两个问题。
主要的问题是,在程序的某些运行中,它正在创建一个越界错误并试图在第10行放置一个不存在的船,因为只有int [10] [10]的数组因为他们从0等开始,所以最多可以达到9个。
第二个问题是我试图根据它们的尺寸放置船只,但它似乎放置了所有船只,并给它们所有3号船只。
例如,假设这是数组输出。
[0] [0] [3] [3] [3] [0] [0] [0] [0] [0]
[0] [0] [0] [0] [0] [0] [0] [0] [0] [0]
[0] [0] [0] [0] [0] [4] [0] [0] [0] [0]
[0] [0] [0] [0] [0] [4] [0] [0] [0] [0]
[0] [0] [0] [0] [0] [4] [0] [0] [0] [0]
[0] [0] [0] [0] [0] [0] [0] [0] [0] [0]
[0] [0] [0] [0] [1] [1] [1] [0] [0] [0]
[0] [0] [0] [0] [0] [0] [0] [0] [2] [0]
[0] [0] [0] [0] [0] [0] [0] [0] [2] [0]
[0] [0] [0] [0] [0] [0] [0] [0] [2] [0]
那是错的,因为我已经确定了船舶的长度int [] shipLength = {5,4,3,3,2};
因此,基于它在放置方法上经历的周期,它应该每次都放置不同尺寸的船,而不是第3艘和第4艘船,它们都是deystroyers并且具有相同的尺寸。
我的大脑冻结了,无法弄清楚发生了什么,有人可以帮我一把吗?
答案 0 :(得分:2)
我有两个简单的错误,我可以看到:
else if (orientation == Ship.orientationLeft) {
if (col >= testLength) {
bFitsOnBoard = true;
}
// ED: Where's the '}'?
boolean bHitsOtherShips = false;
// Check to see if the ship hits any other ships on the board.
如果 - 您的代码没有按照您的想法执行操作,那么此处没有大括号可以关闭其他内容。只有随机滚动方向的船舶== Ship.orientationLeft实际上是进行碰撞测试,然后可能被放置。
其次,你的Ship()构造函数(不应该包含在注释中的外部链接!),有这个签名:
public Ship(int shipType, int shipLength, int row, int column, int orientation) {
但是,当您宣布新船的位置时:
Ship newShip = new Ship(shipType[i], orientation, row, col, shipLength[i]);
交换方向和shipLength变量!由于只有具有方向类型Ship.orientationLeft的船舶被实例化,并且由于Ship.orientationLeft = 3,因此所有正在绘制的船舶的长度均为3。
对于索引越界,这很容易。由于您提交了shipLength作为方向,因此代码中较早的边界检查都不代表任何内容,并且可以轻松地发生超出范围的情况。